g_d Player: Alasnuyo Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-07-06.18:03:52.ttyrec Time: (1594058632) Mon Jul 6 18:03:52 2020 g_oThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] g_+rnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Astronaut  k - an Augurer  l - a Barbarian  m - a Bard  n - a Binder  o - a Bleeder  p - a Bloodseeker  q - a Bosmer  r - a Bully  s - a Camperstriker  t - a Caveman/Cavewoman  u - a Cellar Child (1 of 7)g_*30 v - a Chaos Sorceror  w - a Chevalier  x - a Convict  y - a Cook  z - a Courier  A - a Cracker  B - a Cruel Abuser  C - a Cyberninja  D - a Death Eater  E - a Demagogue  F - a Dissident  G - a Diver  H - a Doll Mistress  I - a Doom Marine  J - a DQ Slime  K - a Druid  L - a Drunk  M - a Dunmer  N - an Electric Mage  O - an Elementalist  P - an Elph  Q - an Empath  R - an Erdrick (2 of 7)g_& 4 S - a Failed Existence  T - a Feat Master  U - a Feminist  V - a Fencer  W - a Fighter  X - a Firefighter  Y - a Flame Mage  Z - a Form Changer  a - a Foxhound Agent  b - a Gamer  c - a Gang Scholar  d - a Gangster  e - a Geek  f - a Gladiator  g - a Goff  h - a Goldminer  i - a Graduate  j - a Grenadonin  k - a Gunner  l - a Healer  m - a Hussy  n - an Ice Mage  o - an Intel Scribe (3 of 7)g_*  p - a Janitor  q - a Jedi  r - a Jester  s - a Justice Keeper  t - a Knight  u - a Korsair  v - a Kurwa  w - a Ladiesman  x - a Librarian  y - a Locksmith  z - a Lunatic  A - a Mahou Shoujo  B - a Mason  C - a Mastermind  D - a Medium  E - a Midget  F - a Monk  G - a Murderer  H - a Musician  I - a Mystic  J - a Necromancer  K - a Ninja  L - a Nobleman/Noblewoman (4 of 7)g_/ M - a Nuclear Physicist  N - an Occult Master  O - an Officer  P - an Ordinator  Q - an Otaku  R - a Paladin  S - a Pickpocket  T - a Pirate  U - a Poison Mage  V - a Pokemon  W - a Politician  X - a Priest/Priestess  Y - a Prostitute  Z - a Psion  a - a Psyker  b - a Quarterback  c - a Ranger  d - a Ringseeker  e - a Rocker  f - a Rogue  g - a Sage  h - a Saiyan  i - a Samurai (5 of 7)g_ s j - a Scientist  k - a Shapeshifter  l - a Slave Master  m - a Social Justice Warrior  n - a Software Engineer  o - a Space Marine  p - a Spacewars Fighter  q - a Stormboy  r - a Supermarket Cashier  s - a Thalmor  t - a Topmodel  u - a Tourist  v - a Tracer  w - a Transsylvanian  x - a Transvestite  y - a Twelph  z - an Unbeliever  A - an Undead Slayer  B - an Undertaker  C - an User of Stand  D - a Valkyrie  E - a Walscholar  F - a Wandkeeper (6 of 7)g_[ +Choosing Race Pick the race of your Tourist   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bastard  u - batman (1 of 10)g_g; v - blait  w - borg  x - bossrusher  y - breton  z - burninator  A - celtic  B - centaur  C - chiquai  D - chiropteran  E - clockwork automaton  F - cockatrice  G - colorator  H - cortex  I - curser  J - dark seducer  K - deathmold  L - deep elf  M - destabilizer  N - developer  O - devil  P - dinosaur  Q - dolgsman  R - doppelganger (2 of 10)g_l S - dorian  T - dragon  U - drow  V - dryad  W - dufflepud  X - dunadan  Y - duthol  Z - dwarf  a - dynamo  b - egymid  c - elemental  d - elf  e - engchip  f - ent  g - erosator  h - evilvariant  i - expert  j - extravator  k - fawn  l - felid  m - fenek  n - fiend  o - frendian (3 of 10)g_X  v - blait  w - borg  x - bossrusher  y - breton  z - burninator  A - celtic  B - centaur  C - chiquai  D - chiropteran  E - clockwork automaton  F - cockatrice  G - colorator  H - cortex  I - curser  J - dark seducer  K - deathmold  L - deep elf  M - destabilizer  N - developer  O - devil  P - dinosaur  Q - dolgsman  R - doppelganger (2 of 10)g_W  S - dorian  T - dragon  U - drow  V - dryad  W - dufflepud  X - dunadan  Y - duthol  Z - dwarf  a - dynamo  b - egymid  c - elemental  d - elf  e - engchip  f - ent  g - erosator  h - evilvariant  i - expert  j - extravator  k - fawn  l - felid  m - fenek  n - fiend  o - frendian (3 of 10)g_ p - fro  q - gastly  r - gavil  s - gelatinous cube  t - gerteut  u - giant  v - gnome  w - golden saint  x - golem  y - green slime  z - gremlin  