MP_ Player: Alasnuyo Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-07-07.10:37:01.ttyrec Time: (1594118221) Tue Jul 7 10:37:01 2020 NP_GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. NP_WShall I pick a character's race, role, gender and alignment for you? [ynq] PP_nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Astronaut  k - an Augurer  l - a Barbarian  m - a Bard  n - a Binder  o - a Bleeder  p - a Bloodseeker  q - a Bosmer  r - a Bully  s - a Camperstriker  t - a Caveman/Cavewoman  u - a Cellar Child  v - a Chaos Sorceror  w - a Chevalier  x - a Convict  y - a Cook  z - a Courier  A - a Cracker (1 of 6)RP_C B - a Cruel Abuser  C - a Cyberninja  D - a Death Eater  E - a Demagogue  F - a Dissident  G - a Diver  H - a Doll Mistress  I - a Doom Marine  J - a DQ Slime  K - a Druid  L - a Drunk  M - a Dunmer  N - an Electric Mage  O - an Elementalist  P - an Elph  Q - an Empath  R - an Erdrick  S - a Failed Existence  T - a Feat Master  U - a Feminist  V - a Fencer  W - a Fighter  X - a Firefighter  Y - a Flame Mage  Z - a Form Changer  a - a Foxhound Agent  b - a Gamer  c - a Gang Scholar  d - a Gangster (2 of 6)UP_s e - a Geek  f - a Gladiator  g - a Goff  h - a Goldminer  i - a Graduate  j - a Grenadonin  k - a Gunner  l - a Healer  m - a Hussy  n - an Ice Mage  o - an Intel Scribe  p - a Janitor  q - a Jedi  r - a Jester  s - a Justice Keeper  t - a Knight  u - a Korsair  v - a Kurwa  w - a Ladiesman  x - a Librarian  y - a Locksmith  z - a Lunatic  A - a Mahou Shoujo  B - a Mason  C - a Mastermind  D - a Medium  E - a Midget  F - a Monk  G - a Murderer (3 of 6)YP_6[ H - a Musician  I - a Mystic  J - a Necromancer  K - a Ninja  L - a Nobleman/Noblewoman  M - a Nuclear Physicist  N - an Occult Master  O - an Officer  P - an Ordinator  Q - an Otaku  R - a Paladin  S - a Pickpocket  T - a Pirate  U - a Poison Mage  V - a Pokemon  W - a Politician  X - a Priest/Priestess  Y - a Prostitute  Z - a Psion  a - a Psyker  b - a Quarterback  c - a Ranger  d - a Ringseeker  e - a Rocker  f - a Rogue  g - a Sage  h - a Saiyan  i - a Samurai  j - a Scientist (4 of 6)[P_ k - a Shapeshifter  l - a Slave Master  m - a Social Justice Warrior  n - a Software Engineer  o - a Space Marine  p - a Spacewars Fighter  q - a Stormboy  r - a Supermarket Cashier  s - a Thalmor  t - a Topmodel  u - a Tourist  v - a Tracer  w - a Transsylvanian  x - a Transvestite  y - a Twelph  z - an Unbeliever  A - an Undead Slayer  B - an Undertaker  C - an User of Stand  D - a Valkyrie  E - a Walscholar  F - a Wandkeeper  G - a Warrior  H - a Weirdboy  I - a Wild Talent  J - a Wizard  K - a XelNaga  L - a Yautja  M - a Yeoman (5 of 6)^P_R +Choosing Race Pick the race of your Tourist   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bastard  u - batman  v - blait  w - borg  x - bossrusher  y - breton  z - burninator  A - celtic (1 of 8)aP_3>o B - centaur  C - chiquai  D - chiropteran  E - clockwork automaton  F - cockatrice  G - colorator  H - cortex  I - curser  J - dark seducer  K - deathmold  L - deep elf  M - destabilizer  N - developer  O - devil  P - dinosaur  Q - dolgsman  R - doppelganger  S - dorian  T - dragon  U - drow  V - dryad  W - dufflepud  X - dunadan  Y - duthol  Z - dwarf  a - dynamo  b - egymid  c - elemental  d - elf (2 of 8)aP_ c e - engchip  f - ent  g - erosator  h - evilvariant  i - expert  j - extravator  k - fawn  l - felid  m - fenek  n - fiend  o - frendian  p - fro  q - gastly  r - gavil  s - gelatinous cube  t - gerteut  u - giant  v - gnome  w - golden saint  x - golem  y - green slime  z - gremlin  A - greuro  B - grid bug  C - hallucinator  D - haxor  E - HC alien  F - hemi-doppelganger  G - hemophage (3 of 8)aP_/c H - herald  I - herbalist  J - heretic  K - hobbit  L - homicider  M - hidden elf  N - human  O - hypothermic  P - illithid  Q - immunizer  R - imp  S - imperial  T - incantifier  U - indraenian  V - inheritor  W - inka  X - insectoid  Y - ironman  Z - irritator  a - itaque  b - jabberwock  c - japura  d - java  e - jelly  f - khajiit  g - kobold  h - kop  i - leprechaun  j - levelscaler (4 of 8)aP_  J k - levitator  l - lich  m - listener  n - lizardman  o - loli  p - lycanthrope  q - magyar  r - maia  s - maymes  t - mazewalker  u - metal  v - mimic  w - minimalist  x - missingno  y - monkey  z - monster  A - moon elf  B - mould  C - mummy  D - mushroom  E - myrkalfr  F - naga  G - nastinator  H - navi  I - nemesis  J - nord  K - null  L - nymph  M - octopode (5 of 8)bP_ c H - herald  I - herbalist  J - heretic  K - hobbit  L - homicider  M - hidden elf  N - human  O - hypothermic  P - illithid  Q - immunizer  R - imp  S - imperial  T - incantifier  U - indraenian  V - inheritor  W - inka  X - insectoid  Y - ironman  Z - irritator  a - itaque  b - jabberwock  c - japura  d - java  e - jelly  f - khajiit  g - kobold  h - kop  i - leprechaun  j - levelscaler (4 of 8)dP_5(+Use hybrid races? [yn] (n) fP_ nChoosing Gender Pick the gender of your human Tourist  m - male f - female * - Random ! - Quit(end) hP_w3+Choosing Alignment Pick the alignment of your male human Tourist  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) jP_ҍ b+kP_ ------/--....----...........||.f........||.@.......+.|..........|----....---------kP_l [Alasnuyo the Rambler ] St9 Dx10 Co14 In7 Wi10 Ch14 TouHumMalNeu Dlvl:1 $1142 HP 18(18)  Pw 13(13)  AC10 Exp1 T1 It is written in the Book of The Lady:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess The Lady seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Rambler, have been heralded from birth as the instrument of The Lady. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. kP_l T For the sake of us all: Go bravely with The Lady!--More--P_P_XwAloha Alasnuyo, welcome to SlashEMExtended! You are a neutral male human Tourist.--More--P_;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--P_  Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--P_ Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--P_D P_D[Alasnuyo the Rambler ] St9 Dx10 Co14 In7 Wi10 Ch14 TouHumMalNeu  18(18)  Pw 13(13)  AC10 Exp1 T1You are lucky! Full moon tonight.P_ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) P_z [Alasnuyo the Rambler ] St9 Dx10 Co14 In7 Wi10 Ch14 TouHumMalNeu  18(18)  Pw 13(13)  AC10 Exp1 T1P_}6 Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) P_q+Boolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' cmd.) autodig dig if moving and wielding digging tool [FALSE] autoopen walking into a door attempts to open it [TRUE] autopickup automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some  suitable inventory weapon to fill the quiver [FALSE] BIOS allow the use of IBM ROM BIOS calls [FALSE] cmdassist give help for errors on direction & other commands [TRUE] confirm ask before hitting tame or peaceful monsters [TRUE] P_[13;1HDECgraphics use DEC/VT line-drawing characters for the dungeon [FALSE] disclose offer information at the end of the game [TRUE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu use a menu for selecting extended commands (#) [FALSE] fixinv try to retain the same letter for the same object [TRUE] help print all available info when using the / command [TRUE] IBMgraphics use IBM extended characters for the dungeon [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] legacy print introductory message [TRUE] lit_corridor show a dark corridor as lit if in sight [FALSE] lootabc use a/b/c rather than o/i/b when looting [FALSE] mail enable the mail daemon [TRUE] memorizationknown whether you know what the memorizP_gation skill does;  if false, print extra help messages [FALSE] missing_safety prevents segfaults for missingno characters [TRUE] null allow nulls to be sent to your terminal [TRUE]  try turning this option off (forcing NetHack to use its own --More--P_ delay code) if moving objects seem to teleport across rooms number_pad use the number keys to move instead of yuhjklbn [FALSE] perm_invent keep inventory in a permanent window [FALSE] pickup_thrown autopickup things you threw [TRUE] prayconfirm use confirmation prompt when #pray command issued [TRUE] pushweapon when wielding a new weapon, put your previously  wielded weapon into the secondary weapon slot [FALSE] quiver_fired when using the f (fire) command and no ammunition  is quivered, prompt for ammunition to quiver, then  fire it. [FALSE] qwertz_layout swap the y and z keys [FALSE] rawio allow the use of raw I/O [FALSE] rest_on_space count the space bar as a rest character [FALSE] _J;1Hsafe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] showexp display your accumulated experience points [FALSE] showrace show yourself by your race rather than by role [FALSE] showscore display your approximate accumulated score [FALSE] silent don't use your terminal's bell sound [TRUE] sortpack group similar kinds of objects in