Ma" Player: Algot Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-09-24.10:18:56.ttyrec Time: (1632478736) Fri Sep 24 10:18:56 2021 MaSKEThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. MaORestoring save file...Ma2Ma([Algot the Light Girl ] St13 Dx12 Co10 In12 Wi6 Ch14 ProLolFemCha Dlvl:1 $0 HP 17(17)  Pw 8(8)  AC9 Exp1 T1 You return to level 1 in The Dungeons of Doom.--More--Ma-y--.-------......--|.........+.@......||.r.../..+--......---#------ManyD[Jennifer the Light Girl ] St13 Dx12 Co10 In12 Wi6 Ch14 ProLolFemCha Dlvl:1 $0 HP 17(17)  Pw 8(8)  AC9 Exp1 T1 Hello Jennifer, the loli Prostitute, welcome back to SlashEMExtended!Ma2z[Jennifer the Light Girl ] St13 Dx12 Co10 In12 Wi6 Ch14 ProLolFemCha  17(17)  Pw 8(8)  AC9 Exp1 T1 The moon is waning tonight.+Ma\  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 0Maۧ d[Jennifer the Light Girl ] St13 Dx12 Co10 In12 Wi6 Ch14 ProLolFemCha  17(17)  Pw 8(8)  AC9 Exp1 T1 3Ma' Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 5Mad[Jennifer the Light Girl ] St13 Dx12 Co10 In12 Wi6 Ch14 ProLolFemCha  17(17)  Pw 8(8)  AC9 Exp1 T1 6MaD# 7Man?7Ma Extended Commands List  Press '#', then type:  # - perform an extended command.  * 2weapon - toggle two-weapon combat.  * ? - get this list of extended commands.  * adjust - adjust inventory letters.  * annotate - name current level.  apply - apply (use) a tool (pick-axe, key, lamp...).  attributes - show your attributes (intrinsic ones included in debug or explore mode).  autopickup - toggle the pickup option on/off.  * borrow - steal from monsters.  call - call (name) a particular monster.  callold - call (name) a particular monster (vanilla).  cast - zap (cast) a spell.  * chat - talk to someone.  close - close a door.  * conduct - list which challenges you have adhered to.  * 7Ma:dip - dip an object into something.  discoveries - show what object types have been discovered.  down - go down a staircase.  drop - drop an item.  dropall - drop specific item types.  eat - eat something.  engrave - engrave writing on the floor.  * enhance - advance or check weapons skills.  fire - fire ammunition from quiver.  * force - force a lock.  glance - show what type of thing a map symbol on the level corresponds to.  help - give a help message.  history - show long version and game history.  inventory - show your inventory.  inventoryall - inventory specific item types.  * invoke - invoke an object's powers.  * jump - jump to a location.7Mar  kick - kick something.  look - look at an object.  * loot - loot a box on the floor.  * mark - mark item so pets don't drop it.  * monster - use a monster's special ability.  name - name an item or type of object.  * offer - offer a sacrifice to the gods.  open - open a door.  * overview - show an overview of the dungeon.  pay - pay your shopping bill.  pickup - pick up things at the current location.  * pray - pray to the gods for help.  previous - toggle through previously displayed game messages.  puton - put on an accessory (ring amulet, etc).  quaff - quaff (drink) something.  * quit - exit without saving current game.  quiver - select ammunition for quiver.  read 7Ma~> - read a scroll or spellbook.  redraw - redraw screen.  remove - remove an accessory (ring, amulet, etc).  * removeimarkers - remove all "I"s, remembered, unseen creatures from the level.  * ride - ride (or stop riding) a monster. --More--xMa* * rub - rub a lamp or a stone.  save - save the game.  search - search for traps and secret doors.  seeall - show all equipment in use (generally, ),[,=,",( commands.  seeamulet - show the amulet currently worn.  seearmor - show the armor currently worn.  seegold - count your gold.  seerings - show the ring(s) currently worn.  seespells - list known spells.  seetools - show the tools currently in use.  seetrap - show the type of a trap.  seeweapon - show the weapon currently wielded.  setoptions - show option settings, possibly change them.  * sit - sit down.  * spelldelete - delete lowest spell in the list (must be forgotten).  * stackmark - mark an item to not merge.  swap - swap wielded and secondary weapons.  xMa* takeoff - take off one piece of armor.  takeoffall - remove all armor.  * technique - perform a technique.  teleport - teleport around level.  throw - throw something.  travel - Travel to a specific location.  * turn - turn undead.  * twoweapon - toggle two-weapon combat.  * untrap - untrap something.  up - go up a staircase.  vanquished - list vanquished monsters.  version - show version.  * versionext - list compile time options for this version of Slash'EM.  wait - rest one move while doing nothing.  wear - wear a piece of armor.  whatdoes - tell what a command does.  whatis - show what type of thing a symbol corresponds to.  wield - wielxMa+d (put in use) a weapon.  * wipe - wipe off your face.  * youpoly - polymorph at will.  zap - zap a wand.  Commands marked with a * will be autocompleted.--More--MaH--.-------......--|.........+.@......||.r.../..+--......---#------Ma֐[Jennifer the Light Girl ] St13 Dx12 Co10 In12 Wi6 Ch14 ProLolFemCha Dlvl:1 $0 HP 17(17)  Pw 8(8)  AC9 Exp1 T1 # Ma/ hMaJ)eMavlMaOpMa  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) Ma@ +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If theMa  number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v versioMa vn display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) --More--MaP:[Jennifer the Light Girl ] St13 Dx12 Co10 In12 Wi6 Ch14 ProLolFemCha  17(17)  Pw 8(8)  AC9 Exp1 T1 Ma;You are not wearing any armor.