A - greuro  B - grid bug  C - hallucinator  D - haxor  E - HC alien  F - hemi-doppelganger  G - hemophage  H - herald  I - herbalist  J - heretic  K - hobbit  L - homicider (4 of 10)g_ M - hidden elf  N - human  O - hypothermic  P - illithid  Q - immunizer  R - imp  S - imperial  T - incantifier  U - indraenian  V - inheritor  W - inka  X - insectoid  Y - ironman  Z - irritator  a - itaque  b - jabberwock  c - japura  d - java  e - jelly  f - khajiit  g - kobold  h - kop  i - leprechaun (5 of 10)g_cb(+Use hybrid races? [yn] (n) g_ˆnChoosing Gender Pick the gender of your human Tourist  m - male f - female * - Random ! - Quit(end) g_:3+Choosing Alignment Pick the alignment of your male human Tourist  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) g_$b+g_3@dg_t[Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu Dlvl:1 $1457 HP 18(18)  Pw 13(13)  AC9 Exp1 T1 It is written in the Book of The Lady:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess The Lady seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Rambler, have been heralded from birth as the instrument of The Lady. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. Fg_Ror the sake of us all: Go bravely with The Lady!--More--g_ 1@dg_ oAloha Alasnuyo, welcome to SlashEMExtended! You are a neutral male human Tourist.--More--g_] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--g_c Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--g_ Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--g_e' g_Ul[Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu  18(18)  Pw 13(13)  AC9 Exp1 T1You are lucky! Full moon tonight.g_u  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) h_ +@dSLASH'EM History file for release 0.0.7 Behold, mortal, the origins of SLASH'EM... Jay Fenlason wrote the original Hack with help from Kenny Woodland, Mike Thome, and Jon Payne. Andries Brouwer did a major re-write, transforming Hack into a very different game, and published (at least) three versions (1.0.1, 1.0.2, and 1.0.3) for UNIX(tm) machines to the Usenet. Don G. Kneller ported Hack 1.0.3 to Microsofh_& |t(tm) C and MS-DOS(tm), producing PC HACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went on to produce at least four more versions (3.0, 3.2, 3.51, and 3.6). R. Black ported PC HACK 3.51 to Lattice(tm) C and the Atari 520/1040ST, producing ST Hack 1.03. Mike Stephenson merged these various versions back together, incorporating many of the added features, and produced NetHack version 1.4. He then coordinated a cast of thousands in enhancing and debugging NetHack 1.4 and released NetHack versions 2.2 and 2.3.  --More--h_YLater, Mike coordinated a major rewrite of the game, heading a team which included Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond, John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack 3.0c. The same group subsequently released ten patch- level revisions and updates of 3.0. NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy later joined the main development team to produce subsequent revisions of 3.0. Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various other Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports through the later revisions of 3.0. A scanth_m one month before the next major version release of Nethack, two adventurous souls undertook their own modification to the sacred Nethack formula. Tom Proudfoot and Yuval released Nethack++, which was rapidly renamed Nethack--, containeing new monsters, items and other miscellaneous modifications.  --More--h_)Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz, the development team which now included Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical revision of 3.0. They re-structured the game's design, and re-wrote major parts of the code. They added multiple dungeons, a new display, special individual character quests, a new endgame and many other new features, and produced NetHack 3.1. Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison, Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga. Norm Meluch and Kevin Smolkowski, with help from Carl Schelin, Stephen Spackman, Steve VanDevender, and Paul Winner, ported NetHack 3.1 to the PC. Jon Watte and Hao-yang Wang, with help from Ross Brown, Mike Engber, David Hah_=*irston, Michael Hamel, Jonathan Handler, Johnny Lee, Tim Lennan, Rob Menke, and Andy Swanson developed NetHack 3.1 for the Macintosh, porting it for MPW. Building on their development, Barton House added a Think C port. Timo Hakulinen ported NetHack 3.1 to OS/2. Eric Smith ported NetHack 3.1 to the Atari. Pat Rankin, with help from Joshua Delahunty, is responsible for the VMS version of NetHack 3.1. Michael Allison ported NetHack 3.1 to --More--h_ Windows NT. Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11. Warwick Allison added in the "tiled" version of the game and generated most of the individual tiles for NetHack 3.2. Time passed, and Nethack-- was ported to 3.11 by Chris. Stephen White then released his own modification known as Nethack Plus, which contained new character classes. Unbeknownst to the world at large, Tom Proudfoot took this source and combined it with his Nethack--. Stephen White went on to add weapon skills, which were eventually integrated into the next version of Nethack, and other features. In February 1996, Tom Proudfoot released SLASH V1. Including part of Stephen White's Nethack Plus and his own Nethack--, leaving unmentioned his own slew of further modifications, this is perhaps the best known of the Nethack modifications. Six versions of this, ending with SLASh_ 0H V6, are known to exist. The 3.2 development team, comprised of: Michael Allison; Ken Arromdee; David Cohrs; Jessie Collet; Steve Creps; Kevin Darcy; Timo Hakulinen; Steve Linhart; Dean Luick; Pat Rankin; Eric Smith; Mike Stephenson; Janet Walz; and --More--h_Paul Winner, released version 3.2 in April of 1996. Version 3.2 marks the tenth anniversary of the formation of the development team. In a testament to their dedication to the game, all thirteen members of the original development team remained on the team at the start of work on the current release. During the interval between the release of 3.1.3 and 3.2, one of the founding members of the development team, Dr. Izchak Miller, passed away. This release of the game is dedicated to him by the development and porting teams. Version 3.2 proved to be more stable than previous versions. Many bugs were fixed, abuses eliminated, and game features tuned for better game play. SLASH V6 was picked up by Enrico Horn managed to synchronize it with the 3.2 source. The new SLASH 4.1.2 was released as far back as November 1996 went through at least 4 editlevels (E5, E6, E7) with the latest version [18;h_C"1Hbeing 4.1.2E8, synchronized with Nethack 3.2.2 and the Blackmarket option available, released in June 1997. Nathan La began the arduous task of drawing tiles for the SLASH monsters. Kentaro Shirakata ported SLASH 4.1.2E8 to Unix. --More--h_>Lief Clennon ported SLASH 4.1.2E8 to OS/2. Romain Dolbeau ported SLASH 4.1.2E8 to Macintosh. Warren Cheung combined SLASH 4.1.2 and Wizard Patch to create SLASH'EM 0.1 in November 1997. Several revisions including new spells and other minor additions have led to SLASH'EM 0.0.3. Steven Uy has generously made additional modifications. Dirk Schoenberger has continued updating the SLASH/SLASH'EM monster tiles. He has also ported SLASH'EM to Linux. Lief Clennon ported SLASH'EM to OS/2 EMX. Kevin Hugo ported SLASH'EM to Macintosh, and has also contributed additional changes and improvements. Robin Johnson finished arduous task of drawing tiles for the SLASH'EM monsters. He has also contributed many more new tiles. Kevin later joined the DevTeam and incorporated the best of these ideas in NetHack 3.3. --More--h_i JNetHack (the Japanese version of NetHack) has been around since at least 1994, developed by Issei Numata and others. The GTK interface was written for this variant and released in 1999. Mitsuhiro Itakura headed a team which began the process of redrawing the NetHack tiles in 8-bit color at 32x32 