inventory [TRUE] sound enable messages about what your character hears [TRUE]  (note: this has nothing to do with your computer's audio  capabilities, and the game resets it periodically) sparkle display sparkly effect for resisted magical [TRUE]  attacks (e.g. fire attack on fire-resistant monster) standout use standout mode for --More-- on messages [FALSE] time display elapsed game time, in moves [FALP_\SE] tombstone print tombstone when you die [TRUE] toptenwin print topten in a window rather than stdout [FALSE] travel enable the command to travel to a map location via [TRUE] --More--P_  a shortest-path algorithm, usually invoked by '_'. verbose print more commentary during the game [TRUE] gehenna game always behaves like you were in Gehennom [FALSE] dudley your luck is fixed at -13, and you're constantly [FALSE]  afraid iwbtg you die as soon as you take damage, and can jump [FALSE] hippie you are constantly hallucinating [FALSE] blindfox you are constantly blinded [FALSE] lostsoul you start at medusa depth instead of dlvl1 [FALSE] uberlostsoul you start at invocation depth instead of dlvl1 [FALSE] There are further boolean options controlled by compilation flags. Boolean option if INSURANCE was set at compile time: checkpoint save game state after each level change, for possible [TRUE]  recovery aftP_֞ 2er program crash Boolean option if NEWS was set at compile time: news print any news from game administrator on startup [TRUE] Boolean option if MFLOPPY was set at compile time: checkspace check free disk space before writing files to disk [TRUE] Boolean option if SHOW_DMG was set at compile time: showdmg display damage inflicted/received on message line [FALSE] These three should be turned on if you're on a terminal with 25 or more lines: --More--P_showmc display magic cancellation on bottom status line [FALSE] showmovement display movement speed on bottom status line [FALSE] showlongstats don't abbreviate stats bottom status line [FALSE] Boolean options if SHOW_WEIGHT was set at compile time: invweight display weights of items in inventory in braces [FALSE] showweight display total weight in inventory on bottom line [FALSE] Boolean options if TEXTCOLOR was set at compile time: color use different colors for objects on screen [TRUE for micros] hilite_pet display pets in a highlighted manner [FALSE] Boolean option if TEXTCOLOR and MENU_COLOR were set at compile time: menucolors use different colors for menus [TRUE for micros] Boolean option if TIMED_DELAY was set at compile time (tty interface only): timed_delay on unix and VMS, use a timer instead of sending P_ [TRUE]  extra screen output when attempting to pause for  display effect. on MSDOS without the termcap  lib, whether or not to pause for visual effect. Boolean options if KEEP_SAVE was set at compile time: keep_savefile keep save file after restore [FALSE] Boolean option if USE_TILES was set at compile time (MSDOS protected mode only): preload_tiles control whether tiles get pre-loaded into RAM at the  start of the game. Doing so enhances performance  of the tile graphics, but uses more memory. [TRUE] --More--P_Any Boolean option can be negated by prefixing it with a '!' or 'no'. Compound options are written as option_name:option_value. Compound options which can be set during the game are: boulder override the default boulder symbol with another default: [`] disclose the types of information you want offered at the end of the  game [ni na nv ng nc] dumpfile the name of the file where to dump the disclosure information  when the game ends (only if the patch has been compiled in)  [none] fruit the name of a fruit you enjoy eating [slime mold]  (basically a whimsy which NetHack uses from time to time). menustyle user interface for selection of multiple objects:  Traditional -- one object at a time prompting;  Combination -- prompt for classes of interest, then menu;  PartiaP_+gl -- skip class prompt, use menu of all objects;  Full -- menu for classes of interest, then object menu;  only the first letter ('T','C','P','F') matters; 'N' (None)  is a synonym for 'T', as is boolean style negation [Full] packorder a list of default symbols for kinds of objects that gives the  order in which your pack will be displayed [")[%?+!