JFa{ Player: Algot Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-09-19.08:01:14.ttyrec Time: (1632038474) Sun Sep 19 08:01:14 2021 JFa6kBad syntax in OPTIONS in /dgldir/userdata/Algot/slex/Algot.slexrc: WINgraphics. Hit return to continue: NFa^[NFa ^[OFaqg OFa3oEThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. OFa?pWShall I pick a character's race, role, gender and alignment for you? [ynq] SFaySFa}# }----------------------------- |.............{.............$| |.F......................%...| |............................| |........................@@..+ ------------------------------SFa$  [Algot the Street Cop ] St7 Dx8 Co11 In8 Wi8 Ch8 OffPeaMalCha Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC10 Exp1 T1  It is written in the Book of Wesson:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Wesson seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Street Cop, have been heralded from birth as the instrument of Wesson. You are destined to recover the Amulet for your deity, or die in theFa$ ;62H attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Wesson!--More--WFay WFa yHello Algot, welcome to SlashEMExtended! You are a chaotic male peacemaker Officer.--More--YFa9You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--gFah Message of the day: This is SLEX 2.71, the version for Junethack 2021, aka the annual NetHack Variant Public Beta Test. If you find any bugs, please tell me about it! --Amy--More--jFa? jFa:Y [Algot the Street Cop ] St7 Dx8 Co11 In8 Wi8 Ch8 OffPeaMalCha  13(13)  Pw 4(4)  AC10 Exp1 T1 The victorian underwear shapes your figure, but it isn't very practical to fight in.--More--nFaQ)The moon is waxing tonight.pFaq# qFaquitqFaA uitqFa itrFa[trFas [Really quit? WARNING: this will erase your game permanently! [yes/no]? uFa yvFa\evFa svFa1 [Algot the Street Cop  13(13)  Pw 4(4) vFa[@ ----------------------------- |.............{.............$| |.F......................%...| |............................| |........................@@..+ ------------------------------ [Algot the Street Cop ] St7 Dx8 Co11 In8 Wi8 Ch8 OffPeaMalCha Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC10 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) xFa5 n Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - 100 uncursed +0 bullets (in quiver) {2} c - an uncursed +0 club (alternate weapon; not wielded) {12} i - a blessed +1 fly swatter {4} Armor d - an uncursed +0 leather armor (being worn) {60} h - a cursed +0 victorian underwear (being worn) {5} Comestibles g - 6 uncursed Hacker's Foods {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} q - an uncursed scroll of heal other {0} Spellbooks j - a blessed spellbook of charm monster (2:2) {0} Wands e - a * uncursed wand of magic missile (0:5) {0} f - an uncursed wand of strikingxFa5 n (0:11) {0} Tools k - an uncursed expensive camera (1:48) {0}(end) Fa? [Algot the Street Cop ] St7 Dx8 Co11 In8 Wi8 Ch8 OffPeaMalCha Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC10 Exp1 T1 Do you want to see your attributes? [ynq] (n) FannFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: peacevision. You could not have the double effect of this property: stoned chilling. Scroll identification only worked 100 times out of 167. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 17. Implant identification only worked 1 times out of 13. Wand identification only worked 3 times out of 11. Armor identification only worked 15 times out of 27. Spellbook identification only worked 2 times out of 4. Gem identification only worked 100 times out of 150. Tool identification only worked 5 times out of 25. Scroll drop chance was reduced to 95%. Ring drop chance was reduced to 96%. Potion drop chance was reduced to 95%. Food drop chance was reduced to 99%. Fa[22;1HShop item generation was reduced to 95%. Concealing monsters were spawned underneath items 50% of the time only. Mastering the following skill taught you the hidden power: high heels. The following skill was trained at half the usual rate: missile weapons. The following skill was trained at one fifth the usual rate: healing spells. The following skill was limited to skilled proficiency: saber. The following skill was limited to expert proficiency: spirituality. The following skill became untrainable after a while: attack spells (turn 26174). Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 72330. Monster spawn increase had reached its maximum at turn 190717. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 307120. The monster class Fathat cannot be genocided was ant or other insect. The monster species that was spawned more often: god piercer (freq bonus 12). The monster species that was spawned more often: black mushroom (freq bonus 4). The monster species that was spawned more often: borloth (freq bonus 4). The monster species that was spawned more often: coalescence provincialism hewn (freq bonus 36). The monster species that was spawned more often: educationally punched (freq bonus 9). The monster species that was spawned more often: horn drill turret (freq bonus 1). The monster species that was spawned more often: thrashing tulip poplar (freq bonus 12). The monster species that was spawned more often: cryptography vesicle (freq bonus 24). The monster species that was spawned more often: bewitched maia (freq bonus 2). The monster species that was spawned more often: palmy rake (freq bonus 2). The monster species that was spawned more often: pumicer etiology (Fafreq bonus 12). The monster species that was spawned more often: porter taker spore (freq bonus 1). The monster species that was spawned more often: sludge turret (freq bonus 1). --More--FaqThe monster species that was spawned more often: protractor intermarry (freq bonus 3). The monster species that was spawned more often: multi-hued fungus (freq bonus 48). The monster species that was spawned more often: world pwnzor (freq bonus 15). The monster species that was spawned more often: virus (freq bonus 6). The monster species that was spawned more often: skeleton lord (freq bonus 16). The monster species that was spawned more often: god lich (freq bonus 30). The monster species that was spawned more often: sucker fungus (freq bonus 8). The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 12). The monster trait that was more common: monsters that can hide (freq bonus 