Fa Player: Algot Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-09-18.15:19:58.ttyrec Time: (1631978398) Sat Sep 18 15:19:58 2021 FaƘkBad syntax in OPTIONS in /dgldir/userdata/Algot/slex/Algot.slexrc: WINgraphics. Hit return to continue: Fa| FaEThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. FaWShall I pick a character's race, role, gender and alignment for you? [ynq] FauyFao}}}}}-}}}}|......}..|...[$..}|..........|......@.||/......f|----------Faq[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw Dlvl:1 $0 HP 15(15)  Pw 5(5)  AC2 Exp1 T1  It is written in the Book of Selene:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Selene seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Mercury, have been heralded from birth as the instrument of Selene. You are destined to recover the Amulet for your deity, or die in the[16;5Fa9H attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Selene!--More--:Faj:Fa"ooHello Algot, welcome to SlashEMExtended! You are a lawful male fro Fighter.--More--AFaQ9You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--DFa $ }}}}}-}}}}Message of the day: This is SLEX 2.71, the version for Junethack 2021, aka the annual NetHack Variant Public Beta Test. If you find any bugs, please tell me about it! --Amy--More--NFa\ NFa_ [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T1 The moon is waxing tonight.VFas VFaFYou are not wearing any rings.[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T1 YFaKCDo you want to turn on the number pad? [yn] (n) ]Fa|y Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [true]  l - DECgraphics [false]  m - eatin]Fagboulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false]  r - extmenu [false]  s - gmmessage [true]  t - graffitihilite [true]  u - help [true]  v - hilite_pet [true]  w - hitpointbar [true]  x - IBMgraphics [false]  y - ignintr [false]  z - inertiaconfirm [false]  A - invweight [true]  B - knapsacklimit [false]  C - lit_corridor [true]  D - lootabc [false]  E - mail [true] (1 of 3)}Fay  a - materialglyph [false]  b - memorizationknown [false]  c - statuscolors [true]  d - menucolors [false]  e - menu_on_esc [true]  f - menu_glyphs [false]  g - missing_safety [true]  h - mon_polycontrol [false]  i - moreforced [true]  j - numpadmessage [false]  k - null [true]  l - paranoidquit [true]  m - perm_invent [true]  n - pickup_thrown [true]  o - pickup_cursed [false]  p - pokedex [true]  q - prayconfirm [true]  r - pushweapon [false]  s - quiver_fired [false]  t - qwertz_layout [false]  u - rest_on_space [false]  v - safe_pet [true]  w - showexp [false]  x - showrace [false]  y - showrealtime [false]  z - showscore [false]  A - showsym [true]  B - showdmg [true]  C - showweight [false]  D - showmc [false]  E - sho}Fay wmovement [false]  F - showlongstats [false]  G - showsanity [false]  H - showsymbiotehp [false]  I - silent [true]  J - simpledescs [false]  K - sortpack [true]  L - sound [true]  M - sparkle [true]  N - standout [false]  O - tabcursesconfirm [false]  P - tech_description [true]  Q - time [true]  R - timed_autosave [true]  S - quick_autosave [false]  T - tombstone [true]  U - toptenwin [false]  V - travel [true]  W - use_inverse [false] (2 of 3)Fa a - verbose [true]  b - wallglyph [true]   Compounds (selecting will prompt for new value):  name [Algot]  role [Fighter]  race [fro]  gender [male]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-Fa69-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  c - boulder [`]  d - disclose [ni na nv ng nc]  e - fruit [slime mold]  f - menustyle [full]  g - menu_headings [inverse]  h - msg_window [single]  i - number_pad [2=on, DOS compatible]  j - packorder [$"])[%?+!=/(*`0_.]  k - pickup_burden [stressed]  l - pickup_types [none]  m - pilesize [5]  n - runmode [run]  o - scores [3 top/2 around]  p - sortloot [none]  q - suppress_alert [(none)]  r - tileset [(none)]  s - autopickup exceptions (0 currently set) (3 of 3)Fa>+Fa }}}}}-}}}}|......}..|...[$..}|..........|......@.||/......f|----------Fa8![Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw Dlvl:1 $0 HP 15(15)  Pw 5(5)  AC2 Exp1 T1 Set fruit to what? FaVOFa rFa#aFat nFagFaˀeFa0[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T1 FaPick an object.Fa2Fa FaeFaFa@= Fa)FacFaiof a cat or other feline (tame kitten) (base level 2)  Accessing Pokedex entry for kitten...  Base statistics of this monster type:  Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form.  Attacks: 1d6, bite - ordinary physical --More--Fa }}}}}-}}}} |......}.. |...[$..}| .......... |......@.| |/......f| Well-known quadruped domestic animal from the family of predatory felines (_Felis ochreata domestica_), with a thick, soft pelt; often kept as a pet. Various folklores have the cat associated with magic and the gods of ancient Egypt.  So Ulthar went to sleep in vain anger; and when the people awakened at dawn - behold! Every cat was back at his accustomed hearth! Large and small, black, Fa grey, striped, yellow and white, none was missing. Very sleek and fat did the cats appear, and sonorous with purring content. [ The Cats of Ulthar, by H.P. Lovecraft ]--More--Fag[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T1 FaPick an object.FaFa Fa Fa Fa2$ a pile of coins (gold piece)--More--Fa K A metal of characteristic yellow colour, the most precious metal used as a common commercial medium of exchange. Symbol, Au; at. no. 79; at. wt. 197.2. It is the most malleable and ductile of all metals, and very heavy (sp. gr., 19.3). It is quite unalterable by heat, moisture, and most corrosive agents, and therefore well suited for its use in coin and jewelry. [ Webster's New International Dictionary of the English Language, Second Edition ]--More--Fa Q[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T1  FaPick an object. Fa  FaT Fa Fa Fa  Fa Fa Fa}-/ a wand or a wall (wand)--More--Faz 'Saruman!' he cried, and his voice grew in power and authority. 