[Jennifer the Light Girl ] St13 Dx12 Co10 In12 Wi6 Ch14 ProLolFemCha  17(17)  Pw 8(8)  AC9 Exp1 T1 Ma?9<@Ma?@There is a wall in the way![Jennifer the Light Girl ] St13 Dx12 Co10 In12 Wi6 Ch14 ProLolFemCha  17(17)  Pw 8(8)  AC9 Exp1 T2 MaR Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Ma 4d[Jennifer the Light Girl ] St13 Dx12 Co10 In12 Wi6 Ch14 ProLolFemCha  17(17)  Pw 8(8)  AC9 Exp1 T2 Ma4=You are not wearing any armor.[Jennifer the Light Girl ] St13 Dx12 Co10 In12 Wi6 Ch14 ProLolFemCha  17(17)  Pw 8(8)  AC9 Exp1 T2 There is a wall in the way![Jennifer the Light Girl ] St13 Dx12 Co10 In12 Wi6 Ch14 ProLolFemCha  17(17)  Pw 8(8)  AC9 Exp1 T2 Ma{  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Ma5+ Help  ? - Help Contents v - Version / - Identify an object on the screen & - Determine what a key does(end) Ma"gu+ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) Maw + Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a viMa߰ sual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, laMaE mp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless). --More--ئMa + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location  You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step ئMaPin specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen--More--Ma| G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster  With the qwertz_layout option, the y and z keys are swapped.  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. Commands:  NetHack knows the following commands:  ? Help menu.  ` Ma Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This command is implemented in two  different wMaxays. One way is:  "D" displays a list of all of your items, from which you can --More--CMa pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  f CMa Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver.  i Display your inventory.  I Display selected parts of your inventory, as in--More--mMa I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with  the 'O' command.  p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, mMa_etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  r Read a scroll or spell book.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hmMagands.  W Wear armor.  x Switch weapon slots. --More--Ma X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible) (^Z if qwertz_layout is set)  z Zap a wand. (y if qwertz_layout is set)  Z Cast a spell. (Y if qwertz_layout is set)  ^Z Suspend the game. (^Y if qwertz_layout is set)  : Look at what is here.  ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * List and change items in use.  * Tell what equipment MaMyou are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was--More--ۧMal compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands  are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  K List vanquished monsters (whether by you or not).  l Loot a box on the floor.  n followed by number of times to repeat the next command  N Name anۧMa object or type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  attributes, your alignment, what dungeon level you are on, how many  hit points you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc.  Have Fun, and Happy HackingۧMa! --More--Ma4 [Jennifer the Light Girl ] St13 Dx12 Co10 In12 Wi6 Ch14 ProLolFemCha  17(17)  Pw 8(8)  AC9 Exp1 T2 Ma!w "Unknown command '!'.--More--MaMYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Ma3 NnTurn the number pad on? [yn] (n) Ma\n[Jennifer the Light Girl ] St13 Dx12 Co10 In12 Wi6 Ch14 ProLolFemCha  17(17)  Pw 8(8)  AC9 Exp1 T2 Ma Weapons a - an uncursed +0 inka shackle (weapon in hand) {8} b - an uncursed +0 knife (alternate weapon; not wielded) {2} c - a blessed +1 pistol {8} d - 50 uncursed +0 bullets (in quiver) {1} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} k - an uncursed scroll of heal other {0} Tools e - an uncursed condome {0}(end) Ma[Jennifer the Light Girl ] St13 Dx12 Co10 In12 Wi6 Ch14 ProLolFemCha  17(17)  Pw 8(8)  AC9 Exp1 T2  Mavd  What type of object do you want an inventory of?  a - Weapons (')') b - Scrolls ('?') c - Tools ('(')(end) MaFB[Jennifer the Light Girl ] St13 Dx12 Co10 In12 Wi6 Ch14 ProLolFemCha  17(17)  Pw 8(8)  AC9 Exp1 T2  MaE Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) Ma~1+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If theMa2 number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v versioMa3vn display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) --More--&Maw Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  &Ma # Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door--More--6Ma p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",(6Mam y ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) --More--XMa M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" optionXMao is on, these additional variants are available: n followed by number of times to repeat the next command--More--|Ma= h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--Ma [Jennifer the Light Girl ] St13 Dx12 Co10 In12 Wi6 Ch14 ProLolFemCha  17(17)  Pw 8(8)  AC9 Exp1 T2 Mag# Ma_sMahMa Ma sh: unknown extended command.