1Na:s  Player: Algot Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-09-24.18:34:25.ttyrec Time: (1632508465) Fri Sep 24 18:34:25 2021 1NaB EThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. 1Na WShall I pick a character's race, role, gender and alignment for you? [ynq] 2Na y2NaO HYour character: neutral female unbalancor Failed Existence--More--6Na* %What is your alias name? 7Na}d ^You can only use spaces, alphanumeric characters or .,- characters. Sorry.--More--8Na=%What is your alias name? 8Na4b^You can only use spaces, alphanumeric characters or .,- characters. Sorry.--More--8Naa %What is your alias name? 9Na<---.@...@9Na[Algot the Looser ] St6 Dx9 Co9 In13 Wi13 Ch19 FaiUnbFemNeu Dlvl:1 $0 HP 14(14)  Pw 9(9)  AC-11 Exp1 T1  It is written in the Book of The Largest Giant:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god The Largest Giant seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Looser, have been heralded from birth as the instrument of The Largest Giant. You are destined to recover th9Naªe Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with The Largest Giant!--More--;Na;NaHello Algot, welcome to SlashEMExtended! You are a neutral female unbalancor Failed Existence.--More--=Na2You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More-->Na >Na2Message of the day: This is SLEX 2.71, the version for Junethack 2021, aka the annual NetHack Variant Public Beta Test. If you find any bugs, please tell me about it! --Amy>Na[Algot the Looser ] St6 Dx9 Co9 In13 Wi13 Ch19 FaiUnbFemNeu  14(14)  Pw 9(9)  AC-11 Exp1 T1 The moon is waning tonight.>Na3? [Algot the Looser ] St6 Dx9 Co9 In13 Wi13 Ch19 FaiUnbFemNeu  14(14)  Pw 9(9)  AC-11 Exp1 T4 .<....@.-+-?Na# @Nakquit@Nauit@Na it@NatANa [Really quit? WARNING: this will erase your game permanently! [yes/no]? BNa" yCNa7eCNasCNa [Algot the Looser  14(14)  Pw 9(9) CNar ---.<.....@.-+-[Algot the Looser ] St6 Dx9 Co9 In13 Wi13 Ch19 FaiUnbFemNeu Dlvl:1 $0 HP 14(14)  Pw 9(9)  AC-11 Exp1 T4 Do you want your possessions identified? DYWYPI? [ynq] (n) DNapSn Weapons a - a cursed -6 knife (weapon in hand) {2} b - 7 uncursed -4 bullets (in quiver) {0} Armor c - a cursed +12 pair of sentient high-heeled shoes (being worn) {8} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} i - an uncursed scroll of heal other {0}(end) ENaeDo you want to see your attributes? [ynq] (n) ENanFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have the double effect of this property: fear factor. Ring identification only worked 4 times out of 19. Amulet identification only worked 15 times out of 17. Implant identification only worked 1 times out of 18. Wand identification only worked 3 times out of 4. Monsters only dropped their musable items with 80% chance. Monsters only dropped their equipment with 94% chance. Scroll drop chance was reduced to 95%. Ring drop chance was reduced to 92%. Amulet drop chance was reduced to 83%. Potion drop chance was reduced to 97%. Weapon drop chance was reduced to 99%. Armor drop chance was reduced to 87%. Food drop chance was reduced to 92%. Concealing monsters were spawned underneath items 98% of the time only. Monster death drops spawENa ned with only 99% chance. Mastering the following skill taught you the hidden power: form I (Shii-Cho). The following skill was limited to skilled proficiency: lance. The following skill was limited to expert proficiency: paddle. The following skill became untrainable if you tried to train it too early: javelin (turn 10). The following skill couldn't be trained before a certain turn number is reached: body armor (turn 8567). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 34295. Monster spawn increase had reached its maximum at turn 165227. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1731780. The monster class that cannot be genocided was long worm tail. The monster species that was spawned more often: crystal wort (freq bonus 36). ENa? The monster species that was spawned more often: strawhat ooh (freq bonus 30). The monster species that was spawned more often: police officer (freq bonus 12). The monster species that was spawned more often: dead fish (freq bonus 16). The monster species that was spawned more often: everchanging boomer (freq bonus 2). The monster species that was spawned more often: kopnel (freq bonus 12). The monster species that was spawned more often: ruby patch (freq bonus 2). The monster species that was spawned more often: weresnake (freq bonus 54). The monster species that was spawned more often: sleepy vampire (freq bonus 6). The monster species that was spawned more often: quirquequesiquential quarquesaqualteque (freq bonus 36). The monster species that was spawned more often: gravel smacker (freq bonus 15). The monster species that was spawned more often: shallowest unassumingly monomial (freq bonus 3). The monster species that was spawnedENa  more often: stygian doll (freq bonus 24). The monster species that was spawned more often: seating reasserting (freq bonus 16). The monster species that was spawned more often: humape (freq bonus 2). The monster species that was spawned more often: on (freq bonus 6). The monster species that was spawned more often: otyugh (freq bonus 15). The monster species that was spawned more often: lesser umber hulk (freq bonus 6). The monster species that was spawned more often: Bundly Ann's soft sandal (freq bonus 12). The monster species that was spawned more often: authentic flickering (freq bonus 1). --More--FNa The monster trait that was more common: monsters that can multiply (freq bonus 12). The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1). The monster trait that was more common: monsters with random thieving attacks (freq bonus 2). The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 6). The monster trait that was more common: monsters of small size (freq bonus 4). The monster trait that was more common: monsters who can cast clerical spells (freq bonus 1). The