pixels. The final update to 3.2 was the bug fix release 3.2.3, which was released simultaneously with 3.3.0 in December 1999 just in time for the Year 2000. The 3.3 development team, consisting of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1 in August of 2000. Version 3.3 offered many firsts. It was the first version to separate race and profession. The Elf class was removed ih_ rn preference to an elf race, and the races of dwarves, gnomes, and orcs made their first appearance in the game alongside the familiar human race. Monk and Ranger roles joined Archeologists, Barbarians, Cavemen, Healers, Knights, Priests, Rogues, Samurai, Tourists, Valkyries and of course, Wizards. It was also the first --More-- h_1version to allow you to ride a steed, and was the first version to have a publicly available web-site listing all the bugs that had been discovered. Despite that constantly growing bug list, 3.3 proved stable enough to last for more than a year and a half. Warren Cheung combined SLASH'EM 0.0.5E7F1 and NetHack 3.3 to create SLASH'EM 0.0.6 and maintained the DOS and Microsoft Windows ports. J. Ali Harlow incorporated the GTK interface and Mitsuhiro Itakura's 32x32 tileset into SLASH'EM 0.0.6 and maintained the UNIX port of SLASH'EM 0.0.6. Peter Makholm maintained the Debian package. Paul Hurtley maintained the MAC port of SLASH'EM 0.0.6. The 3.4 development team initially consisted of Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining just before the release of Ne h_KtHack 3.4.0 in March 2002. As with version 3.3, various people contributed to the game as a whole as well as supporting ports on the different platforms that NetHack runs on: Pat Rankin maintained 3.4 for VMS. --More-- h_ Michael Allison maintained NetHack 3.4 for the MS-DOS platform. Paul Winner and Yitzhak Sapir provided encouragement. Dean Luick, Mark Modrall, and Kevin Hugo maintained and enhanced the Macintosh port of 3.4. Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas, and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft Windows platform. Alex Kompel contributed a new graphical interface for the Windows port. Alex Kompel also contributed a Windows CE port for 3.4.1. Ron Van Iwaarden maintained 3.4 for OS/2. Janne Salmijarvi and Teemu Suikki maintained and enhanced the Amiga port of 3.4 after Janne Salmijarvi resurrected it for 3.3.1. Christian `Marvin' Bressler maintained 3.4 for the Atari after he resurrected it for 3.3.1. Warren Cheung, Christian Cooper, J. Ali Harlow, Paul Hurtley, Pekka Rousu and Darshan Shaligram combined SLASH'EM 0.0.6E5F2 and Neth h_ :ack 3.4 to create SLASH'EM 0.0.7 --More-- h_~ 8[Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu Dlvl:1 $1457 HP 18(18)  Pw 13(13)  AC9 Exp1 T1@dh_y7 Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) h_6z+@dy k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't h_Jz < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--h_h 8[Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu Dlvl:1 $1457 HP 18(18)  Pw 13(13)  AC9 Exp1 T1@dh_X o - a cursed +0 Hawaiian shirt (being worn) {2}.[Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu  18(18)  Pw 13(13)  AC9 Exp1 T1h_4 There is a wall in the way![Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu  18(18)  Pw 13(13)  AC9 Exp1 T1h_ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) h_[Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu  18(18)  Pw 13(13)  AC9 Exp1 T1o - a cursed +0 Hawaiian shirt (being worn) {2}.[Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu  18(18)  Pw 13(13)  AC9 Exp1 T1h_* Drop what type of items?