'Behold, I am not Gandalf the Grey, whom you betrayed. I am Gandalf the White, who has returned from death. You have no colour now, and I cast you from the order and from the Council.' He raised his hand, and spoke slowly in a clear cold voice. 'Saruman, your staff is broken.' There was a crack, and the staff split asunder in Saruman's hand, and the head of it fell down at Gandalf's feet. 'Go!' said Gandalf. With a cry Saruman fell back and crawled away. [ The Two Towers, by J.R.R. Tolkien ]--More--Fab\[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T1 Fa_ There is a staircase up here.[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T1 Fal)Pick an object.FaVFaR FanFaS FaW#[ a suit or piece of armor (bar chain mail)[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T1 FaV FaUnknown command '^J'.[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T1 !Fa [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T1 "FaR[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T1 $FaPick an object.%Fa-%Fap 'Fa(Fa (Fa| } water or molten lava or a crystal water or moorland or an urine lake or shifting sand or a styx river (water) --More--0Fa1  Day after day, day after day, We stuck, nor breath nor motion; As idle as a painted ship Upon a painted ocean.  Water, water, everywhere, And all the boards did shrink; Water, water, everywhere Nor any drop to drink. [ The Rime of the Ancient Mariner, by Samuel Taylor Coleridge ]--More--3Faޞg[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T1 6Fa[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T2 -------------------@...}...................|<....{|7Fa .@.7Fa CYou see here a gold piece {0}.[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T3 f.;Faj ;Faxl1 gold piece.[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw 1 15(15)  Pw 5(5)  AC2 Exp1 T3 =Fa,-@.=Fa"1]You see here a bar chain mail {120}.[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T4 .f<?FaW  Weapons a - a blessed +2 short sword (weapon in hand) {12} Armor b - an uncursed +1 sailor blouse (being worn) {6} Comestibles g - 3 uncursed pancakes {0} h - 3 uncursed candy bars {0} Scrolls d - an uncursed scroll of remove curse {0} e - an uncursed scroll of sleep {0} f - an uncursed finalized scroll of enchant weapon {0} i - an uncursed greased scroll of healing {0} j - 4 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Wands c - an uncursed wand of polymorph (0:1) {0}(end) ZFaIP ----------------...............|....{| [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw Dlvl:1 $1 HP 15(15)  Pw 5(5)  AC2 Exp1 T4 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T4 FaP H]FaO.[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T4 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T5 [@.f]Fau B[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T6 .@.f^FaKo+[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T6 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T8 .@f...^Fa TThis is a water tile that can cause you to drown. Really step on it? [yn] (n) cFan[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T8 eFa eFaq Unknown command '^J'.[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T8 gFa M.@.gFa )[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T8 The kitten picks up a wand {0}.[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T9 f.jFaJEC[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T9 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T10 f.@...jFa ~[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T11 #.f.@,,.kFas[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T11 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T12 #.f.@,.#.kFa-c,,@,#.kFa$[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T12 The kitten drops a wand {0}.[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T13 /fkFaY t[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T13 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T14 ,..,,@,,#.lFay<H[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T15 ,,,@,#.lFaĂ [[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T16 ,,,,@,#.mFa%@[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T16 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T17 ,,,,@,#.mFax[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T18 ,#,,@,#..|mFa3 n[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T18 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T19 ,#,,@,#..{.nFam[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T20 ,#,,@,#....nFa^n[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T21 #,,@,#......|nFa [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T21 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T22 #,,@,#..........|--nFa| [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T23 #,,@,#}...............-------oFaE[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T23 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T24 #},f@#}...............------oFaC[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T25 -},f@|}.}......{....------pFaT[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T25 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T26 },.@|.+.