=/(*`0_]  (If you specify only some kinds of items, the others from the  default order will be appended to the end.) pickup_burden when you pick up an item that exceeds this encumberance  level (Unburdened, Burdened, streSsed, straiNed, overTaxed,  or overLoaded), you will be asked if you want to continue. [S] --More--P_(cpickup_types a list of default symbols for kinds of objects to autopickup  when that option is on [all] runmode controls how often the map window is updated when performing  multi-step movement (various running modes or travel command):  teleport -- don't update map until movement stops;  run -- periodically update map (interval is seven steps);  walk -- update map after every step;  crawl -- like walk, but delay after making each step.  (This only affects screen display, not actual movement.) [run] scores the parts of the score list you wish to see when the game ends  You choose a combination of top scores, scores around the top  scores, and all of your own scores. [!own/3 top/2 around] suppress_alert disable various version-specific warnings about changes  in P_=cgame play or the user interface, such as notification given  for engravings that reading is now done via 'r.'  (e.g., use suppress_alert:0.0.7 to stop that and any other  notifications added in that version or earlier) default: [(none)] tileset the name of a predefined (with TILESET=) tileset to use. This  option may be negated (eg., !tileset) or set to an emty value  to disable tiles. If the windowing port does not support the  named tileset then a suitable alternative will be used.  [depends on windowing port] Compound options which may be set only on startup are: align Your starting alignment (align:lawful, align:neutral,  or align:chaotic). You may specify just the first letter. [RANDOM] boyname the name of your first boy [NONE] catname the name of your first cat [NONE] P_Mc--More--P_dogname the name of your first dog [NONE] dragonname the name of your first dragon [NONE] dungeon a list of symbols to be used in place of the default ones for  drawing the dungeon.  The symbols are subjected to a fair amount of processing, so  that you can use C-style escapes such as \n or \081 as well as  indicate control characters by ^x or meta characters by \Mx.  As usual, \ can force the next character to be taken literally.  Since many of the default symbols are overloaded, they are  given here by name instead of symbol, with some added notes:  stone (solid rock, normally ' ')  vwall hwall tlcorn trcorn blcorn brcorn (room boundaries)  crwall tuwall tdwall tlwall trwall (wallified maze characters)  nodoor vodoor hodoor (no, vertical, horizontal open door) P_ vcdoor hcdoor (vertical, horizontal closed door)  ironbars tree room darkcorr litcorr  upstair dnstair upladder dnladder  altar grave throne sink toilet fountain pool ice lava  vodbridge hodbridge (vertical, horizontal open drawbridge)  vcdbridge hcdbridge (vertical, horizontal closed drawbridge)  air cloud water  default: \ |--------||.-|++##.##<><>_|\\##{}.}..##\ #} effects like dungeon, but for special effects symbols  vbeam hbeam lslant rslant (generic zap beams)  digbeam flashbeam (special beams for digging and cameras)  boomleft boomright (boomerangs)  ss1 ss2 ss3 ss4 (shielding sequence)  sw_topl, sw_topm, sw_topr, (swallow, top row)  sw_midl,P_I sw_midr, (swallow, middle row [no center]) --More--P_r sw_botl, sw_botm, sw_botr (swallow, bottom row)  mextl mextm mextr (magical explosion matrix top row)  mexml mexmm mexmr (magical explosion matrix middle row)  mexbl mexbm mexbr (magical explosion matrix bottom row)  fextl fextm fextr (fire explosion matrix top row)  fexml fexmm fexmr (fire explosion matrix middle row)  fexbl fexbm fexbr (fire explosion matrix bottom row)  cextl cextm cextr (cold explosion matrix top row)  cexml cexmm cexmr (cold explosion matrix middle row)  cexbl cexbm cexbr (cold explosion matrix bottom row)  dextl dextm dextr (death explosion matrix top row)  dexml dexmm dexmr (death explosion matrix middle row)  dexbl dexbm dexbr (death exploP_rsion matrix bottom row)  lextl lextm lextr (lightning explosion matrix top row)  lexml lexmm lexmr (lightning explosion matrix middle row)  lexbl lexbm lexbr (lightning explosion matrix bottom row)  pextl pextm pextr (poison explosion matrix top row)  pexml pexmm pexmr (poison explosion matrix middle row)  pexbl pexbm pexbr (poison explosion matrix bottom row)  aextl aextm aextr (acid explosion matrix top row)  aexml aexmm aexmr (acid explosion matrix middle row)  aexbl aexbm aexbr (acid explosion matrix bottom row)  default: |-\\/*!)