monster trait that was more common: monsters that are mindless (freq bonus 3). The monster trait that was more common: monsters that can cast spells (freq bonus 6). The monster trait that was more common: monsters that can swim (freq bonus 4). The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2). The monster species that was nevFNan er randomly spawned: coterie of motes. The monster species that was never randomly spawned: secluded force patch. The monster species that was never randomly spawned: meme warp fungus. The monster species that was never randomly spawned: loud patch. The monster species that was never randomly spawned: random monster. The monster species that was never randomly spawned: topaz colony. The monster species that was never randomly spawned: porter wind fungus. The monster species that was never randomly spawned: tear bulb. The monster species that was never randomly spawned: octarine grue. The monster species that was never randomly spawned: filtering testator. The monster class that was always generated with extra speed: ghost. The RNG hath decreed that this item was never generated: cubic star ((null)). The RNG hath decreed that this item was never generated: high stiFNav lettos (block-heeled boots). The RNG hath decreed that this item was never generated: telephone ((null)). The RNG hath decreed that this item was never generated: commander gloves (light gloves). The RNG hath decreed that this item was never generated: snipesling ((null)). The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL). The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 24). The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 23). The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 6). The RNG hath decreed that this item was generated more often: Melissa's jewel (violet, freq bonus 14). The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 148). The RNG hath decreed that this item was generated more often: horrify (hoFNa rrible, freq bonus 7). The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 19). The RNG hath decreed that this item was generated more often: amulet of spell metal (chrome, freq bonus 20). The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 9). The RNG hath decreed that this item was generated more often: heath ball ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 5). The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: fluckering boots (spooky boots, freq bonus 5). The RNG hath decreed that this item was generFNa ated more often: rakuyo (latch-pommeled saber, freq bonus 8). The RNG hath decreed that this item was generated more often: bricklayer bar ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 10). The RNG hath decreed that this item was generated more often: second skin (fleshy wrap, freq bonus 13). The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 18). The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 14). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 98). The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet). The RNG hath decreed that this item was always generated cursed: land mine ((null)). The RNG hath decreed that this item was always generated cursed: diving (next). FNa I[52;1HThe RNG hath decreed that this item was always generated cursed: heavy foam ball ((null)). The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray). The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak). --More--FNarThe RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: heavy silk ball ((null)). The RNG hath decreed that this item was always generated cursed: lightbulb ((null)). The RNG hath decreed that this trap was always invisible: skill reduction trap. The RNG hath decreed that this trap was generated more often: captcha trap (freq bonus 1). The spell school whose books are more common was body spells (freq bonus 3). Trap randomization happened for 1 in 417 traps. Traps were spawned invisible 1 times in 92. Traps were extra hard to find 3% of the time. Next attribute increase check would have come at turn 733. Strength training was 0. Dexterity training was 0. Wisdom training was 2. Constitution training was 0. Your sanity was 0. You were subjected to random bad effects (83886080). You were wearing senFNatient high heels. You had the risk of temporarily losing intrinsics (83886080). You had not decided on your sexuality yet. You had 547 points of nutrition remaining. You aggravated monsters. You were aggravating monsters for 83886080 more turns. Your luck was zero. You had spell retention for remembering 90 spells. You could not have safely prayed (173). You survived. --More--`Na4 ---.<.....@.-+-`Na4 [Algot the Looser ] St6 Dx9 Co9 In13 Wi13 Ch19 FaiUnbFemNeu Dlvl:1 $0 HP 14(14)  Pw 9(9)  AC-11 Exp1 T4 Do you want to see your discoveries? [ynq] (n) aNa vn Discoveries  Armor sentient high-heeled shoes (buckled boots) Scrolls scroll of healing (THE GIAGGOSTUONO) scroll of mana (SHUOHUA KAI LI) scroll of phase door (EY WHICH FAELLTEN YOU) scroll of standard id (WEATHER GH-KISS) scroll of cure (CHRISTINE FEMININE) scroll of heal other (HAKUNA MATATA) * scroll of extra healing (THE TREE DEMON WILL FOLLOW YOU) * scroll of greater mana restoration (LOG POINTS ARE DUMB) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) bNa:;Do you want an account of creatures vanquished? [ynq] (n) cNaT n Vanquished creatures:  0 thick jackals (2 created) 0 racoon dogs (1 created) 0 baby leprechauns (1 created) 0 grounded parrots (1 created) 0 mini xorns (1 created) 0 thieving girls (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--dNaDo you want to see your conduct? [ynq] (n) eNa1Gn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10.--More--gNa@Goodbye Algot the Failed Existence... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 4 moves. You were level 1 with a maximum of 14 hit points when you quit.--More--hNa  hNaf7 Since you quit, the score list will not be checked.