--pFaU3 ([Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T27 .@-qFajTThis is a water tile that can cause you to drown. Really step on it? [yn] (n) rFa% jy.@.You fall into the water!rFa YYou sink like a rock.You try to crawl out of the water.rFas |Pheew! That was close.[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T28 }.f}@wFa wFaUnknown command '^J'.[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T28 yFa!q#[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T28 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T29 .f.@zFaPK.f...@zFaKThere is a wall in the way![Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T32 {FaY{FaZThere is a wall in the way![Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T32 ~FaAO[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T33 @.FaT[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T33 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T35 .f.@Fa [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T35 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T36 .@Fa)$9[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T37 f..@Fa[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T37 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T38 f..@FapThere is a wall in the way![Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T38 Fa?[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T39 FaJ [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T40 Fa;[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T40 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T41 .fFa_[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T42 .fFa8 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T42 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T43 Fag [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T44 f.Faf [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T45 Fa [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T45 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T46 Fal [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T47 Fa [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T47 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T48 FaFK [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T49 f.Fa [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T49 .Faz [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T50 You hear someone counting money.Fa67 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T51 Fa3 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T52 fFa]a[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T52 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T53 .fFa[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T54 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T55 .fFa[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T56 f.Fal[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T57 FaI[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T57 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T58 .fFa[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T59 Fac([Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T59 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T60 f.Fa[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T61 f.Fa [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T61 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T62 .Fa[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T63 Fa[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T64 Fa[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T64 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T65 Fa!2 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T66 fFa[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T66 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T67 .fFa([Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T69 .fFaМ[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T69 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T70 f.Fa*[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T71 Fao[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T71 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T72 FaC[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T73 f.Fa[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T73 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T74 .Fa4 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T75 Fa [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T76 You hear dripping water.FaU, [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T76 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T77 Fa/ [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T78 Fa [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T78 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T79 Fa [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T81 Fa` [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T81 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T82 Fa+ [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T83 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T84 Fa9 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T85 Fa [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T85 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T86 Faw)[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T87 FaQu[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T88 Fa [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T88 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T89 Fa[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T90 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T91 @.Fa14[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T92 f@.Fa E[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T93 .f@.Farw&[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T93 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T94 .f@.Fa68[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T95 f..