SFa  Player: Algot Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-09-18.15:10:11.ttyrec Time: (1631977811) Sat Sep 18 15:10:11 2021 SFa&EThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. SFa'WShall I pick a character's race, role, gender and alignment for you? [ynq] UFanChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Butt Lover  u - a Camperstriker  v - a Cartomancer  w - a Caveman/Cavewoman  x - a Cellar Child  y - a Chaos Sorceror  z - a Chevalier  A - a Combatant  B - a Convict  C - a Cook  D - a Courier  E - a Cracker  F - a Cruel Abuser  G - a Cyberninja  H - a Dancer  I - a Death Eater  J - a Demagogue  K - a Diablist  L - a Dissident  M - a UFaDiver  N - a Doll Mistress  O - a Doom Marine  P - a DQ Slime  Q - a Dragonmaster  R - a Druid  S - a Drunk  T - a Dunmer  U - an Electric Mage (1 of 4)WFa# +Choosing Race Pick the race of your Anachronist   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bacteria  u - bastard  v - batman  w - beacher  x - blait  y - bodymorpher  z - borg  A - bossrusher  B - bover  C - breton  D - buldozgar  E - burninator  F - carthage  G - celtic  H - centaur  I - cerberus  J - challenger  K - changeling  L - chiquai  M - chiropteran  N - clockwork automaton  O - cockatrice  P - colorator  Q - cortex  R - cupid  S - cWFa$ Jurser  T - dark seducer  U - deathmold (1 of 6)oFa(+Use hybrid races? [yn] (n) qFa { nChoosing Gender Pick the gender of your american Anachronist  m - male f - female * - Random ! - Quit(end) sFaT<+Choosing Alignment Pick the alignment of your female american Anachronist  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) vFasb+vFaĿ#@#@ĿvFaZ[Algot the Survivor ] St13 Dx8 Co11 In12 Wi9 Ch10 AnaAmeFemCha Dlvl:1 $0 HP 14(14)  Pw 5(5)  AC-4 Exp1 T1  It is written in the Book of Ash:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Ash seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Survivor, have been heralded from birth as the instrument of Ash. You are destined to recover the Amulet for your deity, or die in the attvFasuempt. Your hour of destiny has come. For the sake of us all: Go bravely with Ash!--More--FaFa}Hello Algot, welcome to SlashEMExtended! You are a chaotic female american Anachronist.--More--Fak 9You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Fa Message of the day: This is SLEX 2.71, the version for Junethack 2021, aka the annual NetHack Variant Public Beta Test. If you find any bugs, please tell me about it! --Amy--More--Fa( Fa)[Algot the Survivor ] St13 Dx8 Co11 In12 Wi9 Ch10 AnaAmeFemCha  14(14)  Pw 5(5)  AC-4 Exp1 T1 The moon is waxing tonight.Fa9Im[Algot the Survivor ] St13 Dx8 Co11 In12 Wi9 Ch10 AnaAmeFemCha  14(14)  Pw 5(5)  AC-4 Exp1 T2 +<@FaR There is a wall in the way![Algot the Survivor ] St13 Dx8 Co11 In12 Wi9 Ch10 AnaAmeFemCha  14(14)  Pw 5(5)  AC-4 Exp1 T2 Fa Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Fa_[Algot the Survivor ] St13 Dx8 Co11 In12 Wi9 Ch10 AnaAmeFemCha  14(14)  Pw 5(5)  AC-4 Exp1 T2 FaThere is a wall in the way![Algot the Survivor ] St13 Dx8 Co11 In12 Wi9 Ch10 AnaAmeFemCha  14(14)  Pw 5(5)  AC-4 Exp1 T2 FaFaYou are not wearing any rings.[Algot the Survivor ] St13 Dx8 Co11 In12 Wi9 Ch10 AnaAmeFemCha  14(14)  Pw 5(5)  AC-4 Exp1 T2 Fa  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) Fa* [Algot the Survivor ] St13 Dx8 Co11 In12 Wi9 Ch10 AnaAmeFemCha  14(14)  Pw 5(5)  AC-4 Exp1 T2 Fa There is a set of iron bars in the way![Algot the Survivor ] St13 Dx8 Co11 In12 Wi9 Ch10 AnaAmeFemCha  14(14)  Pw 5(5)  AC-4 Exp1 T2 Fahcmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--FaC^Ŀ+#<#@@ĿFa^?