]{Ha Player: Algot Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-09-20.12:15:25.ttyrec Time: (1632140125) Mon Sep 20 12:15:25 2021 ]{HaݦEThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. ]{Ha$WShall I pick a character's race, role, gender and alignment for you? [ynq] ^{HaON y^{Ha#) t------.$.||.@r|||d.|+(b..-----^{Ha) [Algot the Swing Student ] St18 Dx17 Co14 In12 Wi17 Ch7 DanRedMalLaw Dlvl:1 $0 HP 20(20)  Pw 4(4)  AC8 Exp1 T1  It is written in the Book of the Archomentals:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess the Archomentals seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Swing Student, have been heralded from birth as the instrument of the Archomentals. You are destined to recover th^{HaS* e Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with the Archomentals!--More--o{Hao{Ha9vHello Algot, welcome to SlashEMExtended! You are a lawful male redguardian Dancer.--More--q{HaF 9You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--s{Ha Message of the day: This is SLEX 2.71, the version for Junethack 2021, aka the annual NetHack Variant Public Beta Test. If you find any bugs, please tell me about it! --Amy--More--u{Ha u{Ha[Algot the Swing Student ] St18 Dx17 Co14 In12 Wi17 Ch7 DanRedMalLaw  20(20)  Pw 4(4)  AC8 Exp1 T1 The moon is waxing tonight.w{Ha/ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) y{Ha-c[Algot the Swing Student ] St18 Dx17 Co14 In12 Wi17 Ch7 DanRedMalLaw  20(20)  Pw 4(4)  AC8 Exp1 T1 z{HaR# z{HaK0quitz{Ha uit{{Haoit{{HaHt{{Ha ZReally quit? WARNING: this will erase your game permanently! [yes/no]? }{Ha y~{Hae~{Has~{Ha [Algot the Swing Student  20(20)  Pw 4(4) ~{Ha `------.$.||.@r|||d.|+(b..-----~{Ha 2[Algot the Swing Student ] St18 Dx17 Co14 In12 Wi17 Ch7 DanRedMalLaw Dlvl:1 $0 HP 20(20)  Pw 4(4)  AC8 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) {Ha n&n Weapons a - a blessed +0 scimitar (weapon in hand) {16} Comestibles b - 4 uncursed melons {0} c - an uncursed lemon {0} d - 5 uncursed apples {0} e - 5 uncursed oranges {0} f - 4 uncursed pears {0} Scrolls h - an uncursed finalized scroll of identify {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} Spellbooks g - an uncursed finalized spellbook of metal guard (0:3) {0}(end) {HaYq+Do you want to see your attributes? [ynq] (n) {Ha nFinal Attributes: You were stridently aligned. Your alignment was 8. Your max alignment was 10. You carried 0 sins. You could not have this property at all: wonderlegs. You could not have this property extrinsically: corrosivity. You could not have this property intrinsically: hallucination resistance. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 15. Amulet identification only worked 15 times out of 28. Implant identification only worked 1 times out of 37. Wand identification only worked 3 times out of 8. Armor identification only worked 15 times out of 28. Spellbook identification only worked 2 times out of 5. Gem identification only worked 100 times out of 176. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 86% chance. Scroll drop chance was reduced to 90%. Wan{Ha d drop chance was reduced to 94%. Amulet drop chance was reduced to 97%. Potion drop chance was reduced to 98%. Armor drop chance was reduced to 95%. Food drop chance was reduced to 95%. Concealing monsters were spawned underneath items 88% of the time only. Monster death drops spawned with only 95% chance. Mastering the following skill taught you the hidden power: firearms. The following skill could not be trained at all: polymorphing. --More--{HaThe following skill was trained at half the usual rate: paddle. The following skill was trained at one fifth the usual rate: martial arts. The following skill was limited to skilled proficiency: techniques. The following skill was limited to expert proficiency: gun control. The following skill became untrainable if you tried to train it too early: bow (turn 6). The following skill became untrainable after a while: orb (turn 56295). The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 54162). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 48520. Monster spawn increase had reached its maximum at turn 294688. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 2349174. The monster class that cannot be genocided was jabberwock. The monster class that w{HaCas spawned more often: mummy (freq bonus 24). The monster species that was spawned more often: ampule knocking (freq bonus 26). The monster species that was spawned more often: amanojaku (freq bonus 156). The monster species that was spawned more often: sheep (freq bonus 928). The monster species that was spawned more often: unstressed cull (freq bonus 54). The monster species that was spawned more often: softener vortex (freq bonus 100). The monster species that was spawned more often: cadmium cistern (freq bonus 60). The monster species that was spawned more often: microclimatological yielder (freq bonus 50). The monster species that was spawned more often: grandmaster light wall (freq bonus 26). The monster species that was spawned more often: passant offset (freq bonus 324). The monster species that was spawned more often: Queen Mab (freq bonus 96). The monster speci{HaXes that was spawned more often: tzee (freq bonus 60). The monster species that was spawned more often: orcinus orca (freq bonus 104). The monster species that was spawned more often: hark internationalist (freq bonus 29). The monster species that was spawned more often: random horror (freq bonus 52). --More--{HaeThe monster species that was spawned more often: defirmatory spore (freq bonus 156). The monster species that was spawned more often: vietnamese lady (freq bonus 52). The monster species that was spawned more often: rhed mushroom (freq bonus 50). The monster species that was spawned more often: sewer rat (freq bonus 156). The monster species that was spawned more often: non-Geneva-compliant bomb (freq bonus 58). The monster species that was spawned more often: gun ballas (freq