qHa Player: Algot Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-09-20.11:33:42.ttyrec Time: (1632137622) Mon Sep 20 11:33:42 2021 qHajEThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. qHaRestoring save file...qHasqHa&[Algot the Troglodyte ] St18 Dx11 Co14 In6 Wi6 Ch5 CavNagFemCha Dlvl:1 $0 HP 22(22)  Pw 5(5)  AC7 Exp1 T1 You return to level 1 in The Dungeons of Doom.--More--qHa$---------------.......|..............||.............|+.............||.....d.......||.....@.......|-------------qHa;[Algot the Troglodyte ] St18 Dx11 Co14 In6 Wi6 Ch5 CavNagFemCha Dlvl:1 $0 HP 22(22)  Pw 5(5)  AC7 Exp1 T1 Hello Algot, the naga Cavewoman, welcome back to SlashEMExtended!qHa[Algot the Troglodyte ] St18 Dx11 Co14 In6 Wi6 Ch5 CavNagFemCha  22(22)  Pw 5(5)  AC7 Exp1 T1 --More--qHảYou hanged up during your last session! As an anti-cheat measure, you're paralyzed for a few turns, and your act of hanging up is being tracked. Your dumplog file will show how many times you've hanged up. --Amy--More--qHa{ qHaMd[Algot the Troglodyte ] St18 Dx11 Co14 In6 Wi6 Ch5 CavNagFemCha  22(22)  Pw 5(5)  AC7 Exp1 T1 Par The moon is waxing tonight..dqHa[Algot the Troglodyte ] St18 Dx11 Co14 In6 Wi6 Ch5 CavNagFemCha  22(22)  Pw 5(5)  AC7 Exp1 T3 You can move again.[Algot the Troglodyte ] St18 Dx11 Co14 In6 Wi6 Ch5 CavNagFemCha  22(22)  Pw 5(5)  AC7 Exp1 T3 qHak,The moon is waxing tonight. You can move again.[Algot the Troglodyte ] St18 Dx11 Co14 In6 Wi6 Ch5 CavNagFemCha  22(22)  Pw 5(5)  AC7 Exp1 T3 qHa"!You hanged up during your last session! As an anti-cheat measure, you're paralyzed for a few turns, and your act of hanging up is being tracked. Your dumplog file will show how many times you've hanged up. --Amy--More--qHa: [Algot the Troglodyte ] St18 Dx11 Co14 In6 Wi6 Ch5 CavNagFemCha  22(22)  Pw 5(5)  AC7 Exp1 T3 qHa7# qHa quitqHauitqHaاitqHatqHa[Really quit? WARNING: this will erase your game permanently! [yes/no]? qHayqHat eqHasqHao[Algot the Troglodyte  22(22)  Pw 5(5) qHa|5---------------.......|..............||.............|+.............||.............||....d@.......|-------------[Algot the Troglodyte ] St18 Dx11 Co14 In6 Wi6 Ch5 CavNagFemCha Dlvl:1 $0 HP 22(22)  Pw 5(5)  AC7 Exp1 T3 Do you want your possessions identified? DYWYPI? [ynq] (n) qHa:n Weapons a - an uncursed +1 club (weapon in hand) {12} b - an uncursed +2 sling (alternate weapon; not wielded) {2} Armor e - an uncursed +0 leather armor (being worn) {60} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} k - an uncursed scroll of heal other {0} Gems c - 74 uncursed +0 flint stones (in quiver) d - 30 uncursed +0 rocks {0}(end) qHaL ---------------.......|..............||.............|+.............||.............||....d@.......|-------------Do you want to see your attributes? [ynq] (n) qHagnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: technicality. You could not have this property extrinsically: peacevision. You could not have this property intrinsically: reflection. You could not have the double effect of this property: psi resistance. Scroll identification only worked 100 times out of 194. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 22. Implant identification only worked 1 times out of 33. Wand identification only worked 3 times out of 11. Spellbook identification only worked 2 times out of 8. Tool identification only worked 5 times out of 10. Monsters only dropped their musable items with 88% chance. Wand drop chance was reduced to 85%. Implant drop chance was reduced to 98%. Potion droqHaNhp chance was reduced to 89%. Armor drop chance was reduced to 95%. Tool drop chance was reduced to 96%. Food drop chance was reduced to 97%. Shop item generation was reduced to 79%. Musable item generation frequency had a negative bias of 53%. Monster death drops spawned with only 90% chance. Mastering the following skill taught you the hidden power: polymorphing. The following skill could not be trained at all: saber. --More--qHa$The following skill was trained at half the usual rate: protection spells. The following skill was limited to expert proficiency: devices. The following skill became untrainable if you tried to train it too early: paddle (turn 49). The following skill became untrainable after a while: shield (turn 49432). Items were more likely to be generated cursed by 5%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 36697. Monster spawn increase had reached its maximum at turn 105513. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 2435072. The monster class that cannot be genocided was major demon. Today, the monster class that always gets generated invisible was gremlin. The monster class that was spawned more often: long worm tail (freq bonus 2). The monster species that was spawned more often: embryoid preqHacook rewarming (freq bonus 5). The monster species that was spawned more often: hated bastard (freq bonus 6). The monster species that was spawned more often: Jutta flax (freq bonus 5). The monster species that was spawned more often: group troll (freq bonus 9). The monster species that was spawned more often: ambushed overconservative (freq bonus 12). The monster species that was spawned more often: ate crawler (freq bonus 4). The monster species that was spawned more often: ill warp fungus (freq bonus 24). The monster species that was spawned more often: storm demon (freq bonus 15). The monster species that was spawned more often: undead warrior (freq bonus 6). The monster species that was spawned more often: squad air elemental (freq bonus 81). The monster species that was spawned more often: pink spore (freq bonus 12). The monster species that was spawned more often:qHaqA manoctator (freq bonus 6). The monster species that was spawned more often: chichi comedic (freq bonus 11). The monster species that was spawned more often: Anti-Elbereth Master (freq bonus 8). The monster species that was spawned more often: three-headed ogre (freq bonus 21). --More--qHa The monster species that was spawned more often: stalking kazwo lichen (freq bonus 4). The monster species that was spawned more often: grid ghost (freq bonus 144). The monster species that was spawned more often: stricken severely (freq bonus 15). The monster species that was spawned more often: tuft eleanor cityfied poachier (freq bonus 15). The monster species that was spawned more often: detective (freq bonus 16). The monster trait that was more common: monsters that want to arrest the player (freq bonus 2). The monster