[Jennifer the Light Girl ] St13 Dx12 Co10 In12 Wi6 Ch14 ProLolFemCha  17(17)  Pw 8(8)  AC9 Exp1 T2 Ma4  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) Ma+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If theMa number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v versioMa)vn display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) --More--MalGame commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  MaMm# Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door--More--Ma\ p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",(Ma] y ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) --More--MaNjM-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" optionMaj is on, these additional variants are available: n followed by number of times to repeat the next command--More--MaLsh help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--Ma[Jennifer the Light Girl ] St13 Dx12 Co10 In12 Wi6 Ch14 ProLolFemCha  17(17)  Pw 8(8)  AC9 Exp1 T2 Mam Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) MaN9d[Jennifer the Light Girl ] St13 Dx12 Co10 In12 Wi6 Ch14 ProLolFemCha  17(17)  Pw 8(8)  AC9 Exp1 T2 Ma# Ma#quitMa uitMaP itMactMa=[Really quit? WARNING: this will erase your game permanently! [yes/no]? Maz yMaeMa]AsMa%[Jennifer the Light Girl  17(17)  Pw 8(8) Ma4--.-------......--|.........+.<......||@r.../..+--......---#------Ma42[Jennifer the Light Girl ] St13 Dx12 Co10 In12 Wi6 Ch14 ProLolFemCha Dlvl:1 $0 HP 17(17)  Pw 8(8)  AC9 Exp1 T2 Do you want your possessions identified? DYWYPI? [ynq] (n) Mae n Weapons a - an uncursed +0 inka shackle (weapon in hand) {8} b - an uncursed +0 knife (alternate weapon; not wielded) {2} c - a blessed +1 pistol {8} d - 50 uncursed +0 bullets (in quiver) {1} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} k - an uncursed scroll of heal other {0} Tools e - an uncursed condome {0}(end) MawDo you want to see your attributes? [ynq] (n) Ma nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: drunken boxing. You could not have this property intrinsically: searching. Scroll identification only worked 100 times out of 151. Ring identification only worked 4 times out of 7. Implant identification only worked 1 times out of 42. Wand identification only worked 3 times out of 6. Armor identification only worked 15 times out of 19. Spellbook identification only worked 2 times out of 9. Tool identification only worked 5 times out of 9. Monsters only dropped their equipment with 85% chance. Scroll drop chance was reduced to 90%. Ring drop chance was reduced to 86%. Wand drop chance was reduced to 87%. Amulet drop chance was reduced to 68%. Armor drop chance was reduced to 93%. Tool drop chance was reducMą ed to 93%. Food drop chance was reduced to 96%. Shop item generation was reduced to 85%. Musable item generation frequency had a negative bias of 8%. Monster death drops spawned with only 96% chance. Mastering the following skill taught you the hidden power: spirituality. The following skill was trained at half the usual rate: enchantment spells. The following skill was trained at one fifth the usual rate: squeaking. The following skill was limited to skilled proficiency: implants. The following skill was limited to expert proficiency: hammer. The following skill became untrainable if you tried to train it too early: matter spells (turn 10). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 49318. Monster spawn increase had reached its maximum at turn 197386. In thiMa# s game, Eevee's evolution was insecteon. Your limit for ascension was at turn 359616. The monster class that cannot be genocided was lizard. The monster species that was spawned more often: sentry turret (freq bonus 6). The monster species that was spawned more often: scrounging nobel (freq bonus 3). The monster species that was spawned more often: late teacher asshole (freq bonus 12). The monster species that was spawned more often: subsoil vital abscessed heinously (freq bonus 8). The monster species that was spawned more often: roommate's almost lover (freq bonus 2). The monster species that was spawned more often: prissily cause darking miscellaneously torching (freq bonus 6). The monster species that was spawned more often: mean chthonian (freq bonus 16). The monster species that was spawned more often: fackle force fungus (freq bonus 4). The monster species that was spawned more often: walscholar (freq bonus 9). The monsMa3 ter species that was spawned more often: scatter bomb (freq bonus 54). The monster species that was spawned more often: leering faxed (freq bonus 15). The monster species that was spawned more often: teleretriever (freq bonus 1). The monster species that was spawned more often: petty big white unicorn (freq bonus 6). The monster species that was spawned more often: moved scratcher (freq bonus 4). The monster species that was spawned more often: blank patch (freq bonus 9). The monster species that was spawned more often: vampire dazzler (freq bonus 4). The monster species that was spawned more often: emu (freq bonus 4). The monster species that was spawned more often: eastern kappa (freq bonus 2). The monster species that was spawned more often: off-chart ghost (freq bonus 48). The monster species that was spawned more often: far jelly (freq bonus 2). --More--Mah The monster trait that was more common: monsters that have claw attacks (freq bonus 2). The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 3). The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 4). The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2). The monster trait that was more common: monsters that produce loud farting noises (freq bonus 