4Ma Player: Algot Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-09-24.11:23:32.ttyrec Time: (1632482612) Fri Sep 24 11:23:32 2021 5ManEThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. 5Ma!Restoring save file...5MaT5Mac&[Algot the Basher ] St13 Dx9 Co11 In7 Wi17 Ch3 CheIcoMalCha Dlvl:1 $0 HP 22(22)  Pw 21(21)  AC3 Exp1 T150 You return to level 1 in The Dungeons of Doom.--More--;MaM####------##%...|#.#..|##.#.|##...<|#------#########-----#####|...|##,,....|####|.).|##,,|...|###,+...|##a 5;3m##-----#@#############################################;MaM[Algot the Basher ] St13 Dx9 Co11 In7 Wi17 Ch3 CheIcoMalCha Dlvl:1 $0 HP 22(22)  Pw 21(21)  AC3 Exp1 T150 Salutations Algot, the incorporealoidic Chevalier, welcome back to SlashEMExtended!;Ma[Algot the Basher ] St13 Dx9 Co11 In7 Wi17 Ch3 CheIcoMalCha  22(22)  Pw 21(21)  AC3 Exp1 T150 The moon is waning tonight.>Maj# >Maquit?Ma+uit?MaRQit?Ma r@Ma @Mat@Ma [Really quit? WARNING: this will erase your game permanently! [yes/no]? AMa5yBMa eBMasCMar[Algot the Basher  22(22)  Pw 21(21) CMaۥ####------##%...|#.#..|##.#.|##...<|#------#########-----#####|...|##,,....|####|.).|##,,|...|###,+...|####Ma_8;5;3m-----#@#############################################CMa-[Algot the Basher ] St13 Dx9 Co11 In7 Wi17 Ch3 CheIcoMalCha Dlvl:1 $0 HP 22(22)  Pw 21(21)  AC3 Exp1 T150 Do you want your possessions identified? DYWYPI? [ynq] (n) CMa n Weapons a - a blessed +0 trident (weapon in foreclaw) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} Scrolls h - a blessed scroll of remove curse {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Spellbooks g - a blessed spellbook of healing (0:2) {0} Potions d - 2 potions of holy water {0} Tools i - a blessed leather saddle {0}(end) GMabq< [Algot the Basher ] St13 Dx9 Co11 In7 Wi17 Ch3 CheIcoMalCha Dlvl:1 $0 HP 22(22)  Pw 21(21)  AC3 Exp1 T150 Do you want to see your attributes? [ynq] (n) HMax nFinal Attributes: You had transgressed. Your alignment was -16. Your max alignment was 12. You carried 0 sins. You could not have this property at all: drunken boxing. You could not have this property extrinsically: fear resistance. You could not have this property intrinsically: magical breathing. You could not have the double effect of this property: the Force. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 5. Implant identification only worked 1 times out of 58. Wand identification only worked 3 times out of 11. Gem identification only worked 100 times out of 495. Monsters only dropped their musable items with 85% chance. Scroll drop chance was reduced to 87%. Wand drop chance was reduced to 99%. Implant drop chance was reduced to 99%. Armor drop chance was reduced to 95%. Food drop chance was reduced to 88%. Ma 22;1HShop item generation was reduced to 79%. Concealing monsters were spawned underneath items 75% of the time only. Monster death drops spawned with only 87% chance. Mastering the following skill taught you the hidden power: attack spells. The following skill was trained at half the usual rate: body armor. The following skill was limited to basic proficiency: grinder. The following skill was limited to skilled proficiency: dagger. The following skill became untrainable if you tried to train it too early: attack spells (turn 20). The following skill became untrainable if you tried to train it too early: implants (turn 300). The following skill became untrainable after a while: javelin (turn 36343). The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 19761). The following skill became harder to train at higher skill lHMa6 evels: shield. Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 42546. Monster spawn increase had reached its maximum at turn 152715. In this game, Eevee's evolution was sylveon. Your limit for ascension was at turn 1205464. The monster class that cannot be genocided was piece of food. The monster species that was spawned more often: teskill vortex (freq bonus 42). The monster species that was spawned more often: high pixie (freq bonus 6). The monster species that was spawned more often: dark gray patch (freq bonus 20). The monster species that was spawned more often: intellitator (freq bonus 4). The monster species that was spawned more often: gray mewlip (freq bonus 6). The monster species that was spawned more often: hata-splasha (freq bonus 3). The monster species that was spawned more often: accompaniment breton stanched (freq boHMac nus 4). The monster species that was spawned more often: teleport vortex (freq bonus 30). The monster species that was spawned more often: percenti breathes percenti! (freq bonus 12). The monster species that was spawned more often: monotreme misconstruction (freq bonus 8). The monster species that was spawned more often: bot (freq bonus 2). The monster species that was spawned more often: graduation chef pelvic (freq bonus 6). The monster species that was spawned more often: large direwolf (freq bonus 1). The monster species that was spawned more often: tutu ghost (freq bonus 2). --More--IMaQ The monster species that was spawned more often: performaid bloodress (freq bonus 2). The monster species that was spawned more often: Amy's roommate (freq bonus 6). The monster species that was spawned more often: cincel vortex (freq bonus 4). The monster species that was spawned more often: memory hound (freq bonus 32). The monster species that was spawned more often: psi laser (freq bonus 2). The monster species that was spawned more often: week-it-man (freq bonus 4). The monster trait that was more common: monsters whose attacks shank you out of your armor (freq bonus 3). The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1). The monster species that was never randomly spawned: heavy beetle. The monster species that was never randomly spawned: hose kommissioner. The monster species that was never randomly spawned: not stray sheep. The monster species that was never randomly spawned: cIMaQ heckrowed secreted locoed. The monster species that was never randomly spawned: black panther. The monster species that was never randomly spawned: bramble growth. The monster species that was never randomly spawned: +3 