Fa Player: Algot Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-09-18.16:54:00.ttyrec Time: (1631984040) Sat Sep 18 16:54:00 2021 FakBad syntax in OPTIONS in /dgldir/userdata/Algot/slex/Algot.slexrc: WINgraphics. Hit return to continue: Fa8 FaLEThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. FaNWShall I pick a character's race, role, gender and alignment for you? [ynq] Fa[=yFan>---.--------|...........|......@.....||.....Y.....||............+.......M...|-------------FaQ?[Algot the Socksmeller ] St10 Dx9 Co6 In8 Wi12 Ch18 ShoChiFemLaw Dlvl:1 $0 HP 11(11)  Pw 0(0)  AC8 Exp1 T1  It is written in the Book of Birkenstock:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Birkenstock seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Socksmeller, have been heralded from birth as the instrument of Birkenstock. You are destined to recover the Amulet for your deity, Fa@or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Birkenstock!--More--Fa-------.......|.@.....|.Y.....|FaAHello Algot, welcome to SlashEMExtended! You are a lawful female chiropteric Shoe Fetishist.--More--Fa 9You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Fa Message of the day: This is SLEX 2.71, the version for Junethack 2021, aka the annual NetHack Variant Public Beta Test. If you find any bugs, please tell me about it! --Amy--More--Fac Fa[Algot the Socksmeller ] St10 Dx9 Co6 In8 Wi12 Ch18 ShoChiFemLaw  11(11)  Pw 0(0)  AC8 Exp1 T1 The moon is waxing tonight.FaI[Algot the Socksmeller ] St10 Dx9 Co6 In8 Wi12 Ch18 ShoChiFemLaw  11(11)  Pw 0(0)  AC8 Exp1 T1 Fae [Algot the Socksmeller ] St10 Dx9 Co6 In8 Wi12 Ch18 ShoChiFemLaw  11(11)  Pw 0(0)  AC8 Exp1 T1 Fa# Fax quitFa6uitFa'itFatFaS [Really quit? WARNING: this will erase your game permanently! [yes/no]? FayFae eFa sFa![Algot the Socksmeller  11(11)  Pw 0(0) FaH0---.--------|...........|......@.....||.....Y.....||............+.......M...|-------------Fa0.[Algot the Socksmeller ] St10 Dx9 Co6 In8 Wi12 Ch18 ShoChiFemLaw Dlvl:1 $0 HP 11(11)  Pw 0(0)  AC8 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) FaWxn Armor a - an uncursed +0 pair of high boots (being worn) {8} b - a cursed +0 T-shirt (being worn) {2} Scrolls c - 5 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 3 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} g - an uncursed scroll of cure {0} h - an uncursed scroll of heal other {0}(end) Fa Do you want to see your attributes? [ynq] (n) Fa nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: polymorph control. Amulet identification only worked 15 times out of 18. Implant identification only worked 1 times out of 56. Wand identification only worked 3 times out of 8. Spellbook identification only worked 2 times out of 10. Gem identification only worked 100 times out of 119. Tool identification only worked 5 times out of 12. Monsters only dropped their musable items with 94% chance. Monsters only dropped their equipment with 94% chance. Wand drop chance was reduced to 99%. Potion drop chance was reduced to 95%. Food drop chance was reduced to 98%. Shop item generation was reduced to 85%. Musable item generation frequency had a negative bias of 29%. Monster death drops spawned with only 92% chancFa e. Mastering the following skill taught you the hidden power: occult spells. The following skill could not be trained at all: searching. The following skill was limited to basic proficiency: matter spells. The following skill was limited to expert proficiency: crossbow. The following skill became untrainable after a while: short sword (turn 56183). The following skill couldn't be trained before a certain turn number is reached: techniques (turn 13703). Sticky curses were more common by 10%. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 125166. Monster spawn increase had reached its maximum at turn 225485. In this game, Eevee's evolution was glaceon. Your limit for ascension was at turn 1625085. The monster class that cannot be genocided was cockatrice. The monstFa er species that was spawned more often: reddish growth (freq bonus 3). The monster species that was spawned more often: overleaf hoisted (freq bonus 12). The monster species that was spawned more often: uber stalkish (freq bonus 30). The monster species that was spawned more often: prick bear (freq bonus 2). The monster species that was spawned more often: heigh obtainment (freq bonus 6). The monster species that was spawned more often: eurgh wall (freq bonus 6). The monster species that was spawned more often: banjo counterinsurgent friary leave (freq bonus 18). The monster species that was spawned more often: destrachan (freq bonus 4). The monster species that was spawned more often: little troll (freq bonus 3). The monster species that was spawned more often: bird you cannot change (freq bonus 2). The monster species that was spawned more often: sleave queenliest (freq bonus 4). The monster species that was spawned more often: plaFa giarize gravely (freq bonus 12). The monster species that was spawned more often: tentacle devil (freq bonus 3). The monster species that was spawned more often: Ahazu (freq bonus 4). --More--Fa#?The monster species that was spawned more often: crochet bursted (freq bonus 9). The monster species that was spawned more often: emball (freq bonus 18). The monster species that was spawned more often: edgy colony (freq bonus 6). The monster species that was spawned more often: alarm waser (freq bonus 9). The monster species that was spawned more often: ultramarine patch (freq bonus 12). The monster species that was spawned more often: edged troll (freq bonus 36). The monster trait that was more common: monsters whose attacks time you (freq bonus 4). The monster trait that was more common: monsters that wail (freq bonus 2). The monster trait that was more common: monsters with soldier dialogue (freq bonus 5). The monster trait that was more common: monsters that boast (freq bonus 2). The monster trait that was more common: monsters that squawk (freq bonus 7). The monster trait that was more common: monsters whose attacks cause youFa? to tremble (freq bonus 2). The monster trait that was more common: monsters whose attacks digest you (freq bonus 4). The monster trait that was more common: monsters that make loud noise (freq bonus 3). The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 1). The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2). The monster species that was never randomly spawned: cave kobold. The monster species that was never randomly spawned: unitdead-king. The monster species that was never randomly spawned: hunt canine. The monster species that was never randomly spawned: rallyist briquette. The monster species that was never randomly spawned: monstrous monster. The monster species that was never randomly spawned: firefighter. The monster species that was never randomly spawned: swather said noFaAndairy. The monster species that was never randomly spawned: slab superannuation. The monster species that was never randomly spawned: xan. The monster species that was never randomly spawned: carcinogen remonstrating. The monster class that was always generated with extra speed: jabberwock. The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots). The RNG hath decreed that this item was never generated: laserdent ((null)). The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak). The RNG hath decreed that this item was never generated: cloak of memory (icy cloak). The RNG hath decreed that this item was never generated: meteoric steel shield ((null)). The RNG hath decreed that this item was never generated: thunder (sparking). The RNG hath decreed that this item was never generated: robe of power (orange robe). The RNG hath decreed that this iteFasAm was never generated: implant of anthrax (chestnut). The RNG hath decreed that this item was never generated: cloak of hallucination resistance (vivarium cloak). The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 14). The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 20). The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 23). The RNG hath decreed that this item was generated more often: wax chain ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 19). The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 11). The RNG hath decreed FaBthat this item was generated more often: monster glyph stone (gray, freq bonus 20). The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 1000). The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 17). The RNG hath decreed that this item was generated more often: ether knout ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 3). --More--Fa The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 10). The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 9). The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 5). The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 9). The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 10). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 83). The RNG hath decreed that this item was always generated cursed: green gown ((null)). The RNG hath decreed that this item was always generated cursFaed: finger bending (flapping). The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves). The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings). The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray). The RNG hath decreed that this trap was always invisible: elongation trap. The RNG hath decreed that this trap was generated more often: interrupt trap (freq bonus 6). Trap randomization happened for 1 in 457 traps. Traps were spawned invisible 1 times in 84. Traps were extra hard to find 3% of the time. Next attribute increase check would have come at turn 963. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality Fayet. You had 1500 points of nutrition remaining. You could fly. You had echolocation. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (901). You survived. --More--Fa ---.--------|...........|......@.....||.....Y.....||............+.......M...|-------------Fa "[Algot the Socksmeller ] St10 Dx9 Co6 In8 Wi12 Ch18 ShoChiFemLaw Dlvl:1 $0 HP 11(11)  Pw 0(0)  AC8 Exp1 T1 Do you want to see your discoveries? [ynq] (n) Fa& \n Discoveries  Armor high boots (jackboots) Scrolls scroll of healing (NERF THRONE GAMBLE) scroll of mana (TELL EN MOVE WHAT HAVE) scroll of phase door (ARTHUR SONIC PENDRAGON) scroll of standard id (A EE EEE III OOOOO YYYYYY OOOOOOO) scroll of cure (NERVE HEAD MOVES) scroll of heal other (SODALG) * scroll of extra healing (VENZAR BORGAVVE) * scroll of greater mana restoration (HI GUYS IM ON MY TABLETTEN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) Fad----.--------|...........|......@.....||.....Y.....||............+.......M...|-------------Do you want an account of creatures vanquished? [ynq] (n) Fas n Vanquished creatures:  0 scavengers (1 created) 0 pw stealers (1 created) 0 New Kops (1 created) 0 ant mummies (1 created) 0 low speezes (1 created) 0 Kati's striped sneakers (1 created) 0 new zombies (1 created) 0 cardboard golems (1 created)  8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--FalDo you want to see your conduct? [ynq] (n) FaK 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--Fa+k Goodbye Algot the Shoe Fetishist... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 11 hit points when you quit.--More--Fa  Fa7 Since you quit, the score list will not be checked.