Algot, chaotic female fairy Bleeder ----- |.$.| |...| +..@| |.)'- |...| ----- [Algot the Leg-scratched Girl] St14 Dx8 Co10 In15 Wi11 Ch17 BleFaiFemCha Dlvl:1 $0 HP21(21) Pw12(12) AC8 Exp1 T1 Brd Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Algot, the fairy Bleeder, welcome back to SlashEMExtended! You are lucky! Full moon tonight. Your movements are slowed slightly because of your load. A nearly useless technique that will use a medical kit to drain your experience for a single potion of blood. Use this technique? [yn] (n) You need a medical kit to do that. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Amulets f - an uncursed amulet of data storage {0} Weapons a - an uncursed +0 knife (weapon in hand) {2} Armor d - an uncursed +0 lab coat (being worn) {4} Comestibles j - 2 uncursed food rations {0} Scrolls k - a blessed finalized scroll of root password detection {0} p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} u - an uncursed scroll of heal other {0} Spellbooks l - a blessed spellbook of protection (4:1) {0} m - a blessed spellbook of resist poison (0:3) {0} n - a blessed spellbook of botox resist (0:2) {0} Potions b - an uncursed finalized potion of vampire blood {0} c - an uncursed potion of vampire blood {0} Rings e - an uncursed +1 ring of timely backup {0} Tools g - an uncursed ice box {2100} h - a * uncursed mirror {0} i - an uncursed can of grease (1:33) {0} Venoms o - an uncursed +0 faerie floss rhing {0} Contents of the ice box: an uncursed ant corpse {10} a blessed thick jackal corpse {300} an uncursed strokemondaine corpse {600} an uncursed fox corpse {300} an uncursed crawling elemental corpse {90} an uncursed goblin corpse {400} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: poison resistance You could not have this property intrinsically: EXP boost You could not have the double effect of this property: wonderlegs Scroll identification only worked 100 times out of 151 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 31 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 7 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 83% Implant drop chance was reduced to 96% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 98% Food drop chance was reduced to 97% Shop item generation was reduced to 97% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 98% chance Mastering the following skill taught you the hidden power: memorization The following skill was trained at half the usual rate: memorization The following skill was limited to basic proficiency: devices The following skill became untrainable if you tried to train it too early: sexy flats (turn 2146) The following skill became untrainable after a while: gun control (turn 50004) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 37691) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your leg damage was 2 Monster spawn increase started at turn 61443 Monster spawn increase reached its maximum at turn 194220 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 782608 The monster class that cannot be genocided was dog or other canine The monster species that spawned more often: Minder Kop (freq bonus 6) The monster species that spawned more often: tannic coping debt (freq bonus 1) The monster species that spawned more often: death maggot (freq bonus 4) The monster species that spawned more often: cyan ray (freq bonus 24) The monster species that spawned more often: elder corona elemental (freq bonus 9) The monster species that spawned more often: baby evil dragon (freq bonus 2) The monster species that spawned more often: dark boomer (freq bonus 36) The monster species that spawned more often: death quasit (freq bonus 24) The monster species that spawned more often: top alderman (freq bonus 18) The monster species that spawned more often: ble ogre (freq bonus 4) The monster species that spawned more often: cook islander (freq bonus 12) The monster species that spawned more often: merfolk (freq bonus 18) The monster species that spawned more often: draugr megasleeper (freq bonus 12) The monster species that spawned more often: stupa engraver (freq bonus 4) The monster species that spawned more often: snipehaha (freq bonus 2) The monster species that spawned more often: cutworm sentence porn outermost regear (freq bonus 8) The monster species that spawned more often: overview horseplayer (freq bonus 16) The monster species that spawned more often: invective logia suckled (freq bonus 12) The monster species that spawned more often: kappa warrior (freq bonus 6) The monster species that spawned more often: dead hc girl (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster trait that was more common: unique monsters (freq bonus 20) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 1) The monster trait that was more common: monsters that originate from Elona (freq bonus 1) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 4) The monster trait that was more common: monsters whose attacks calm you (freq bonus 6) The monster trait that was more common: monsters that bark (freq bonus 1) The monster species that never randomly spawned: humanoid mummy The monster species that never randomly spawned: red monster The monster species that never randomly spawned: probe mold The monster species that never randomly spawned: Miss Today The monster species that never randomly spawned: swim hata The monster species that never randomly spawned: young adult green dragon The monster species that never