2). The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2). The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1). TFahe monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2). The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 8). The monster species that was never randomly spawned: Boa-Moa. The monster species that was never randomly spawned: delimited fudge. The monster species that was never randomly spawned: skulk blade. The monster species that was never randomly spawned: f-zero driver. The monster species that was never randomly spawned: notable colony. The monster species that was never randomly spawned: joyous lady. The monster species that was never randomly spawned: fire elemental. The monster species that was never randomly spawned: poliwhirl. The monster species that was never randomly spawned: giant termite. The monster species that was never randomly spawned: mi-go, the fungi from yuggFaoth. The monster class that was always generated with extra speed: gremlin. The RNG hath decreed that this item was never generated: bigscript stone (gray). The RNG hath decreed that this item was never generated: Ina's jewel (yellowish brown). The RNG hath decreed that this item was never generated: magic dragon scales ((null)). The RNG hath decreed that this item was never generated: scrap chain ((null)). The RNG hath decreed that this item was never generated: Lou's jewel (cyan). The RNG hath decreed that this item was never generated: jasper (red). The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak). The RNG hath decreed that this item was never generated: water bolt (accusory). The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 19). The RNG hath decreed that this item was generated more often: gauntlets of fumbling FaX(padded gloves, freq bonus 14). The RNG hath decreed that this item was generated more often: Solvejg's jewel (orange, freq bonus 29). The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 20). The RNG hath decreed that this item was generated more often: ether knout ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 2). The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 17). The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 6). The RNG hath decreed that this item was generated more often: hFaugging boot ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: elm-et (cold-blooded helmet, freq bonus 12). The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 14). The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 6). --More--Fa The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 5). The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 11). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 36). The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak). The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit). The RNG hath decreed that this item was always generated cursed: gushlush stone (gray). The RNG hath decreed that this item was always generated cursed: silver bullet ((null)). The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet).Far  The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots). The RNG hath decreed that this item was always generated cursed: Marlena's jewel (green). The RNG hath decreed that this item was always generated cursed: dimness (viva). The RNG hath decreed that this item was always generated cursed: covelline (black). The RNG hath decreed that this trap was always invisible: black spell trap. The RNG hath decreed that this trap was generated more often: orange spell trap (freq bonus 11). The spell school whose books are more common was divination spells (freq bonus 14). Trap randomization happened for 1 in 513 traps. Traps were spawned invisible 1 times in 80. Trap difficulty was increased by 20. Traps were extra hard to find 7% of the time. Next attribute increase check would have come at turn 2295. StrengtFau h training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You were cold resistant. You were sleep resistant. You were disintegration-resistant. You had not decided on your sexuality yet. You were aware of the presence of topmodels. You had automatic searching. You had 1500 points of nutrition remaining. You aggravated monsters. You were aggravating monsters for 67108864 more turns. Your luck was zero. You had spell retention for remembering 40 spells. You could not have safely prayed (265). You survived. --More--Fa7~s----------------------------- |.............{.............$| |.F......................%...| |............................| |........................@@..+ ------------------------------Fa~! [Algot the Street Cop ] St7 Dx8 Co11 In8 Wi8 Ch8 OffPeaMalCha Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC10 Exp1 T1 Do you want to see your discoveries? [ynq] (n) Fa n Discoveries  Scrolls scroll of healing (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) scroll of mana (ELF GRANDFATHER RESEARCH LAB) scroll of phase door (THATITWOULDBE ARYTOS PERI TO SOMATI) scroll of standard id (THE TREE DEMON WILL FOLLOW YOU) scroll of cure (SAENK JU FOR TRAEWELLING) scroll of heal other (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) * scroll of extra healing (I HERE SOMETHING) * scroll of greater mana restoration (BLADE GUARD OR SHOCK FIELD DO SO LITTLE DAMAGE THAT THEYRE USELESS) Spellbooks spellbook of charm monster (silvery) Wands wand of magic missile (query) wand of striking (dodecagonal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom)ai i1;13H * acid venom (splash of venom) * segfault venom (splash of venom)(end) Fa--------------------.....{.............$|................%...|....................|................@@..+--------------------- [Algot the Street Cop ] St7 Dx8 Co11 In8 Wi8 Ch8 OffPeaMalCha Dlvl:1 $0 HP 13(13)  Pw 4(4)  AC10 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) Fa{ n Vanquished creatures:  0 pack jackals (1 created) 0 ungenomolds (1 created) 0 grab kops (1 created) 0 low oozes (1 created) 0 officers (1 created) 0 kobold cadavers (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Fa9Do you want to see your conduct? [ynq] (n) Fa8 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--Fa2Fa3 Goodbye Algot the Officer... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 13 hit points when you quit.--More--Faѽ  Fa 7 Since you quit, the score list will not be checked.