trait that was more common: monsters that make loud noise (freq bonus 2). The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2). The monster trait that was more common: monsters that count as major demon (freq bonus 3). The monster trait that was more common: monsters with djinni dialogue (freq bonus 2). The monster trait that was more commonqHaC : monsters that are neuter (freq bonus 4). The monster trait that was more common: monsters that are unsolid (freq bonus 1). The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1). The monster trait that was more common: monsters that have claw attacks (freq bonus 1). The monster species that was never randomly spawned: dim mold. The monster species that was never randomly spawned: xorn prince. The monster species that was never randomly spawned: not existing thing. The monster species that was never randomly spawned: weresnake. The monster species that was never randomly spawned: confider disheartening pinkeye. The monster species that was never randomly spawned: naga magus. The monster species that was never randomly spawned: personally sabotage acidulation. The monster species that was never randomly spawned: shaven qHa devil. The monster species that was never randomly spawned: gamma monster. The monster species that was never randomly spawned: fugitive pixy. The RNG hath decreed that this item was never generated: heavy alloy ball ((null)). The RNG hath decreed that this item was never generated: blank paper (plain). The RNG hath decreed that this item was never generated: agate (orange). The RNG hath decreed that this item was never generated: deformatting stone (gray). --More--qHaThe RNG hath decreed that this item was never generated: antideath cloak (demonic cloak). The RNG hath decreed that this item was never generated: failure stone (gray). The RNG hath decreed that this item was never generated: shuffle monster (misked). The RNG hath decreed that this item was never generated: amulet of peace (inka). The RNG hath decreed that this item was never generated: violet spell stone (gray). The RNG hath decreed that this item was never generated: implant of desire (camphor). The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 10). The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 6). The RNG hath decreed that this item was generated more often: Ruea combat boots (christmas child mode boots, freq bonus 14). The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 7). The RNGqHa hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 14). The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 70). The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 8). The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 14). The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 38). The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: cigarette ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: wonder plate ((null), freq bonqHaIus 6). The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 6). The RNG hath decreed that this item was generated more often: dark bar ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 3). The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 3). The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 3). The RNG hath decreed that this item was always generated cursed: starlit sky stone (gray). The RNG hath decreed that this item was always generated cursed: icky shield ((null)). --More--qHa The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL). The RNG hath decreed that this item was always generated cursed: amulet of spell metal (chrome). The RNG hath decreed that this item was always generated cursed: charm monster (magenta). The RNG hath decreed that this item was always generated cursed: roman sword ((null)). The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet). The RNG hath decreed that this item was always generated cursed: wonder (stevia). The RNG hath decreed that this item was always generated cursed: nastypole ((null)). The RNG hath decreed that this item was always generated cursed: extra healing (bronze). The RNG hath decreed that this trap was always invisible: metal spell trap. The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 12). Trap randomization happened for 1 in 292 traps. TqHat raps were spawned invisible 1 times in 88. Traps were extra hard to find 5% of the time. Next attribute increase check would have come at turn 302. Strength training was 0. Dexterity training was 0. Wisdom training was 2. Constitution training was 0. Your sanity was 0. You were temporarily slower because you tried to hangup cheat (8). You had used the hangup function, which means you're either a FILTHY CHEAT0R or you have a shaky internet connection. Hopefully it's the latter so Amy doesn't have to reinstate the hangup penalty. (1). You had not decided on your sexuality yet. You were prevented from having technicality (0). You had 1498 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 20 spells. You could not have safely prayed (473). You survived. --More--qHaU3---------------.......|..............||.............|+.............||.............||....d@.......|-------------[Algot the Troglodyte ] St18 Dx11 Co14 In6 Wi6 Ch5 CavNagFemCha Dlvl:1 $0 HP 22(22)  Pw 5(5)  AC7 Exp1 T3 Do you want to see your discoveries? [ynq] (n) qHa ln Discoveries  Scrolls scroll of healing (INESSENTIAL INFILTRATED IVY) scroll of mana (THERAC 25) scroll of phase door (DID YOU JUST ASSUME MY GENDER) scroll of standard id (FLOW AND WAVE MOVES IS MORE POWER) scroll of cure (SFEIND MONSIEUR IB) scroll of heal other (SHIZZ) * scroll of extra healing (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) * scroll of greater mana restoration (STARS) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) qHa&---------------.......|..............||.............|+.............||.............||....d@.......|-------------Do you want an account of creatures vanquished? [ynq] (n) qHa~>`n Vanquished creatures:  0 little dogs (1 created) 0 giant children (1 created) 0 mini xorns (1 created) 0 new zombies (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--qHa? Do you want to see your conduct? [ynq] (n) qHa6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--qHaOGoodbye Algot the Cavewoman... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 3 moves. You were level 1 with a maximum of 22 hit points when you quit.--More--qHa  qHa7 Since you quit, the score list will not be checked.