randomly spawned: undershirt trapt The monster species that never randomly spawned: fungiform overall macadamized The monster species that never randomly spawned: eltra vanishing point The monster species that never randomly spawned: Olog-hai mimic The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: Wendy leather pumps (conundrum boots) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 39) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of guarding (cabbage, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 23) The RNG hath decreed that this item was generated more often: Maurah hugging boots (garish boots, freq bonus 16) The RNG hath decreed that this item was generated more often: hide shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 8) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 6) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 7) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 5) The RNG hath decreed that this item was generated more often: bodyfluid strengthening (icky, freq bonus 4) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: lance ((null)) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: sand hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: chrome blade ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: lead clump (gray) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: map amnesia trap (freq bonus 1) Trap randomization happened for 1 in 912 traps Traps were spawned invisible 1 times in 96 Traps were extra hard to find 7% of the time Next attribute increase check would have come at turn 303 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were shock resistant You were doubly poison resistant You were level-drain resistant You were magic-protected You were doubly acid resistant You had a hearing break. (100663296) You had not decided on your sexuality yet You were prevented from having diminished bleeding (0) You had infravision You had 1500 points of nutrition remaining You could fly You had free action You were lucky (1) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 35 spells Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Hemophilia The version you were playing was: Unix SlashEMExtended Version 2.7.2 (8219870f) - last build Thu Aug 12 04:05:51 2021. You could not have safely prayed (1792) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 + protect 4% 100% b - resist poison 1 + protect 4% 100% c - botox resist 6 + protect 98% 500% Techniques known in the end Name Level Status surgery 1X Prepared(0) healing hands 1X Prepared(0) draw blood 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of data storage (mountainous) Armor lab coat (white coat) Scrolls scroll of root password detection (ACHPHIPHIO IAIA OCH SEBAU PHRE) scroll of healing (BREADANDBUTTER POPGUN NUKE) scroll of mana (BAYARD WENZEL) scroll of phase door (OEH DER HAT SCHON NULL PLUS VIER RUESTUNG) scroll of standard id (FLOAT BY SHOCK MAGNET 5) scroll of cure (THE APOSTROPHE M USES A TOUCH OF DEATH) scroll of heal other (GEEEEE) * scroll of extra healing (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) * scroll of greater mana restoration (RATZEPUEUEH) Spellbooks spellbook of protection (illgotten) spellbook of resist poison (printed) spellbook of botox resist (blasphemous) Potions potion of vampire blood (blood-red) Rings ring of timely backup (wet) Tools ice box (cooling box) mirror (looking glass) medical kit (leather bag) Venoms * faerie floss rhing (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: level 1 Level 1: <- You are here Vanquished creatures 0 fogses (1 created) 0 thick jackals (1 created) 0 newtechauns (1 created) 0 cute nymphs (1 created) 0 drains rats (2 created) 0 animated wedge sandals (1 created) 0 shopkeepers (1 created) 0 turto fish (1 created) 0 hata-splashas (1 created) 10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You bashed hostile butt cheeks 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new fairy 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times You were low on health 0 times You were down to your last hit point 0 times Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) grinder [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Basic] (max Master) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Restricted Skills bare-handed combat [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (0 of 500) polymorphing [Restricted] (max Restricted) (0 of 500) missile weapons [Restricted] (max Restricted) (0 of 500) techniques [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) sexy flats [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) squeaking [Restricted] (max Restricted) (0 of 500) symbiosis [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VIII (Wedi) [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) paddle [Restricted] (max Restricted) (0 of 500) mace [Restricted] (max Restricted) (0 of 500) morning star [Restricted] (max Restricted) (0 of 500) flail [Restricted] (max Restricted) (0 of 500) quarterstaff [Restricted] (max Restricted) (0 of 500) orb [Restricted] (max Restricted) (0 of 500) claw [Restricted] (max Restricted) (0 of 500) polearms [Restricted] (max Restricted) (0 of 500) occult spells [Restricted] (max Restricted) (0 of 500) chaos spells [Restricted] (max Restricted) (0 of 500) Goodbye Algot the Bleeder... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 21 hit points when you quit. Since you quit, the score list will not be checked.