Ja  Player: Algot Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-09-22.09:44:50.ttyrec Time: (1632303890) Wed Sep 22 09:44:50 2021 JaY EThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. Ja WShall I pick a character's race, role, gender and alignment for you? [ynq] Ja_^yJa#r8Your character: chaotic male dorian Zyborg--More--JaWhat is your alias name? Ja6slJap-------|.....||@..$.|-d....|-------Ja_[L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha Dlvl:1 $0 HP 22(22)  Pw 6(6)  AC-1 Exp1 T1  It is written in the Book of Mechatron:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Mechatron seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Tin Can, have been heralded from birth as the instrument of Mechatron. You are destined to recover the Amulet for your deity, or dJaie in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Mechatron!--More--JaRwJanHello l, welcome to SlashEMExtended! You are a chaotic male dorian Zyborg.--More--JaO 2You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--JaA  JaA Message of the day: This is SLEX 2.71, the version for Junethack 2021, aka the annual NetHack Variant Public Beta Test. If you find any bugs, please tell me about it! --AmyJa"C [L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T1 You are lucky! Full moon tonight."JaC[L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T3 <@.d#JaM'[L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T3 [L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T4 @..d.#Ja There is a wall in the way![L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T4 $Ja[L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T4 [L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T5 .@%Ja0*.@%JaG1&[L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T5 The little dog picks up 5 gold pieces.[L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T6 d.%Ja :@.%Ja &[L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T6 The little dog drops 5 gold pieces.[L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T7 $d&Ja?[L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T7 [L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T8 d.$@.'Ja&[L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T8 [L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T9 .@d.(Ja<0@.(Ja>>'[L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T9 The little dog picks up 5 gold pieces.[L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T10 d.(Ja1 F[L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T11 .@$d)Ja [L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T11 [L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T12 .@d.*Ja[L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T12 [L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T13 .@*Ja [L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T13 .@*Jav HThe little dog drops 5 gold pieces.[L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T15 .d+Ja ![L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T15 [L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T16 d$.@+Ja5 There is a wall in the way![L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T16 -Ja>[L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T16 .d@.-Ja)You trip over your own feet.-JaZD[L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T17 Par You hear a gurgling noise.[L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T17 Par [L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T18 d.-JaJ B[L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T19 d.@..JaV[L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T19 [L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T20 .d@..Ja5%@..Ja-8,[L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T20 The little dog picks up 5 gold pieces.[L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T21 d$/JaϜ}[L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T21 [L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T22 .#.,@.d#/Ja> u[L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T23 #!@-.d#0Jadmd#,@,#0JapCYou see here a finalized sparkling potion {0}.[L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T23 [L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T24 $d.2Ja. CDo you want to turn on the number pad? [yn] (n) 3JaInDo you want to turn this annoying message off? [yn] (n) 4Jan Set what options?  Booleans (selecting will toggle value): legacy [true] news [true] winggraphics [false] blindfox [false] dudley [false] gehenna [false] hippie [false] iwbtg [false] elmstreet [false] lostsoul [false] uberlostsoul [false] wonderland [false] zapem [false] askforalias [true] randomhybrids [true] a - autodig [false] b - autopickup [false] c - autoopen [true] d - autoquiver [false] e - bash_reminder [true] f - checkpoint [true] g - cmdassist [true] h - color [true] i - confirm [true] j - cl4Jacassic_status [true] k - cursesgraphics [true] l - DECgraphics [false] m - eatingboulders [true] n - eatingconfirm [false] o - eatingdoors [true] p - eatingwalls [true] q - eight_bit_tty [false] r - extmenu [false] s - gmmessage [true] t - graffitihilite [true] u - help [true] v - hilite_pet [true] w - hitpointbar [true] x - IBMgraphics [false] y - ignintr [false] z - inertiaconfirm [false] A - invweight [true] B - knapsacklimit [false] C - lit_corridor [true] D - lootabc [false] E - mail [true] F - materialglyph [false] G - memorizationknown [false] H - statuscolors [true](1 of 3)7Ja a - menucolors [false] b - menu_on_esc [true] c - menu_glyphs [false] d - missing_safety [true] e - mon_polycontrol [false] f - moreforced [true] g - numpadmessage [true] h - null [true] i - paranoidquit [true] j - perm_invent [true] k - pickup_thrown [true] l - pickup_cursed [false] m - pokedex [true] n - prayconfirm [true] o - pushweapon [false] p - quiver_fired [false] q - qwertz_layout [false] r - rest_on_space [false] s - safe_pet [true] t - showexp [false] u - showrace [false] v - showrealtime [false] w - showscore [false] x - showsym [true] y - showdmg [true] z - showweight [false] A - showmc [false] B - 7JaXshowmovement [false] C - showlongstats [false] D - showsanity [false] E - showsymbiotehp [false] F - silent [true] G - simpledescs [false] H - sortpack [true] I - sound [true] J - sparkle [true] K - standout [false] L - tabcursesconfirm [false] M - tech_description [false] N - time [true] O - timed_autosave [true] P - quick_autosave [false] Q - tombstone [true] R - toptenwin [false] S - travel [true] T - use_inverse [false] U - verbose [true] V - wallglyph [true]  Compounds (selecting will prompt for new value): name [Algot] role [Zyborg]a C(2 of 3)9Ja.  race [dorian] gender [male] align [chaotic] altkeyhandler [unknown] catname [(none)] dogname [(none)] dragonname [(none)] monkeyname [(none)] parrotname [(none)] girlname [(none)] boyname [(none)] ravenname [(none)] dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt] ghoulname [(none)] horsename [(none)] msghistory [20] pettype [random] plalias [l] ratname [(none)] videocolors [1-2-3-4-6-7-8-9-10-11-12-13-14-15-15] windowtype [tty] wolfname [(none)] a - boulder [9Ja. `] b - disclose [ni na nv ng nc] c - fruit [slime mold] d - menustyle [full] e - menu_headings [inverse] f - msg_window [single] g - number_pad [0=off] h - packorder [$"])[%?+!=/(*`0_.] i - pickup_burden [stressed] j - pickup_types [none] k - pilesize [5] l - runmode [run] m - scores [3 top/2 around] n - sortloot [none] o - suppress_alert [(none)] p - tileset [(none)] q - autopickup exceptions (0 currently set)(3 of 3)FJa  a - menucolors [false] b - menu_on_esc [true] c - menu_glyphs [false] d - missing_safety [true] e - mon_polycontrol [false] f - moreforced [true] g - numpadmessage [true] h - null [true] i - paranoidquit [true] j - perm_invent [true] k - pickup_thrown [true] l - pickup_cursed [false] m - pokedex [true] n - prayconfirm [true] o - pushweapon [false] p - quiver_fired [false] q - qwertz_layout [false] r - rest_on_space [false] s - safe_pet [true] t - showexp [false] u - showrace [false] v - showrealtime [false] w - showscore [false] x - showsym [true] y - showdmg [true] z - showweight [false] A - showmc [false] B - FJa showmovement [false] C - showlongstats [false] D - showsanity [false] E - showsymbiotehp [false] F - silent [true] G - simpledescs [false] H - sortpack [true] I - sound [true] J - sparkle [true] K - standout [false] L - tabcursesconfirm [false] M - tech_description [false] N - time [true] O - timed_autosave [true] P - quick_autosave [false] Q - tombstone [true] R - toptenwin [false] S - travel [true] T - use_inverse [false] U - verbose [true] V - wallglyph [true]  Compounds (selecting will prompt for new value): name [Algot] role [Zyborg]Ja C(2 of 3)GJac race [dorian] gender [male] align [chaotic] altkeyhandler [unknown] catname [(none)] dogname [(none)] dragonname [(none)] monkeyname [(none)] parrotname [(none)] girlname [(none)] boyname [(none)] ravenname [(none)] dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt] ghoulname [(none)] horsename [(none)] msghistory [20] pettype [random] plalias [l] ratname [(none)] videocolors [1-2-3-4-6-7-8-9-10-11-12-13-14-15-15] windowtype [tty] wolfname [(none)] a - boulder [GJa`] b - disclose [ni na nv ng nc] c - fruit [slime mold] d - menustyle [full] e - menu_headings [inverse] f - msg_window [single] g - number_pad [0=off] h - packorder [$"])[%?+!=/(*`0_.] i - pickup_burden [stressed] j - pickup_types [none] k - pilesize [5] l - runmode [run] m - scores [3 top/2 around] n - sortloot [none] o - suppress_alert [(none)] p - tileset [(none)] q - autopickup exceptions (0 currently set)(3 of 3)`Ja [L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha Dlvl:1 $0 HP 22(22)  Pw 6(6)  AC-1 Exp1 T24 [L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw [25`Ja K;1H6(6)  AC-1 Exp1 T24 bJa8  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) eJaW[L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T24 eJaM Pick an object.fJa@ a human or elf or you (dorian zyborg called l) Accessing Pokedex entry for zyborg...  Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Slow (11). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, metallivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical  1d6, uses wefJa sapon - ordinary physical --More--hJa [L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T24 hJas Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) jJaW[L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T24 jJa43Pick an object.jJa߽ @ a human or elf or you (dorian zyborg called l) Accessing Pokedex entry for zyborg...  Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Slow (11). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, metallivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical  1d6, uses wejJae sapon - ordinary physical --More--nJax [L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T24 oJa*, Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) qJaw W[L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha  22(22)  Pw 6(6)  AC-1 Exp1 T24 rJau # sJa, quitsJa>EuittJa_ittJaŠttJa tJaMReally quit? WARNING: this will erase your game permanently! [yes/no]? uJa³ yvJa!evJa8svJax [L the Tin Can  22(22)  Pw 6(6) vJa -------|.....|###|<..$.|,@,-..d..|###-------[L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha Dlvl:1 $0 HP 22(22)  Pw 6(6)  AC-1 Exp1 T24 Do you want your possessions identified? DYWYPI? [ynq] (n) wJaLn Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0} Wands d - an uncursed wand of solar beam (0:4) {0} Tools b - the uncursed +1 green lightsaber (1168) named 2J,D}_y{]eG!KpD (weapon in hand) {24} c - 20 uncursed diodes {0}(end) yJaDo you want to see your attributes? [ynq] (n) yJa^nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: keen memory. You could not have this property extrinsically: blindness resistance. You could not have the double effect of this property: jumping. Scroll identification only worked 100 times out of 129. Potion identification only worked 3 times out of 12. Ring identification only worked 4 times out of 37. Implant identification only worked 1 times out of 40. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 18. Gem identification only worked 100 times out of 163. Tool identification only worked 5 times out of 8. Monsters only dropped their musable items with 99% chance. Ring drop chance was reduced to 76%. Amulet drop chance was reduced to 98%. Potion drop chance wyJaas reduced to 97%. Weapon drop chance was reduced to 94%. Tool drop chance was reduced to 98%. Food drop chance was reduced to 93%. Shop item generation was reduced to 64%. Musable item generation frequency had a negative bias of 69%. Concealing monsters were spawned underneath items 88% of the time only. Mastering the following skill taught you the hidden power: bare-handed combat. The following skill was trained at one fifth the usual rate: implants. The following skill was limited to basic proficiency: javelin. The following skill was limited to skilled proficiency: two-handed weapons. The following skill was limited to expert proficiency: high heels. The following skill became untrainable after a while: mace (turn 53397). The following skill couldn't be trained before a certain turn number is reached: memorization (turn 16086). Number of artifactyJas generated was 1. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 84784. Monster spawn increase had reached its maximum at turn 203227. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 2933164. The monster class that cannot be genocided was piercer. The monster species that was spawned more often: stunter (freq bonus 18). The monster species that was spawned more often: retrain overselling rinser skilled chiller (freq bonus 3). The monster species that was spawned more often: karat surefire (freq bonus 6). The monster species that was spawned more often: motioning abjure (freq bonus 4). The monster species that was spawned more often: orange dragon bat (freq bonus 4). The monster species that was spawned more often: wangnin (freq bonus 4). The monster species that was spawned more often: quarantine fungus (freq bonus 2). The monster spyJa+ecies that was spawned more often: chasing yellow jacket (freq bonus 36). The monster species that was spawned more often: hidden growth (freq bonus 4). The monster species that was spawned more often: phantom laser (freq bonus 12). The monster species that was spawned more often: weresmasher (freq bonus 10). The monster species that was spawned more often: Shami-Amourae (freq bonus 3). The monster species that was spawned more often: ghost (freq bonus 24). --More--zJa5The monster species that was spawned more often: black potatoes (freq bonus 1). The monster species that was spawned more often: myu (freq bonus 12). The monster species that was spawned more often: black and white patch (freq bonus 12). The monster species that was spawned more often: har-har thief (freq bonus 2). The monster species that was spawned more often: ascension delivering (freq bonus 4). The monster species that was spawned more often: centaur boss (freq bonus 5). The monster species that was spawned more often: fife warp fungus (freq bonus 6). The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2). The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 6). The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1). The monster trait that was more common: monsters whose attacks can drain experiencezJa5 levels (freq bonus 3). The monster trait that was more common: monsters of huge size (freq bonus 2). The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 4). The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2). The