[Algot the Survivor ] St13 Dx8 Co11 In12 Wi9 Ch10 AnaAmeFemCha Dlvl:1 $0 HP 14(14)  Pw 5(5)  AC-4 Exp1 T2 You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) FaШ `nTurn the number pad on? [yn] (n) Fa)n[Algot the Survivor ] St13 Dx8 Co11 In12 Wi9 Ch10 AnaAmeFemCha  14(14)  Pw 5(5)  AC-4 Exp1 T2 FasFaThere is a wall in the way![Algot the Survivor ] St13 Dx8 Co11 In12 Wi9 Ch10 AnaAmeFemCha  14(14)  Pw 5(5)  AC-4 Exp1 T2 Fa" FaJ# There is a wall in the way![Algot the Survivor ] St13 Dx8 Co11 In12 Wi9 Ch10 AnaAmeFemCha  14(14)  Pw 5(5)  AC-4 Exp1 T2 FaDDo you want to turn on the number pad? [yn] (n) Fa{JnDo you want to turn this annoying message off? [yn] (n) Fa7n Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [false]  a - autodig [false]  b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true]  g - cmdassist [true]  h - color [true]  i - confirm [true]  j - classic_status [true]  k - cursesgraphics [false]  l - DECgraphics [false]  m - eatFaingboulders [true]  n - eatingconfirm [false]  o - eatingdoors [true]  p - eatingwalls [true]  q - eight_bit_tty [false]  r - extmenu [false]  s - gmmessage [true]  t - graffitihilite [true]  u - help [true]  v - hilite_pet [true]  w - hitpointbar [true]  x - IBMgraphics [true]  y - ignintr [false]  z - inertiaconfirm [false]  A - invweight [true]  B - knapsacklimit [false]  C - lit_corridor [true]  D - lootabc [false]  E - mail [true] (1 of 3)Fay [Algot the Survivor ] St13 Dx8 Co11 In12 Wi9 Ch10 AnaAmeFemCha Dlvl:1 $0 HP 14(14)  Pw 5(5)  AC-4 Exp1 T2 Ŀ+#<#@@ĿFa& Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Fae _[Algot the Survivor ] St13 Dx8 Co11 In12 Wi9 Ch10 AnaAmeFemCha  14(14)  Pw 5(5)  AC-4 Exp1 T2 Fa% # Fa7> quit1 Fa FasPuitFapitFa8uyFa1  FaNtFac [Really quit? WARNING: this will erase your game permanently! [yes/no]? FamFao[Algot the Survivor ] St13 Dx8 Co11 In12 Wi9 Ch10 AnaAmeFemCha  14(14)  Pw 5(5)  AC-4 Exp1 T2 Faz# FacquitFa uitFaQMitFatFaN [Really quit? WARNING: this will erase your game permanently! [yes/no]? Fa5yFaV: eFa; sFa [Algot the Survivor  14(14)  Pw 5(5) FaaĿ+#<#@@Ŀ[Algot the Survivor ] St13 Dx8 Co11 In12 Wi9 Ch10 AnaAmeFemCha Dlvl:1 $0 HP 14(14)  Pw 5(5)  AC-4 Exp1 T2 Do you want your possessions identified? DYWYPI? [ynq] (n) FaKn Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - an uncursed +0 force pike (alternate weapon; not wielded) {80} c - an uncursed +0 rifle {12} Armor d - an uncursed +0 plasteel armor (being worn) {50} e - a ^ cursed +0 T-shirt (being worn) {2} f - an uncursed +0 plasteel helm (being worn) {2} g - an uncursed +0 pair of plasteel gloves (being worn) {2} h - an uncursed +0 pair of plasteel boots (being worn) {2} i - an uncursed +0 cloak of magic resistance (being worn) {4} Comestibles j - 20 uncursed pills {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} p - an uncursed scroll of heal other {0}[Fa!LC(end) Fa+ [Algot the Survivor ] St13 Dx8 Co11 In12 Wi9 Ch10 AnaAmeFemCha Dlvl:1 $0 HP 14(14)  Pw 5(5)  AC-4 Exp1 T2 Do you want to see your attributes? [ynq] (n) Fa nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property intrinsically: blindness resistance. Scroll identification only worked 100 times out of 101. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 18. Implant identification only worked 1 times out of 30. Wand identification only worked 3 times out of 22. Armor identification only worked 15 times out of 33. Spellbook identification only worked 2 times out of 9. Gem identification only worked 100 times out of 104. Tool identification only worked 5 times out of 8. Monsters only dropped their equipment with 77% chance. Scroll drop chance was reduced to 90%. Amulet drop chance was reduced to 71%. Potion drop chance was reduced to 85%. Armor drop chance was reduced to 71%. FaTool drop chance was reduced to 93%. Shop item generation was reduced to 96%. Monster death drops spawned with only 96% chance. Mastering the following skill taught you the hidden power: missile weapons. The following skill could not be trained at all: protection spells. The following skill was trained at one fifth the usual rate: enchantment spells. The following skill was limited to basic proficiency: firearms. The following skill became untrainable if you tried to train it too early: scimitar (turn 29). The following skill became untrainable if you tried to train it too early: spirituality (turn 273). The following skill became harder to train at higher skill levels: attack spells. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 102045. Monster spawn increase had reached itsFaǍ maximum at turn 192731. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 944910. The monster class that cannot be genocided was trapper or lurker above. The monster species that was spawned more often: fathien elite (freq bonus 8). The monster species that was spawned more often: cheeky pupil biter (freq bonus 12). The monster species that was spawned more often: sleeper vortex (freq bonus 6). The monster species that was spawned more often: Sachiel, Angel of Destruction (freq bonus 4). The monster species that was spawned more often: boggy temptable abscising heartier (freq bonus 4). The monster species that was spawned more often: jellyfish kraken (freq bonus 3). The monster species that was spawned more often: mega vorer (freq bonus 9). The monster species that was spawned more often: wimpy contro dragon (freq bonus 6). The monster species that was spawned more often: camo rust monster (freFaq bonus 9). The monster species that was spawned more often: distah sephirah (freq bonus 2). The monster species that was spawned more often: Ute's sexy high-heeled sandal (freq bonus 18). --More--FaThe monster species that was spawned more often: insurmountable patch (freq bonus 18). The monster species that was spawned more often: laserwall nymph (freq bonus 12). The monster species that was spawned more often: confider disheartening pinkeye (freq bonus 3). The monster species that was spawned more often: stag beetle (freq bonus 2). The monster species that was spawned more often: iceblock bug (freq bonus 6). The monster species that was spawned more often: slow stalk (freq bonus 4). The monster species that was spawned more often: werefox (freq bonus 8). The monster species that was spawned more often: rosin aberrancy radiograph mail (freq bonus 6). The monster species that was spawned more often: comeliest disgorged (freq bonus 6). The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 10). The monster trait that was more common: monsters whose attacks time you (freq bonus 1). [12;FaG1HThe monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2). The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2). The monster trait that was more common: monsters with poison resistance (freq bonus 2). The monster trait that was more common: monsters that squawk (freq bonus 2). The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2). The monster species that was never randomly spawned: Hanife. The monster species that was never randomly spawned: indicter inviolate. The monster species that was never randomly spawned: germiest configurational. The monster species that was never randomly spawned: light twingeing. The monster species that was never randomly spawned: bramble stalk. The monster species that was never randomly spawned: Olog-hai spikethrower.Fag The monster species that was never randomly spawned: weredisenchanter. The monster species that was never randomly spawned: wild rabbit. The monster species that was never randomly spawned: stealing machine. The monster species that was never randomly spawned: motet futurology. The monster class that was always generated with extra speed: worm. The RNG hath decreed that this item was never generated: dementia boots (ankle boots). The RNG hath decreed that this item was never generated: italian heels ((null)). The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves). The RNG hath decreed that this item was generated more often: crypt (YOU ARE CLOSE TO DEATH, freq bonus 13). The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 7). The RNG hath decreed that this