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Potions ('!') h - Tools ('(') I - Unidentified items A - Auto-select every item B - Items known to be Blessed C - Items known to be Cursed U - Items known to be Uncursed(end) !h_=@d[Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu  18(18)  Pw 13(13)  AC9 Exp1 T1$h_#  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) *h_nN +@dy k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't *h_N  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--Zh_ ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off aZh_+ ll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--`h_UD Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or s`h_i:pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--ah_qW wear put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards tah_hat have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) --More--ah_M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-ah_:w wipe wipe off your face --More--hh_WTIf the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--ih_W8[Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu Dlvl:1 $1457 HP 18(18)  Pw 13(13)  AC9 Exp1 T1@drh_ [Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu Dlvl:1 $1457 HP 18(18)  Pw 13(13)  AC9 Exp1 T1@d Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands.h_ >2H j - The NetHack license. (end) yh_+@d SlashEM Options Help: Set options as OPTIONS= in /dgldir/userdata/Alasnuyo/slex/Alasnuyo.slexrc or use `SLASHEMEXTENDEDOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): alphabet_inv, ascii_map, autodig, autopickup, autoopen, ayh_1utoquiver, bash_reminder, bones, checkpoint, cmdassist, color, confirm, classic_status, cursesgraphics, DECgraphics, eatingconfirm, eatingwalls, eight_bit_tty, extmenu, female, fixinv, fullscreen, gmmessage, graffitihilite, guicolor, help, hilite_pet, hitpointbar, IBMgraphics, ignintr, invweight, knapsacklimit, large_font, legacy, lit_corridor, lootabc, mail, materialglyph, memorizationknown, statuscolors, menucolors, menu_on_esc, menu_glyphs, missing_safety, mon_polycontrol, moreforced, mouse_support, news, numpadmessage, null, paranoidquit, perm_invent, pickup_thrown, pickup_cursed, pokedex, popup_dialog, prayconfirm, preload_tiles, pushweapon, quiver_fired, qwertz_layout, rest_on_space, safe_pet, --More--h_should_change_color, showexp, showrace, showrealtime, showscore, showsym, showdmg, showweight, showmc, showmovement, showlongstats, showsanity, showsymbiotehp, silent, softkeyboard, sortpack, sound, sparkle, standout, splash_screen, tabcursesconfirm, tech_description, tiled_map, time, timed_autosave, quick_autosave, tombstone, toptenwin, travel, use_inverse, verbose, wallglyph, winggraphics, wraptext, blindfox, dudley, gehenna, hippie, iwbtg, elmstreet, lostsoul, uberlostsoul, gmmode, supergmmode, wonderland, zapem, askforalias, hybridangbander, hybridaquarian, hybridcurser, hybridhaxor, hybridhomicider, hybridsuxxor, hybridwarper, hybridrandomizer, hybridnullrace, hybridmazewalker, hybridsoviet, hybridxrace, hybridheretic, hybridsokosolver, hybridspecialist, hybridamerican, hybridminimalist, hybridnastinator, hybridrougelike, hybridsegfaulter, hybridironman, hybridamnesiac, hybridproblematic, hyh_bridwindinhabitant, hybridaggravator, hybridevilvariant, hybridlevelscaler, hybriderosator, hybridroommate, hybridextravator, hybridhallucinator, hybridbossrusher, hybriddorian, hybridtechless, hybridblait, randomhybrids. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic), --More--h_ `align_message' - message window alignment, `align_status' - status window alignment, `altkeyhandler' - alternate key handler, `boulder' - the symbol to use for displaying boulders, `catname' - the name of your (first) cat (e.g., catname:Tabby), `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), `dragonname' - the name of your (first) dragon (e.g., dragonname:Wintersdotir), `monkeyname' - the name of your (first) monkey (e.g., monkeyname:DonkeyKong), `parrotname' - the name of your (first) parrot (e.g., parrotname:Polly), `girlname' - the name of your (first) girl (e.g., girlname:Sarah), `boyname' - the name of your (first) boy (e.g., boyname:Jonas), `ravenname' - the name of your (first) raven (e.g., ravenname:Nevermore), `dumpfile' - where to dump dath_ sa (e.g., dumpfile:/tmp/dump.nh), `dungeon' - the symbols to use in drawing the dungeon map, `effects' - the symbols to use in drawing special effects, `font_map' - the font to use in the map window, `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, `font_size_status' - the size of the status font, --More--h_.