@Fa [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T95 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T96 f..@Fa cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--Fa; [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw Dlvl:1 $1 HP 15(15)  Pw 5(5)  AC2 Exp1 T96 }}}}}-}}}}|......}..|...[...}|##,,,,,######--}}}-}-----------------......./..,,,,,,,,,,,,,f..}[Fa m.............@.....||......<.|,############|}}}..................{||........|-.}.................{..|----------|......................|+..{...................|------------.-----------Fam] +[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T97 ..@Fa[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T97 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T99 .@Fa> ,[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T100 f.@Fa}X%There is a sink here. Use "q." to drink from it.[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T100 Fai7What do you want to drink? [* or .] Faƕ Fa 'You take a sip of cold water.[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T100 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T101 .fFa5 Fa6 Unknown command '^J'.[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T101 Fae[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T101 FaLF[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T102 .f@{Fa[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T102 [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T103 f..@Fa* 'There is a toilet here. Use "q." to drink from it.[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T103 Fac7What do you want to drink? [* or .] FarrFasAEek! There's a sewer rat in the toilet![Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T104 ..Fa Fa Unknown command '^J'.[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T104 Fa[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw  15(15)  Pw 5(5)  AC2 Exp1 T104 Fa_# Fac quitFazuitFaritFaw* tFaZReally quit? WARNING: this will erase your game permanently! [yes/no]? FaЈyFaY eFa;} sFa[Algot the Mercury  15(15)  Pw 5(5) Fa}}}}}-}}}}|......}..|...[...}|##,,,,,######--}}}-}-----------------......./..,,,,,,,,,,,,,...}..................r||......<.|,############|}}}[38Fa\;5;7m..................@||........|-.}.................{..|----------|......................|+..{...................|------------.-----------[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw Dlvl:1 $1 HP 15(15)  Pw 5(5)  AC2 Exp1 T104 [Fa۶?HDo you want your possessions identified? DYWYPI? [ynq] (n) Fan Weapons a - a blessed +2 short sword (weapon in hand) {12} Armor b - an uncursed +1 sailor blouse (being worn) {6} Comestibles g - 3 uncursed pancakes {0} h - 3 uncursed candy bars {0} Scrolls d - an uncursed scroll of remove curse {0} e - an uncursed scroll of sleep {0} f - an uncursed finalized scroll of enchant weapon {0} i - an uncursed scroll of healing {0} j - 4 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} o - an uncursed scroll of heal other {0} Wands c - an uncursed rusty wand of polymorph (0:1) {0}(end) Fa̘----------------..............r|..............@|............{..|...............|...............|----.----------- [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLawFa/ Dlvl:1 $1 HP 15(15)  Pw 5(5)  AC2 Exp1 T104 Do you want to see your attributes? [ynq] (n) Faot nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 11. You carried 0 sins. You could not have this property extrinsically: astral vision. Scroll identification only worked 100 times out of 159. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 7. Implant identification only worked 1 times out of 33. Spellbook identification only worked 2 times out of 14. Gem identification only worked 100 times out of 107. Tool identification only worked 5 times out of 28. Scroll drop chance was reduced to 91%. Implant drop chance was reduced to 94%. Potion drop chance was reduced to 96%. Armor drop chance was reduced to 87%. Tool drop chance was reduced to 95%. Shop item generation was reduced to 86%. Musable item generation frequency had a negative bias of 85%. Concealing monsters wereFat  spawned underneath items 56% of the time only. Monster death drops spawned with only 94% chance. Mastering the following skill taught you the hidden power: shield. The following skill could not be trained at all: shield. The following skill was limited to expert proficiency: matter spells. The following skill became untrainable after a while: shield (turn 12921). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 93845. Monster spawn increase had reached its maximum at turn 132410. In this game, Eevee's evolution was umbreon. Your limit for ascension was at turn 300228. The monster class that cannot be genocided was ghost. The monster color that was spawned more often: bright magenta (freq bonus 1). The monster species that was spawned more often: oblivious moss (freq bonuFa1v s 4). The monster species that was spawned more often: magic light (freq bonus 8). The monster species that was spawned more often: promiscuous lass (freq bonus 16). The monster species that was spawned more often: torauma (freq bonus 8). The monster species that was spawned more often: blue mage (freq bonus 8). The monster species that was spawned more often: toadstool weakish (freq bonus 6). The monster species that was spawned more often: acidic worm (freq bonus 4). The monster species that was spawned more often: mnemonic exudative (freq bonus 4). The monster species that was spawned more often: funny ghost (freq bonus 1). The monster species that was spawned more often: loftier plume handbook (freq bonus 32). The monster species that was spawned more often: force fire giant (freq bonus 12). The monster species that was spawned more often: changeling (freq bonus 6). The monster species that was spawned more often: nail greFagv }mlin (freq bonus 6). The monster species that was spawned more often: kireihana (freq bonus 12). --More--FaThe monster species that was spawned more often: horror (freq bonus 12). The monster species that was spawned more often: caning calligraphic (freq bonus 4). The monster species that was spawned more often: epitomized lambency frogman junketing beloved (freq bonus 2). The monster species that was spawned more often: blast dream turret (freq bonus 12). The monster species that was spawned more often: Daughter Lilith (freq bonus 3). The monster species that was spawned more often: tremmelcrawler (freq bonus 3). The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2). The monster species that was never randomly spawned: blazoner endbrain. The monster species that was never randomly spawned: diarrhoeic agglutinin septupling. The monster species that was never randomly spawned: hackbeaktrice. The monster species that was never randomly spawned: razor vampire. The monster species that was Fa%never randomly spawned: annubite. The monster species that was never randomly spawned: frozen tiger cub. The monster species that was never randomly spawned: edged monster. The monster species that was never randomly spawned: hairy horror. The monster species that was never randomly spawned: lullabying toledo knacker flier. The monster species that was never randomly spawned: wearer rechristening. The monster class that was always generated with extra speed: vortex. The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet). The RNG hath decreed that this item was never generated: straw hat ((null)). The RNG hath decreed that this item was never generated: blue spell helmet (bluy helmet). The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 16). The RNG hath decreed that this item wasFa< generated more often: cruncher helmet (breath control helmet, freq bonus 6). The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 23). The RNG hath decreed that this item was generated more often: poison bolt ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 6). The RNG hath decreed that this item was generated more often: heavy nano ball ((null), freq bonus 34). The RNG hath decreed that this item was generated more often: shrouded identity stone (gray, freq bonus 44). The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 38). The RNG hath decreed that this item was generated more ofteFan: paralysis (automatic, freq bonus 7). The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 11). The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 3). The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 18). The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 5). The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 55). The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 5). The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 8). The RNG hath decreed that this FaE@item was generated more often: mare trident ((null), freq bonus 4). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 21). The RNG hath decreed that this item was always generated cursed: cyanide (vermillion). The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield). The RNG hath decreed that this item was always generated cursed: missing code (PLZ RETURN TO DEVTEAM). The RNG hath decreed that this item was always generated cursed: Lou's jewel (cyan). The RNG hath decreed that this trap was always invisible: urine trap. The RNG hath decreed that this trap was generated more often: ina trap (freq bonus 2). Trap randomization happened for 1 in 155 traps. --More--Fak VTraps were spawned invisible 1 times in 84. Traps were extra hard to find 1% of the time. Next attribute increase check would have come at turn 271. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 2. Your sanity was 0. You had not decided on your sexuality yet. You had 1431 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 25 spells. You could not have safely prayed (123). You survived. --More--FaŜ}}}}}-}}}}|......}..|...[...}|##,,,,,######--}}}-}-----------------......./..,,,,,,,,,,,,,...}..................r||......<.|,############|}}}..................Fap@||........|-.}.................{..|----------|......................|+..{...................|------------.