b&Ja Player: Algot Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-09-21.18:37:22.ttyrec Time: (1632249442) Tue Sep 21 18:37:22 2021 b&Ja EThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. b&JaRestoring save file...b&Jakb&JalY[Algot the Leg-scratched Girl ] St14 Dx8 Co10 In15 Wi11 Ch17 BleFaiFemCha Dlvl:1 $0 HP 21(21)  Pw 12(12)  AC8 Exp1 T1 Brd You return to level 1 in The Dungeons of Doom.--More--g&Jaf -----|.$.||...|+..@||.)'-|...|-----g&JaƐ l[Algot the Leg-scratched Girl ] St14 Dx8 Co10 In15 Wi11 Ch17 BleFaiFemCha Dlvl:1 $0 HP 21(21)  Pw 12(12)  AC8 Exp1 T1 Brd Hello Algot, the fairy Bleeder, welcome back to SlashEMExtended!g&Ja% ^[Algot the Leg-scratched Girl ] St14 Dx8 Co10 In15 Wi11 Ch17 BleFaiFemCha  21(21)  Pw 12(12)  AC8 Exp1 T1 Brd You are lucky! Full moon tonight.--More--m&JamU`Your movements are slowed slightly because of your load.[Algot the Leg-scratched Girl ] St14 Dx8 Co10 In15 Wi11 Ch17 BleFaiFemCha  21(21)  Pw 12(12)  AC8 Exp1 T1 Brd n&Jab  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) q&Jaݸ y+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] U - Remove 'I' markers [M-u] x - Show attributes y - Self-Polymorph [M-y](end) t&Ja ^+ Choose a technique  Name Level Status a - surgery 1 Prepared b - healing hands 1 Prepared c - draw blood 1 Prepared d - appraisal 1 Prepared e - panic digging 1 Prepared f - phase door 1 Prepared g - invoke deity 1 Prepared(end) w&Ja+A nearly useless technique that will use a medical kit to drain your experience for a single potion of blood.--More--z&Ja*Use this technique? [yn] (n) {&Ja y{&Ja JYou need a medical kit to do that.[Algot the Leg-scratched Girl ] St14 Dx8 Co10 In15 Wi11 Ch17 BleFaiFemCha  21(21)  Pw 12(12)  AC8 Exp1 T1 Brd ~&JaY([Algot the Leg-scratched Girl ] St14 Dx8 Co10 In15 Wi11 Ch17 BleFaiFemCha  21(21)  Pw 12(12)  AC8 Exp1 T1 Brd &Ja4$Unknown command 'M-B'.--More--&JaZYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) &Jan----- |.$.|Turn the number pad on? [yn] (n) &Ja&n[Algot the Leg-scratched Girl ] St14 Dx8 Co10 In15 Wi11 Ch17 BleFaiFemCha  21(21)  Pw 12(12)  AC8 Exp1 T1 Brd &Ja# &JaO quit&Jauit&Ja it&Ja*t&JaSZReally quit? WARNING: this will erase your game permanently! [yes/no]? &Ja`y&JaK e&Ja s&JaU[Algot the Leg-scratched Girl  21(21)  Pw 12(12)  AC8 Exp1 T1 Brd &JarX-----|.$.||...|+..@||.)'-|...|-----&JaX`[Algot the Leg-scratched Girl ] St14 Dx8 Co10 In15 Wi11 Ch17 BleFaiFemCha Dlvl:1 $0 HP 21(21)  Pw 12(12)  AC8 Exp1 T1 Brd Do you want your possessions identified? DYWYPI? [ynq] (n) &Jan Amulets f - an uncursed amulet of data storage {0} Weapons a - an uncursed +0 knife (weapon in hand) {2} Armor d - an uncursed +0 lab coat (being worn) {4} Comestibles j - 2 uncursed food rations {0} Scrolls k - a blessed finalized scroll of root password detection {0} p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} u - an uncursed scroll of heal other {0} Spellbooks l - a blessed spellbook of protection (4:1) {0} m - a blessed spellbook of resist poison (0:3) {0} n - a blessed spellbook of botox resist (0:2) {0} Potions b - an uncursed finalized potion of vampire blood {0}&Ja~ c - an uncursed potion of vampire blood {0} Rings e - an uncursed +1 ring of timely backup {0} Tools g - an uncursed ice box {2100} h - a * uncursed mirror {0} i - an uncursed can of grease (1:33) {0} Venoms o - an uncursed +0 faerie floss rhing {0}(end) &Ja--.|.|@|'-.|--[Algot the Leg-scratched Girl ] St14 Dx8 Co10 In15 Wi11 Ch17 BleFaiFemCha Dlvl:1 $0 HP 21(21)  Pw 12(12)  AC8 Exp1 T1 Brd  Contents of the ice box:  an uncursed ant corpse {10} a blessed thick jackal corpse {300} an uncursed strokemondaine corpse {600} an unc&Jaursed fox corpse {300} an uncursed crawling elemental corpse {90} an uncursed goblin corpse {400}--More--&Ja Do you want to see your attributes? [ynq] (n) &Ja2nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: poison resistance. You could not have this property intrinsically: EXP boost. You could not have the double effect of this property: wonderlegs. Scroll identification only worked 100 times out of 151. Ring identification only worked 4 times out of 5. Amulet identification only worked 15 times out of 20. Implant identification only worked 1 times out of 22. Wand identification only worked 3 times out of 31. Armor identification only worked 15 times out of 19. Spellbook identification only worked 2 times out of 7. Monsters only dropped their equipment with 97% chance. Scroll drop chance was reduced to 82%. Amulet drop chance was reduced to 83%. Implant drop chance was reduced to 96%. Potion