`font_size_text' - the size of the text font, `font_status' - the font to use in status window, `font_text' - the font to use in text windows, `fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `ghoulname' - the name of your (first) ghoul (e.g., ghoulname:Casper), `horsename' - the name of your (first) horse (e.g., horsename:Silver), `map_mode' - map display mode under Windows, `menucolor' - set menu colors, `menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - deselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - bold, inverse, or underline headings, `menu_invert_all' - invert all items in a menu, `menu_invert_page' - inverh_:t all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, `menu_previous_page' - goto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select all items in a menu, `menu_select_page' - select all items on this page of a menu, `monsters' - the symbols to use for monsters, --More--h_C `msghistory' - number of top line messages to save, `msg_window' - the type of message window required, `name' - your character's name (e.g., name:Merlin-W), `number_pad' - use the number pad, `objects' - the symbols to use for objects, `packorder' - the inventory order of the items in your pack, `petattr' - attributes for highlighting pets, `pettype' - your preferred initial pet type, `pickup_burden' - maximum burden picked up before prompt, `pickup_types' - types of objects to pick up automatically, `pilesize' - maximum number of items on floor to list automatically, `plalias' - your alias name, `player_selection' - choose character via dialog or prompts, `race' - your starting race (e.g., Human, Elf), `ratname' - the name of your (first) rat (e.g., ratname:Squeak), _C WH`role' - your starting role (e.g., Barbarian, Valkyrie), `runmode' - display frequency when `running' or `travelling', `scores' - the parts of the score list you wish to see, `scroll_amount' - amount to scroll map when scroll_margin is reached, `scroll_margin' - scroll map when this far from the edge, `sortloot' - sort object selection lists by description, `statuscolor' - set status colors, `suppress_alert' - suppress alerts about version-specific features, --More--h_`tile_width' - width of tiles, `tile_height' - height of tiles, `tile_file' - name of tile file, `tileset' - name of predefined tileset to use, `traps' - the symbols to use in drawing traps, `vary_msgcount' - show more old messages at a time, `videocolors' - color mappings for internal screen routines, `windowcolors' - the foreground/background colors of windows, `windowtype' - windowing system to use, `wolfname' - the name of your (first) wolf (e.g., wolfname:Beast). Some of the options can be set only before the game is started; those items will not be selectable in the 'O' command's menu.--More--h_ 8[Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu Dlvl:1 $1457 HP 18(18)  Pw 13(13)  AC9 Exp1 T1@dh_ 6Do you want to turn on the number pad? [yn] (n) h_ JnDo you want to turn this annoying message off? [yn] (n) h_~n Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)h_Y [Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu Dlvl:1 $1457 HP 18(18)  Pw 13(13)  AC9 Exp1 T1@do - a cursed +0 Hawaiian shirt (being worn) {2}.[Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu  18(18)  Pw 13(13)  AC9 Exp1 T1There is a wall in the way![Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu  18(18)  Pw 13(13)  AC9 Exp1 T1_)Y 69Hh_i Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) h_[Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu  18(18)  Pw 13(13)  AC9 Exp1 T1h_ Count: 33h_6 1Unknown command '^?'.