(0#@*/-\\||\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/  /-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-//-\\|\ |\\-/ gender Your starting gender (gender:male or gender:female).  You may specify juP_rst the first letter. Although you can  still denote your gender using the "male" and "female"  options, the "gender" option will take precedence. [RANDOM] girlname the name of your first girl [NONE] --More--P_ horsename the name of your first horse [NONE] ghoulname the name of your first ghoul [NONE] menucolor Set colors for menus. (menucolor:"regex_string"=color)  If boolean option ``menucolors'' is true, menus will be shown  with different colors.  For example, setting ``menucolor:" blessed "=green'' shows  all lines in a menu with the text " blessed " in green.  The string is matched using regular expressions.  Valid values for the color are black, red, green, brown, blue,  magenta, cyan, gray, orange, lightgreen, yellow, lightblue,  lightmagenta, lightcyan and white.  You can define menucolor as many times as you wish; those  defined later will take precedence.  Setting menucolor has effect only if TEXTCOLOR and MENU_COLOR  were set at compile time. [NONE] menu_* create single cP_ haracter accelerators for menu commands. Below  is a list of all commands. Each is followed by a list of window-  ports that implement them: 'x' is X11, 't' is tty, 'g' is Gem,  'a' is Amiga.  menu_deselect_all deselect all items in a menu [-](gxta)  menu_deselect_page deselect all items on this page of a menu [\](gta)  menu_first_page jump to the first page in a menu [^](gta)  menu_invert_all invert all items in a menu [@](gxta)  menu_invert_page invert all items on this page of a menu [~](gta)  menu_last_page jump to the last page in a menu [|](gta)  menu_next_page goto the next menu page [>](gta)  menu_previous_page goto the previous menu page [<](gta)  menu_search search for a menu item [:](gxa)  menu_select_all select all items in a menu [.](gxta) P_ --More--P_A menu_select_page select all items on this page of a menu [,](gta) monkeyname the name of your first monkey [NONE] monsters like dungeon, but for monster symbols  default: abcdefghijklmnopqrstuvwxyz  ABCDEFGHIJKLMNOPQRSTUVWXYZ@\ \\&;:~] msghistory number of top line messages to save [20] name the name of your character [obtained by asking the system or  the player] objects like dungeon, but for object symbols  default: ])[="(%!?+/$*`0_. parrotname the name of your first parrot [NONE] pettype your preferred type of pet (cat or dog), if your character  class uses both types; or none for no pet [RANDOM] race Your starting race (e.g., race:Human, race:Elf). [RANDOM] ravenname the name of your first raven [NONE] role Your starting role (e.g., role:Barbarian, role:Valk).  Although you canP_B} specify just the first letter(s), it will  choose only the first role it finds that matches; thus, it  is recommended that you spell out as much of the role name  as possible. You can also still denote your role by  appending it to the "name" option (e.g., name:Vic-V), but the  "role" option will take precedence. [RANDOM] traps like dungeon, but for trap symbols  arrow_trap dart_trap falling_rock_trap squeaky_board  bear_trap land_mine rolling_boulder_trap sleeping_gas_trap  rust_trap fire_trap pit spiked_pit hole trap_door  teleportation_trap level_teleporter magic_portal web statue_trap  magic_trap anti_magic_trap polymorph_trap  default: ^^^^^^^^^^^^^^^^^"^^^^ --More--P_-Ewindowtype windowing system to be used [depends on operating system] wolfname the name of your first wolf [NONE] Compound option if TTY_GRAPHICS was set at compile time: msg_window the type of message window to use:  single -- One message at a time  full -- Full window with all saved top line messages  reverse -- Same as full, but messages printed most-recent-first  combination -- Two single messages, then as full  default: single Some sample options lists are: !autopickup,!tombstone,name:Gandalf,scores:own/3 top/2 around female,nonews,dogname:Rover,dungeon: |--------||.-|++.##<><>_\\#{}.}..## #} rest_on_space,!verbose,menustyle:traditional--More--P_[Alasnuyo the Rambler ] St9 Dx10 Co14 In7 Wi10 Ch14 TouHumMalNeu Dlvl:1 $1142 HP 18(18)  Pw 13(13)  AC10 Exp1 T1------/--....----...........||.f........||.@.......+.|..........|----....---------P_EReally save? [yn] (n) P_W !ySaving...P_? "Be seeing you...