jd barrier. The monster species that was never randomly spawned: gazer archhorror. The monster species that was never randomly spawned: ice patch. The monster species that was never randomly spawned: trainful weatherproof unartful. The monster class that was always generated with extra speed: human or elf. The RNG hath decreed that this item was never generated: amulet of techout (taut). The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic). The RNG hath decreed that this item was never generated: vault cloak (geek cloak). The RNG hath decreed that this item was generated more often: echolocation (extramission, freqIMaT  bonus 14). The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 25). The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 17). The RNG hath decreed that this item was generated more often: yellow wing (failuncap cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 6). The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 50). The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 11). The RNG hath decreed that this item was generated more often: implant of butchery (scarlet, freq bonus 2). The RNG hath decreed that this item was generated more often: marble (white, freq bonus 10). The RNG hath decreed that tIMaT his item was generated more often: swimming (aquatic, freq bonus 7). The RNG hath decreed that this item was generated more often: lead clump (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 3). The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 6). TheIMaV  RNG hath decreed that this item was generated more often: heavy antidote ball ((null), freq bonus 4). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 14). The RNG hath decreed that this item was always generated cursed: cloak of warmth (metal cloak). The RNG hath decreed that this item was always generated cursed: dropless stone (gray). The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING). The RNG hath decreed that this item was always generated cursed: ring mail ((null)). The RNG hath decreed that this item was always generated cursed: null ball ((null)). The RNG hath decreed that this item was always generated cursed: mallet ((null)). The RNG hath decreed that this trap was always invisible: pestilence trap. The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 2). Trap randomization happened for 1 in 261 traps. Traps wereIMaV l spawned invisible 1 times in 90. Traps were extra hard to find 1% of the time. --More--JMaNext attribute increase check would have come at turn 309. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 6. Your sanity was 0. You were disintegration-resistant. You were immune to petrification. You had x-ray vision. You had not decided on your sexuality yet. You were prevented from drunken boxing (0). Your chance to block was 21%. You had 1500 points of nutrition remaining. You could fly. You could walk through walls. You had resistance to death rays. Your luck was zero. You had spell retention for remembering 70 spells. You could not have safely prayed (48). You survived. --More--JMar[ ####------##%...|#.#..|##.#.|##...<|#------#########-----#####|...|##,,....|####|.).|##,,|...|###,+...|####JMa\ -----#@#############################################[Algot the Basher ] St13 Dx9 Co11 In7 Wi17 Ch3 CheIcoMalCha Dlvl:1 $0 HP 22(22)  Pw 21(21)  AC3 Exp1 T150 Do you want to see your discoveries? [ynq] (n) KMaK n Discoveries  Armor robe (octarine robe) Scrolls scroll of remove curse (ATTACC PROTECC WHACC SUCC) scroll of healing (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of mana (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) scroll of phase door (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) scroll of standard id (TU SCRONIUM ES) scroll of cure (FATAL ADVENTURE TO ADULT LECHERY) scroll of heal other (ICBUSIHVDAKWBEAOSUVNEEBI) * scroll of extra healing (VERY FUNNY FACIAL EXPRESSION) * scroll of greater mana restoration (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) Spellbooks spellbook of healing (geological) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * bliKMa nding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) LMa,{[Algot the Basher ] St13 Dx9 Co11 In7 Wi17 Ch3 CheIcoMalCha Dlvl:1 $0 HP 22(22)  Pw 21(21)  AC3 Exp1 T150 Do you want an account of creatures vanquished? [ynq] (n) MMadn Vanquished creatures:  0 foxes (1 created) 0 hobbutts (1 created) 0 femmymondaines (1 created) 0 mine giant rats (1 created) 0 rabbits (1 created) a black rat 0 starter lurkers (1 created) 0 baby yellow dragons (1 created) 0 crawling elementals (1 created) 0 clockwork doods (1 created) 0 New Kops (1 created) 0 white snakes (1 created) 0 regular humans (1 created) 0 squeak babes (5 created) 0 air current babes (7 created) 0 farting brats (10 created) 0 regular plants (1 created) 0 stationary walls (1 created) 0 perfume dispensers (2 created)  39 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--NMa `[Algot the Basher ] St13 Dx9 Co11 In7 Wi17 Ch3 CheIcoMalCha Dlvl:1 $0 HP 22(22)  Pw 21(21)  AC3 Exp1 T150 Do you want to see your conduct? [ynq] (n) OMa6n Voluntary challenges:  You went without food. You communicated with the gods 1 time. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You used techniques 1 time. You had a minimum alignment of -16. You had a maximum alignment of 0.--More--OMas OMagv Fare thee well Algot the Chevalier... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 150 moves. You were level 1 with a maximum of 22 hit points when you quit.--More--PMa  PMa  PMaq Q No Points Name Hp [max] PMaF 1 818889 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 42 [max 52]. Killed by a monster (Marleen). - [217] PMaNF * 2 354434 ziratha-Poi-Dev-Fem-Cha died in Grund's Stronghold on level 13. Killed by a monster (demon orc). - [189] 3 272597 diffi-Bar-Hum-Mal-Cha died in Town on level 7 [max 12]. Killed by his own axe. - [195] PMatF 0169 6 puppey17-Sha-Chg-Fem-Neu quit in The Dungeons of Doom on level 1. 14 [14] 170 1 Algot-Fig-Fro-Mal-Law quit in The Dungeons of Doom on level 1. 15 [15] PMaF  0 Algot-Che-Ico-Mal-Cha quit in The Dungeons of Doom on   level 1. 22 [22]