`ÖIaē¶ Ģ Player: Algot Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-09-21.12:56:00.ttyrec Time: (1632228960) Tue Sep 21 12:56:00 2021 `ÖIaļÜ EThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. `ÖIapŽ WShall I pick a character's race, role, gender and alignment for you? [ynq] aÖIaœeyaÖIaĄŠ•----.-|...$||...@||..?B||....||..[.------aÖIażŠ[Algot the Radical Elf ] St16 Dx15 Co10 In7 Wi10 Ch5 DunMazFemCha Dlvl:1 $0 HP 19(19)  Pw 9(9)  AC7 Exp1 T1  It is written in the Book of Tulkas:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Tulkas seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Radical Elf, have been heralded from birth as the instrument of Tulkas. You are destined to recover the Amulet for your deity,aÖIa ‹˜ or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Tulkas!--More--fÖIa×ĻfÖIaŸł{Hello Algot, welcome to SlashEMExtended! You are a chaotic female mazewalking Dunmer.--More--kÖIatĘ2You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--lÖIaĘ­Õ Message of the day: This is SLEX 2.71, the version for Junethack 2021, aka the annual NetHack Variant Public Beta Test. If you find any bugs, please tell me about it! --AmylÖIa’­ś[Algot the Radical Elf ] St16 Dx15 Co10 In7 Wi10 Ch5 DunMazFemCha  19(19)  Pw 9(9)  AC7 Exp1 T1 --More--oÖIa-Qä There is a staircase up here.  Things that are here: a finalized glam potion {0} a scroll labeled HOW CONVENIENT {0} a gold piece {0}--More--qÖIanqUqÖIa”r0You are lucky! Full moon tonight.rÖIaˆ2ų[Algot the Radical Elf ] St16 Dx15 Co10 In7 Wi10 Ch5 DunMazFemCha  19(19)  Pw 9(9)  AC7 Exp1 T1 tÖIa¤Ī # uÖIa±č quitvÖIaźJuitvÖIa‚aitwÖIa+BtwÖIašU[Really quit? WARNING: this will erase your game permanently! [yes/no]? yÖIaånyÖIa pņ[Algot the Radical Elf ] St16 Dx15 Co10 In7 Wi10 Ch5 DunMazFemCha  19(19)  Pw 9(9)  AC7 Exp1 T1 {ÖIa{'.What do you want to ready? [- bc or ?*] |ÖIaJ¢ |ÖIaZ£ Never mind.[Algot the Radical Elf ] St16 Dx15 Co10 In7 Wi10 Ch5 DunMazFemCha  19(19)  Pw 9(9)  AC7 Exp1 T1 }ÖIa°ž# }ÖIa— quit~ÖIabĖuit~ÖIa it~ÖIa˜ tÖIaµé[Really quit? WARNING: this will erase your game permanently! [yes/no]? ÖIa yÖIaķFeÖIa~ź sÖIa‰ ¤[Algot the Radical Elf  19(19)  Pw 9(9) ÖIaL°----.-|...$||...@||..?B||....||..[.------[Algot the Radical Elf ] St16 Dx15 Co10 In7 Wi10 Ch5 DunMazFemCha Dlvl:1 $0 HP 19(19)  Pw 9(9)  AC7 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) „ÖIaž¹ Wy Weapons a - an uncursed +2 dark elven dagger (weapon in hand) {4} b - an uncursed +2 dark elven bow (alternate weapon; not wielded) {12} c - 100 uncursed +0 dark elven arrows (in quiver) {2} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} i - an uncursed scroll of heal other {0}(end) ˆÖIaPøĻDo you want to see your attributes? [ynq] (n) ‰ÖIa÷/nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: keen memory. Potion identification only worked 3 times out of 7. Ring identification only worked 4 times out of 22. Amulet identification only worked 15 times out of 17. Implant identification only worked 1 times out of 49. Spellbook identification only worked 2 times out of 6. Tool identification only worked 5 times out of 8. Monsters only dropped their equipment with 83% chance. Scroll drop chance was reduced to 98%. Ring drop chance was reduced to 92%. Wand drop chance was reduced to 99%. Implant drop chance was reduced to 94%. Weapon drop chance was reduced to 94%. Armor drop chance was reduced to 86%. Food drop chance was reduced to 83%. Shop item generation was reduced to 83%. Conceali‰ÖIaŒ0Ąng monsters were spawned underneath items 54% of the time only. Mastering the following skill taught you the hidden power: shield. The following skill could not be trained at all: martial arts. The following skill was trained at half the usual rate: hammer. The following skill was trained at one fifth the usual rate: petkeeping. The following skill was limited to basic proficiency: knife. The following skill was limited to skilled proficiency: riding. The following skill was limited to expert proficiency: two-handed weapons. The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 28655). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 36517. Monster spawn increase had reached its maximum at turn 145373. In this game, Eevee's evolution w‰ÖIa²1as vaporeon. Your limit for ascension was at turn 809136. The monster class that cannot be genocided was Zouthern animal. The monster species that was spawned more often: orichal-co (freq bonus 8). The monster species that was spawned more often: mumbling spirit (freq bonus 12). The monster species that was spawned more often: conventionalism neutered (freq bonus 4). The monster species that was spawned more often: doomguy pudding (freq bonus 7). The monster species that was spawned more often: pointer wort (freq bonus 1). The monster species that was spawned more often: kors (freq bonus 2). The monster species that was spawned more often: spilling scanted (freq bonus 18). The monster species that was spawned more often: red devil fan (freq bonus 12). The monster species that was spawned more often: redguard prostitute (freq bonus 6). The monster species that was spawned more often: nether worm mass (freq bonus 24). The‰ÖIač1a monster species that was spawned more often: platinum mold (freq bonus 8). --More--‹ÖIaį6The monster species that was spawned more often: wifebeater asshole (freq bonus 14). The monster species that was spawned more often: mud nymph (freq bonus 4). The monster species that was spawned more often: Seraph of the Atom (freq bonus 6). The monster species that was spawned more often: evilvariant (freq bonus 6). The monster species that was spawned more often: chaotic laser (freq bonus 4). The monster species that was spawned more often: broken light (freq bonus 2). The monster species that was spawned more often: stardust mushroom (freq bonus 4). The monster species that was spawned more often: boar aggravated (freq bonus 1). The monster species that was spawned more often: frustrated tyrannosaurus (freq bonus 4). The monster trait that was more common: monsters that want quest artifacts (freq bonus 2). The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 3). The monster trait that was mo‹ÖIax7Ąre common: monsters whose attacks shred your equipment (freq bonus 1). The monster species that was never randomly spawned: floating mushroom. The monster species that was never randomly spawned: hell bitch. The monster species that was never randomly spawned: lance thruster. The monster species that was never randomly spawned: umbra warp patch. The monster species that was never randomly spawned: deputy principal. The monster species that was never randomly spawned: evasive sniper. The monster species that was never randomly spawned: disinterring arrogant. The monster species that was never randomly spawned: memory soul. The monster species that was never randomly spawned: war asshole. The monster species that was never randomly spawned: needing fastback. The RNG hath decreed that this item was never generated: implant of dusk (volcanic). The RNG hath decreed tha‹ÖIaŒ8t this item was never generated: curse items (fake). The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)). The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 25). The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: ceramic knife ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 11). The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 11). The RNG hath decreed that this item was generated more often: possession identification (catched, freq bonus 6). The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 73). The RNG hath decreed that this item was generated more often: helm of beginner's luck‹ÖIaā8Ą (eternal helmet, freq bonus 13). The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 8). The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 4). The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 4). The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 27). The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: ange‹ÖIaž9r peaceful monster (volatile, freq bonus 10). The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 11). The RNG hath decreed that this item was generated more often: varied grinder ((null), freq bonus 7). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 55). The RNG hath decreed that this item was always generated cursed: calculator ((null)). The RNG hath decreed that this trap was always invisible: container kaboom trap. The RNG hath decreed that this trap was generated more often: white spell trap (freq bonus 4). --More--‹ÖIa( āTrap randomization happened for 1 in 173 traps. Traps were spawned invisible 1 times in 91. Traps were extra hard to find 6% of the time. Next attribute increase check would have come at turn 533. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were fire resistant. You had not decided on your sexuality yet. You saw invisible. You had infravision. You had 1500 points of nutrition remaining. You were lucky (1). You had spell retention for remembering 40 spells. You could not have safely prayed (373). You survived. --More--ÖIaA֋----.-|...$||...@||..?B||....||..[.------ÖIaŹÖ#[Algot the Radical Elf ] St16 Dx15 Co10 In7 Wi10 Ch5 DunMazFemCha Dlvl:1 $0 HP 19(19)  Pw 9(9)  AC7 Exp1 T1 Do you want to see your discoveries? [ynq] (n) ”ÖIa9Cy Discoveries  Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (climbing boots) * elven cloak (faded pall) Scrolls scroll of healing (BLUE SCREEN OF DEATH) scroll of mana (PRIUS SA) scroll of phase door (SMIRITELNAYA RUBASHKA) scroll of standard id (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of cure (ABRA KA DABRA) scroll of heal other”ÖIaķCŻ (HOLLANDS ANTJE) * scroll of extra healing (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) * scroll of greater mana restoration (THE JENS HIS GIRLFRIEND IS NAMED TANJA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) –ÖIa*xÅ[Algot the Radical Elf ] St16 Dx15 Co10 In7 Wi10 Ch5 DunMazFemCha Dlvl:1 $0 HP 19(19)  Pw 9(9)  AC7 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) —ÖIa9ę Žn Vanquished creatures:  0 sewer rats (2 created) 0 little spiders (2 created) 0 zubats (1 created) 0 nolds (1 created) 0 small sounders (1 created) 0 minighosts (1 created) 0 moderately warm fish (1 created)  9 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--˜ÖIa  äDo you want to see your conduct? [ynq] (n) šÖIaZŒFn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--œÖIaŽæGoodbye Algot the Dunmer... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 19 hit points when you quit.--More--žÖIaĻŻ  žÖIaŚą 7 Since you quit, the score list will not be checked.