-----------Fa  [Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw Dlvl:1 $1 HP 15(15)  Pw 5(5)  AC2 Exp1 T104 Do you want to see your discoveries? [ynq] (n) Faz n Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian swoFab rd)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * crow quill (feather-etched rapier)  * rakuyo (latch-pommeled saber)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod)  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * infernal bardiche (black poleaxe)  * infernal ancus (ornamental polearm)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm) (1 of 5)FakY  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow)  * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * windmill blade (giant throwingFaY  star)  * silver chakram (silver circular blade)  Armor  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket) (2 of 5)Fa-E  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * robe (bleached robe)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron)  * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (scrappy helmet)  * sedge hat (arduous helmet)  * skullcap (cone-shaped helmet)  * flack helmet (lead helmet)  * crystal helm (translucent helmet)  * mining helm (meat helmet)  * field helm (wok-shaped helmet)  * helm of safeguard (fearsome helmet)  * war hat (cold-blooded helmet)  * plasteel gFaE loves (white gloves)  * leather gloves (conundrum gloves)  * gauntlets of safeguard (nano gloves)  * gauntlets of plugsuit (fingerless gloves)  * commander gloves (tightly fitting gloves)  * field gloves (failuncap gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shield)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots)  * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear) (3 of 5)FaP  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * stiletto sandals (feminine sandals)  * boots of plugsuit (3D-printed wedges)  * field boots (orange boots)  * boots of safeguard (bone heels)  * Femmy stiletto boots (iron boots)  * Madeleine plateau boots (castlevania boots)  * Marlena hiking boots (fin boots)  * Anastasia dancing shoes (elean boots)  * Jessica lady shoes (old brogues)  * Solvejg mocassins (living boots)  * Wendy leather pumps (house slippers)  * Katharina platform boots (snow boots)  * Elena combat boots (erotic boots)  * Thai combat boots (fleecy boots)  * Elif sneakers (profiled boots)  * Nadja buckled lady shoes (ugly boots)  * Sandra combat boots (regular sneakers)  * Natalje block heel sandals (blue sneakers) [2FaP 4;1H * Jeanetta girl boots (buffalo boots)  * Yvonne girl sneakers (mud boots)  * Maurah hugging boots stone (wedge sneakers)  * Meltem combat boots (roman sandals)  * Sarah hugging boots (thick boots)  * Claudia wooden sandals (feelgood heels)  * Ludgera hiking boots (irregular boots)  * Kati girl boots (flat-soled shoes)  * Nelly lady pumps (heroine mocassins)  * Eveline wedge sandals (side zip boots)  * Karin lady sandals (garish boots)  * Juen peep-toes (exceptional sneakers)  * Kristina platform sneakers (fur boots)  * Lou sneakers (glass shoes)  * Almut sneakers (paper shoes)  * Julietta peep-toes (lead boots)  * Arabella hugging boots (conundrum boots)  * Kristin combat boots (golden shoes)  * Anna hugging boots (cast iron boots)  * Ruea combat boots (business shoes)  * Dora combat boots (jungle boots)FaQ  * Marike sneakers (zero-drop shoes)  * Jette combat boots (pink sneakers)  * Ina hugging boots (thick-soled boots)  * Sing platform boots (ether boots)  * Victoria combat boots (indoor shoes) (4 of 5)Fa# * Melissa wedge boots (porcelain sandals)  * Anita lady pumps (radiant heels)  * Henrietta combat boots (imaginary heels)  * Verena stiletto sandals (fetish heels)  Scrolls  scroll of remove curse (POKEMON GO KILLS PEOPLE)  scroll of sleep (ARCHENTECHTHA)  scroll of enchant weapon (WANNA UNDRESS PALE NIGHT)  scroll of healing (AMY IS THE FIRST BITCH WHO GOT BHAAKS NEW TROPHY IN 2018)  scroll of mana (GULLIVER GOOMBA)  scroll of phase door (K2 DOENER KEBAB CENTER)  scroll of standard id (NNEGI WU AKWUNA NNAGI WU ONYE OHI)  scroll of cure (HEY HERES JASON)  scroll of heal other (POWER PERFORATO AS BARET)  * scroll of extra healing (WE WANT TO PLAY A KICKING GAME WITH LEATHER PEEPTOES)  * scroll of greater mana restoration (BUSTER HYMEN)  Wands  wand of polymorph (fiddly)  Venoms  * blinding venom (splash of venom)  * tail spikes (Fa;$splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (5 of 5)Fa-}}}}}-}}}}|......}..|...[...}|##,,,,,######--}}}-}-----------------......./..,,,,,,,,,,,,,...}..................r||......<.|,############|}}}.....Fa.............@||........|-.}.................{..|----------|......................|+..{...................|------------.-----------Faj+[Algot the Mercury ] St15 Dx13 Co12 In8 Wi8 Ch6 FigFroMalLaw Dlvl:1 $1 HP 15(15)  Pw 5(5)  AC2 Exp1 T104 Do you want an account of creatures vanquished? [ynq] (n) Fa n Vanquished creatures:  0 ants (1 created) 0 kittens (1 created) 0 sewer rats (1 created) 0 holographic survivors (1 created) 0 eh ghosts (1 created) 0 hata-snappas (1 created) 0 water peoples (1 created)  7 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--FaRDo you want to see your conduct? [ynq] (n) Fa7n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10. You interacted with a sink 1 time. You interacted with a toilet 1 time.--More--FaGoodbye Algot the Fighter... You quit in The Dungeons of Doom on dungeon level 1 with 1 point, and 1 piece of gold, after 104 moves. You were level 1 with a maximum of 15 hit points when you quit.--More--Fa(  Fa3  FaM FYou reached the 123rd place on the top 10000 list. No Points Name Hp [max] 1 818889 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 42 [max 52]. Killed by a monster (Marleen). - [217] 2 354434 ziratha-Poi-Dev-Fem-Cha died in Grund's Stronghold on level 13. Killed by a monster (demon orc). - [189] 3 272597 diffi-Bar-Hum-Mal-Cha died in Town on level 7 [max 12]. Killed by his own axe. - [195] Fa 121 10 puppey17-Nec-Chg-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (bugbear basher). - [19] Fa 122 6 puppey17-Sha-Chg-Fem-Neu quit in The Dungeons of Doom on level 1. 14 [14] Fa 123 1 Algot-Fig-Fro-Mal-Law quit in The Dungeons of Doom on   level 1. 15 [15]