drop chance was r&Ja2educed to 86%. Weapon drop chance was reduced to 78%. Armor drop chance was reduced to 98%. Food drop chance was reduced to 97%. Shop item generation was reduced to 97%. Concealing monsters were spawned underneath items 91% of the time only. Monster death drops spawned with only 98% chance. Mastering the following skill taught you the hidden power: memorization. The following skill was trained at half the usual rate: memorization. The following skill was limited to basic proficiency: devices. The following skill became untrainable if you tried to train it too early: sexy flats (turn 2146). The following skill became untrainable after a while: gun control (turn 50004). The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 37691). Number of artifacts generated was 0. Number of fake artifacts generated&Ja3 was 1. Your leg damage was 2. Monster spawn increase would have started at turn 61443. Monster spawn increase had reached its maximum at turn 194220. In this game, Eevee's evolution was sylveon. Your limit for ascension was at turn 782608. The monster class that cannot be genocided was dog or other canine. The monster species that was spawned more often: Minder Kop (freq bonus 6). The monster species that was spawned more often: tannic coping debt (freq bonus 1). The monster species that was spawned more often: death maggot (freq bonus 4). The monster species that was spawned more often: cyan ray (freq bonus 24). The monster species that was spawned more often: elder corona elemental (freq bonus 9). The monster species that was spawned more often: baby evil dragon (freq bonus 2). The monster species that was spawned more often: dark boomer (freq bonus 36). The monster species that was spawned more often: death q&Ja3,uasit (freq bonus 24). --More--&Ja} The monster species that was spawned more often: top alderman (freq bonus 18). The monster species that was spawned more often: ble ogre (freq bonus 4). The monster species that was spawned more often: cook islander (freq bonus 12). The monster species that was spawned more often: merfolk (freq bonus 18). The monster species that was spawned more often: draugr megasleeper (freq bonus 12). The monster species that was spawned more often: stupa engraver (freq bonus 4). The monster species that was spawned more often: snipehaha (freq bonus 2). The monster species that was spawned more often: cutworm sentence porn outermost regear (freq bonus 8). The monster species that was spawned more often: overview horseplayer (freq bonus 16). The monster species that was spawned more often: invective logia suckled (freq bonus 12). The monster species that was spawned more often: kappa warrior (freq bonus 6). The monster species that was spawned m&Ja~ ore often: dead hc girl (freq bonus 2). The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1). The monster trait that was more common: unique monsters (freq bonus 20). The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 1). The monster trait that was more common: monsters that originate from Elona (freq bonus 1). The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 4). The monster trait that was more common: monsters whose attacks calm you (freq bonus 6). The monster trait that was more common: monsters that bark (freq bonus 1). The monster species that was never randomly spawned: humanoid mummy. The monster species that was never randomly spawned: red monster. The&JaJ~  monster species that was never randomly spawned: probe mold. The monster species that was never randomly spawned: Miss Today. The monster species that was never randomly spawned: swim hata. The monster species that was never randomly spawned: young adult green dragon. The monster species that was never randomly spawned: undershirt trapt. The monster species that was never randomly spawned: fungiform overall macadamized. The monster species that was never randomly spawned: eltra vanishing point. The monster species that was never randomly spawned: Olog-hai mimic. The monster class that was always generated with extra speed: naga. The RNG hath decreed that this item was never generated: demon crossbow ((null)). The RNG hath decreed that this item was never generated: Wendy leather pumps (conundrum boots). The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 15). The RNG hath decree&Jad~ d that this item was generated more often: monster speed stone (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 39). The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 10). The RNG hath decreed that this item