bonus 300). The monster trait that was more common: monsters that mutter cantrips (freq bonus 6). The monster trait that was more common: monsters which petrify others on touch (freq bonus 2). The monster trait that was more common: monsters that cause terrain terror (freq bonus 2). The monster trait that was more common: monsters that spawn in large groups (freq bonus 2). The monster trait that was more common: monsters that have no eyes (freq bonus 2). The {Ha`monster trait that was more common: monsters that have butt attacks (freq bonus 8). The monster trait that was more common: monsters that originate from Angband (freq bonus 2). The monster trait that was more common: monsters that count as animals (freq bonus 2). The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 1). The monster species that was never randomly spawned: acid worm. The monster species that was never randomly spawned: shoreside colombian potato. The monster species that was never randomly spawned: supersmart woman. The monster species that was never randomly spawned: hemophilic mage. The monster species that was never randomly spawned: protist weevilly. The monster species that was never randomly spawned: sst light. The monster species that was never randomly spawned: blaster disintegrator. The mons{Hanter species that was never randomly spawned: howling spirit. The monster species that was never randomly spawned: damms. The monster species that was never randomly spawned: weeping spirit. The RNG hath decreed that this item was never generated: hoe sable ((null)). The RNG hath decreed that this item was never generated: psybeam (avada kedavra). The RNG hath decreed that this item was generated more often: mystery pick ((null), freq bonus 278). The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 15). --More--{Haب The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: crystallization (ICY FRYGUY CAVE, freq bonus 48). The RNG hath decreed that this item was generated more often: Dora's jewel (orange, freq bonus 24). The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 9). The RNG hath decreed that this item was generated more often: purification (fresh, freq bonus 17). The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 15). The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 9).{Hah  The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 17). The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 5). The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 16). The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 17). The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 2). The RNG hath decreed that this item was generated more often: brown shit cloak (rifling power cloak, freq bonus 8). The RNG hath decreed that this item was generated more often: sharp axe ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 10). The RNG hath decreed that this item was generated more often: {Ha* robe of infravision (star-patterned robe, freq bonus 11). The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 67). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 27). The RNG hath decreed that this item was always generated cursed: large shield ((null)). The RNG hath decreed that this item was always generated cursed: Lou's jewel (cyan). The RNG hath decreed that this trap was always invisible: amnesia trap. The RNG hath decreed that this trap was generated more often: wing yellow changer (freq bonus 1). The spell school whose books are more common was enchantment spells (freq bonus 7). Trap randomization happened for 1 in 257 traps. Traps were spawned invisible 1 times in 32. Traps were extra hard to find 33% of the time. --More--{HaNext attribute increase check would have come at turn 167. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were poison resistant. You were immune to sickness. You had not decided on your sexuality yet. You were prevented from having wonderlegs (0). You had 1500 points of nutrition remaining. You were stealthy. You had mana regeneration. Your luck was zero. You had spell retention for remembering 50 spells. You could not have safely prayed (175). You survived. --More--{Haj------.$.||.@r|||d.|+(b..-----{Ha &[Algot the Swing Student ] St18 Dx17 Co14 In12 Wi17 Ch7 DanRedMalLaw Dlvl:1 $0 HP 20(20)  Pw 4(4)  AC8 Exp1 T1 Do you want to see your discoveries? [ynq] (n) {Han Discoveries  Weapons scimitar (curved sword) Scrolls scroll of identify (TSCHONBLAEIHA) scroll of healing (DICKOMIXTIO) scroll of mana (THROW ANNOYING SEED TO MAKE WIRED) scroll of phase door (YITH GETS ONESHOT BY A MOTHERFUCKING BABY) scroll of standard id (EAT FRUIT FASTLY) scroll of cure (VDF ADAHOEH) scroll of heal other (OUCHIOCH OUSENARATH OUSERRANNOUPHTHI) * scroll of extra healing (SONIC VALHOG 3 AND KNUCKLES) * scroll of greater mana restoration (FYGING THROUGH THE CROWD) Spellbooks spellbook of metal guard (unhealthy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)({Haend) {Ha`# 4 [Algot the Swing Student ] St18 Dx17 Co14 In12 Wi17 Ch7 DanRedMalLaw Dlvl:1 $0 HP 20(20)  Pw 4(4)  AC8 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) {HaF n Vanquished creatures:  0 fuel barrels (1 created) 0 little dogs (1 created) 0 wanter demons (1 created) 0 normal jellies (1 created) 0 koks (1 created) 0 wild rabbits (1 created) 0 insect clouds (1 created) 0 spore lichens (1 created) 0 hahaha spores (1 created) 0 strict snakes (1 created) 0 mini xorns (1 created) 0 heretics (1 created) 0 minighosts (1 created) 0 novice medium walls (1 created)  14 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--{Ha [Algot the Swing Student ] St18 Dx17 Co14 In12 Wi17 Ch7 DanRedMalLaw Dlvl:1 $0 HP 20(20)  Pw 4(4)  AC8 Exp1 T1 Do you want to see your conduct? [ynq] (n) {Ha S 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--{HaGoodbye Algot the Dancer... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 20 hit points when you quit.--More--{Hav  {Ha7 Since you quit, the score list will not be checked.