monster species that was never randomly spawned: laten force fungus. The monster species that was never randomly spawned: stationed vamoosed dynamiting. The monster species that was never randomly spawned: spread-contact gremlin. The monster species that was never randomly spawned: techno force patch. The monster species that was never randomly spawned: backbringer. The monster species that was never randomly spawned: beepin. The monster species that was never randomly spawned: hoeing bird. The monster species that was never randomly spawned: moonier clench lissomely concertinzJa}6g. The monster species that was never randomly spawned: nasty fungus. The monster species that was never randomly spawned: sour patch. The RNG hath decreed that this item was never generated: iron shoes (hard shoes). The RNG hath decreed that this item was never generated: hold air (deep blue). The RNG hath decreed that this item was generated more often: styx (submarine, freq bonus 33). The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 13). The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 3). The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 20). The RNG hath decreed that this item was generated more zJa6often: implant of cheating (maroon, freq bonus 16). The RNG hath decreed that this item was generated more often: secure curse removal (MORGOTH ISNT EVIL HES JUST MISUNDERSTOOD, freq bonus 27). The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 24). The RNG hath decreed that this item was generated more often: qatar ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 6). The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 2). The RNG hath decreed that this item was generated more often: Meltem combat boots (unsexy boots, freq bonus 6). The RNG hath decreed that this item wzJa7as generated more often: elm street stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 10). The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 3). The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 11). The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 4). The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 4). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 76). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 80). The RNG hath decreed that this item was always generated cursed: confusion stone (gray). The RNG hath decreed that this item was always generated cursed: impact gunfire (cannonblast). The RNG hatzJa7th decreed that this item was always generated cursed: RapiRapi ((null)). The RNG hath decreed that this item was always generated cursed: inka boot ((null)). The RNG hath decreed that this item was always generated cursed: dart ((null)). The RNG hath decreed that this item was always generated cursed: magic device stone (gray). --More--zJaAThe RNG hath decreed that this item was always generated cursed: poison blast (tattered). The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU). The RNG hath decreed that this item was always generated cursed: pet AI stone (gray). The RNG hath decreed that this trap was always invisible: fire trap. The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 1). Trap randomization happened for 1 in 475 traps. Traps were spawned invisible 1 times in 97. Traps were extra hard to find 12% of the time. Next attribute increase check would have come at turn 314. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 1. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from having keen memory (0). You had 1477 points of nutrition remaining. You were luckzJasBy (1). You had spell retention for remembering 75 spells. You could not have safely prayed (701). You survived. --More--zJa -------|.....|###|<..$.|,@,-..d..|###-------zJam [L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha Dlvl:1 $0 HP 22(22)  Pw 6(6)  AC-1 Exp1 T24 Do you want to see your discoveries? [ynq] (n) {Ja/ n Discoveries  Scrolls scroll of healing (MORE IS MORE) scroll of mana (ELF CHANGE FORME BY STUNT) scroll of phase door (DIE BEFORE YOUVE MOVED) scroll of standard id (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) scroll of cure (GO TEAM NASTYTRAP) scroll of heal other (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) * scroll of extra healing (U FOKIENG SUK) * scroll of greater mana restoration (EY REFLECT EFF INT) Wands wand of solar beam (copper) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) |Ja@ [L the Tin Can ] St10 Dx9 Co7 In9 Wi7 Ch8 ZybDorMalCha Dlvl:1 $0 HP 22(22)  Pw 6(6)  AC-1 Exp1 T24 Do you want an account of creatures vanquished? [ynq] (n) |Ja n Vanquished creatures:  0 combo fuel barrels (2 created) 0 little dogs (1 created) 0 hares (1 created) 0 porter lichens (1 created) 0 spore lichens (1 created) 0 hata-splashas (2 created)  8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--}JaW9Do you want to see your conduct? [ynq] (n) }Ja#fn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0. You fumbled 1 time.--More--~JaGoodbye l the Zyborg... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 24 moves. You were level 1 with a maximum of 22 hit points when you quit.--More--JaM  JapO7 Since you quit, the score list will not be checked.