was generated more often: amulet of guarding (cabbage, freq bonus 3). The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 23). The RNG hath decreed that this item was generated more often: Maurah hugging boots (garish boots, freq bonus 16). The RNG hath decreed that this item was generated more often: hide shield ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: reroll artifact (marvelous,&Ja~  freq bonus 8). The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 2). The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 8). The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 6). The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 7). --More--&JauThe RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 5). The RNG hath decreed that this item was generated more often: bodyfluid strengthening (icky, freq bonus 4). The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 10). The RNG hath decreed that this item was always generated cursed: egostone (gray). The RNG hath decreed that this item was always generated cursed: lance ((null)). The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum). The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray). The RNG hath decreed that this item was always generated cursed: sand hostage chain ((null)). The RNG hath decreed that this item was always generated cursed: wishing (pine). The RNG ha&Jauth decreed that this item was always generated cursed: chrome blade ((null)). The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves). The RNG hath decreed that this item was always generated cursed: lead clump (gray). The RNG hath decreed that this trap was always invisible: fire trap. The RNG hath decreed that this trap was generated more often: map amnesia trap (freq bonus 1). Trap randomization happened for 1 in 912 traps. Traps were spawned invisible 1 times in 96. Traps were extra hard to find 7% of the time. Next attribute increase check would have come at turn 303. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You were shock resistant. You were doubly poison resistant. You were level-drain resistant. You were magic-protected. You were doubly acid resistant. [30&Jau;1HYou had a hearing break. (100663296). You had not decided on your sexuality yet. You were prevented from having diminished bleeding (0). You had infravision. You had 1500 points of nutrition remaining. You could fly. You had free action. You were lucky (1). You had spell retention for remembering 35 spells. You could not have safely prayed (1792). You survived. --More--&Jax-----|.$.||...|+..@||.)'-|...|-----&JaT[Algot the Leg-scratched Girl ] St14 Dx8 Co10 In15 Wi11 Ch17 BleFaiFemCha Dlvl:1 $0 HP 21(21)  Pw 12(12)  AC8 Exp1 T1 Brd Do you want to see your discoveries? [ynq] (n) &JaJ n Discoveries  Amulets amulet of data storage (mountainous) Armor lab coat (white coat) Scrolls scroll of root password detection (ACHPHIPHIO IAIA OCH SEBAU PHRE) scroll of healing (BREADANDBUTTER POPGUN NUKE) scroll of mana (BAYARD WENZEL) scroll of phase door (OEH DER HAT SCHON NULL PLUS VIER RUESTUNG) scroll of standard id (FLOAT BY SHOCK MAGNET 5) scroll of cure (THE APOSTROPHE M USES A TOUCH OF DEATH) scroll of heal other (GEEEEE) * scroll of extra healing (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) * scroll of greater mana restoration (RATZEPUEUEH) Spellbooks spellbook of protection (illgotten) spellbook of resist poison (printed) spellbook of botox resist (blasphemous) Potions potion of vampire blood&Jak  (blood-red) Rings ring of timely backup (wet) Tools ice box (cooling box) mirror (looking glass) medical kit (leather bag) Venoms * faerie floss rhing (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) &Ja -----|.$.||...|+..@||.)'-|...|-----[Algot the Leg-scratched Girl ] St14 Dx8 Co10 In15 Wi11 Ch17 BleFaiFemCha Dlvl:1 $0 HP 21(21)  Pw 12(12) [2&JaX 4;28H AC8 Exp1 T1 Brd Do you want an account of creatures vanquished? [ynq] (n) &Ja !n Vanquished creatures:  0 fogses (1 created) 0 thick jackals (1 created) 0 newtechauns (1 created) 0 cute nymphs (1 created) 0 drains rats (2 created) 0 animated wedge sandals (1 created) 0 shopkeepers (1 created) 0 turto fish (1 created) 0 hata-splashas (1 created)  10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--&JaDo you want to see your conduct? [ynq] (n) &Ja 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--&Ja&Ja( Goodbye Algot the Bleeder... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 21 hit points when you quit.--More--&Ja'  &Ja[( 7 Since you quit, the score list will not be checked.