item was generated more often: Faitem genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 18). The RNG hath decreed that this item was generated more often: amulet of guarding (cabbage, freq bonus 12). The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 8). The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 15). The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 22). The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 13). The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 52). The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 44). The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 10). [4Fa?4;1HThe RNG hath decreed that this item was generated more often: jade (green, freq bonus 5). The RNG hath decreed that this item was generated more often: Meltem's jewel (radiant, freq bonus 6). The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 12). The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 4). The RNG hath decreed that this item was generated more often: arcane horn ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 11). --More--Fac The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 11). The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 8). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 36). The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)). The RNG hath decreed that this item was always generated cursed: display loss stone (gray). The RNG hath decreed that this item was always generated cursed: dark elven bow (black runed bow). The RNG hath decreed that this item was always generated cursed: crappy spear ((null)). The RNG hath decreed that this trap was always invisible: choiceless trap. The RNG hath decreed that this trap was generated more often: ash trap (freq bonus 18). The spell school whosFa}c e books are more common was enchantment spells (freq bonus 13). Trap randomization happened for 1 in 192 traps. Traps were spawned invisible 1 times in 94. Traps were extra hard to find 14% of the time. Next attribute increase check would have come at turn 357. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were magic-protected. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You had full nutrients. Your luck was zero. You had spell retention for remembering 20 spells. You could not have safely prayed (380). You survived. --More--FaĿ+#<#@@ĿFa1![Algot the Survivor ] St13 Dx8 Co11 In12 Wi9 Ch10 AnaAmeFemCha Dlvl:1 $0 HP 14(14)  Pw 5(5)  AC-4 Exp1 T2 Do you want to see your discoveries? [ynq] (n) FaT] y Discoveries  Weapons force pike (long gray spear) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance stone (reliance cloak) Scrolls scroll of healing (MAKE LAND EXPLODE MAY LOWED DEFEND) scroll of mana (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of phase door (PRECIOUS BODILY FLUIDS) scroll of standard id (SP00KOFTHENECROSP00KER) scroll of cure (IS THE ALL SO CLASS) scroll of heal other (TRAINRIDING LIKE A HOBO) * scroll of extra healing (GRAYSWANDIR MORE LIKE GAYSWANDIR) * scroll of greater mana restoration (CONE ALACIO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom)Fa] : * segfault venom (splash of venom)(end) Fa> [Algot the Survivor ] St13 Dx8 Co11 In12 Wi9 Ch10 AnaAmeFemCha Dlvl:1 $0 HP 14(14)  Pw 5(5)  AC-4 Exp1 T2 Do you want an account of creatures vanquished? [ynq] (n) Fan n Vanquished creatures:  0 parrot chicks (1 created) 0 ungenomolds (1 created) 0 rat mummies (1 created) 0 jedis (1 created) 0 turto fish (1 created) 0 nerve crabs (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--FaDo you want to see your conduct? [ynq] (n) FaA7n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10.--More--Fad Goodbye Algot the Anachronist... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 2 moves. You were level 1 with a maximum of 14 hit points when you quit.--More--Fa  Fac7 Since you quit, the score list will not be checked.