40). The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 1). The monster trait that was more common: monsters that count as bats (freq bonus 6). The monster species that was never randomly spawned: disenchanting thing. The monster species that was never randomly spawned: weeptick. The monster species that was never randomly spawned: viri growth. The monster species that was never randomly spawned: barbarian. The monsteMa r species that was never randomly spawned: training beam. The monster species that was never randomly spawned: victorious japanese lord. The monster species that was never randomly spawned: blocker fungus. The monster species that was never randomly spawned: caster druid. The monster species that was never randomly spawned: scratch nymph. The monster species that was never randomly spawned: wormth. The RNG hath decreed that this item was never generated: black dragon scales ((null)). The RNG hath decreed that this item was never generated: two-handed trident ((null)). The RNG hath decreed that this item was never generated: air pressure hammer ((null)). The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)). The RNG hath decreed that this item was never generated: numbness (flowing). The RNG hath decreed that this item was never generaMa ted: restore ability (light brown). The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings). The RNG hath decreed that this item was never generated: curse (color changing). The RNG hath decreed that this item was never generated: robe of control (heretic robe). The RNG hath decreed that this item was never generated: ether saw ((null)). The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 5). The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 18). The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 28). The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 6). The RNG hath decreed that this item was generated more often: bulky mithril ball ((null), freq bonus 4). The RNG hath decreed thatMa  this item was generated more often: create sink (THRU THE FLOOR, freq bonus 6). The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 3). The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 18). The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 7). The RNG hath decreed that this item was generated more often: superior material (EVEN RUBYNUS AND ADAMANTIUM ARENT THAT GOOD, freq bonus 20). The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 6). The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 6). The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 28). The RNG hath decreed that this item was Ma1 generated more often: menu nose gloves (moth-bitten gloves, freq bonus 9). The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 6). The RNG hath decreed that this item was generated more often: sanity timeout (yithian, freq bonus 4). The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 10). The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 10). The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: blow aklys ((null), freq bonus 12). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 83). The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray). The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots). aQ 1;1HThe RNG hath decreed that this item was always generated cursed: andalusite (radiant). The RNG hath decreed that this item was always generated cursed: Solvejg mocassins (ornamental shoes). The RNG hath decreed that this trap was always invisible: melissa trap. The RNG hath decreed that this trap was generated more often: ragnarok trap (freq bonus 4). Trap randomization happened for 1 in 304 traps. Traps were spawned invisible 1 times in 84. Traps were extra hard to find 13% of the time. Next attribute increase check would have come at turn 1759. Strength training was 0. --More--MaDexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from drunken boxing (0). You saw invisible. You had infravision. You had 1499 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 100 spells. You could not have safely prayed (494). You survived. --More--MaR--.-------......--|.........+.<......||@r.../..+--......---#------MaR&[Jennifer the Light Girl ] St13 Dx12 Co10 In12 Wi6 Ch14 ProLolFemCha Dlvl:1 $0 HP 17(17)  Pw 8(8)  AC9 Exp1 T2 Do you want to see your discoveries? [ynq] (n) Maein Discoveries  Scrolls scroll of healing (ROMHACK MADE BY HITLER) scroll of mana (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) scroll of phase door (RAIN FALL FROM SKY) scroll of standard id (JARVIK 7) scroll of cure (LEG TATTOO) scroll of heal other (ANGEL WITH THE SAMPLE) * scroll of extra healing (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) * scroll of greater mana restoration (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) Ma{#Do you want an account of creatures vanquished? [ynq] (n) Mafn Vanquished creatures:  0 blots (1 created) 0 foxes (1 created) Elif (0 times) 0 large humanoids (1 created) 0 snakel nagas (1 created) 0 piles of pennies (1 created)  6 creatures born. 0 creatures vanquished. 1 boss born. 0 bosses vanquished.--More--MaqDo you want to see your conduct? [ynq] (n) MaY Gn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10.--More--MadGoodbye Jennifer the Prostitute... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. You were level 1 with a maximum of 17 hit points when you quit.--More--Ma  Ma7 Since you quit, the score list will not be checked.