--More--h_pYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) h_f n  Turn the number pad on? [yn] (n) h_zy[Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu  18(18)  Pw 13(13)  AC9 Exp1 T1h_{ [Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu  18(18)  Pw 13(13)  AC9 Exp1 T2<@h_~[Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu  18(18)  Pw 13(13)  AC9 Exp1 T3d@h_Y[Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu  18(18)  Pw 13(13)  AC9 Exp1 T3 [Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu  18(18)  Pw 13(13)  AC9 Exp1 T4@dh_r0You stop. Your little dog is in the way![Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu  18(18)  Pw 13(13)  AC9 Exp1 T4 [Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu  18(18)  Pw 13(13)  AC9 Exp1 T5dh_ic@d[Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu  18(18)  Pw 13(13)  AC9 Exp1 T5You hear a door open.[Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu  18(18)  Pw 13(13)  AC9 Exp1 T6h_m @Specify unknown object by cursor? [ynq] (q) h_UyPlease move the cursor to an unknown object.--More--h_)(For instructions type a ?)h_sh_Th_̏h_+ h_ h_5[Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu  18(18)  Pw 13(13)  AC9 Exp1 T6h_W Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)h_w  a - autoquiver [false]  b - bash_reminder [true]  c - checkpoint [true]  d - cmdassist [true]  e - color [true]  f - confirm [true]  g - classic_status [true]  h - cursesgraphics [false]  i - DECgraphics [false]  j - eatingconfirm [false]  k - eatingwalls [true]  l - eight_bit_tty [false]  m - extmenu [false]  n - gmmessage [true]  o - graffitihilite [true]  p - help [true]  q - hilite_pet [true]  r - hitpointbar [true]  s - IBMgraphics [true]  t - ignintr [false]  u - invweight [true]  v - knapsacklimit [false]  w - lit_corridor [true] (2 of 7)h_GM+h_B a - lootabc [false]  b - mail [true]  c - materialglyph [false]  d - memorizationknown [false]  e - statuscolors [true]  f - menucolors [false]  g - menu_on_esc [true]  h - menu_glyphs [false]  i - missing_safety [true]  j - mon_polycontrol [false]  k - moreforced [true]  l - numpadmessage [false]  m - null [true]  n - paranoidquit [true]  o - perm_invent [true]  p - pickup_thrown [true]  q - pickup_cursed [false]  r - pokedex [true]  s - prayconfirm [true]  t - pushweapon [false]  u - quiver_fired [false]  v - qwertz_layout [false]  w - rest_on_space [false] (3 of 7)i_@"  a - safe_pet [true]  b - showexp [false]  c - showrace [false]  d - showrealtime [false]  e - showscore [false]  f - showsym [true]  g - showdmg [true]  h - showweight [false]  i - showmc [false]  j - showmovement [false]  k - showlongstats [false]  l - showsanity [false]  m - showsymbiotehp [false]  n - silent [true]  o - sortpack [true]  p - sound [true]  q - sparkle [true]  r - standout [false]  s - tabcursesconfirm [false]  t - tech_description [true]  u - time [true]  v - timed_autosave [true]  w - quick_autosave [false] (4 of 7) i_  a - tombstone [true]  b - toptenwin [false]  c - travel [true]  d - use_inverse [false]  e - verbose [true]  f - wallglyph [true]   Compounds (selecting will prompt for new value):  name [Alasnuyo]  role [Tourist]  race [human]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/bigslex/dumplog/%d.txt] (5 of 7)i_Q ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [2=on, DOS compatible]  h - packorder [$"])[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [all]  k - pilesize [5]  l - runmode [run]  m - scores [3 top/2 around]  n - sortloot [none] (6 of 7)!i_$ a - suppress_alert [(none)]  b - tileset [(none)]  c - autopickup exceptions (0 currently set) (7 of 7)$i_@  +*i_-_<@d[Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu Dlvl:1 $1457 HP 18(18)  Pw 13(13)  AC9 Exp1 T6Set tileset to what? ?i_9, qAi_ Bi_7[Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu  18(18)  Pw 13(13)  AC9 Exp1 T6Ei_9 Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false]  b - autopickup [false]  c - autoopen [true] (1 of 7)Gi_*WD[Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu Dlvl:1 $1457 HP 18(18)  Pw 13(13)  AC9 Exp1 T6<@dIi_ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) Oi_l +<@dy k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corOi_l ridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--;j_*D[Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu Dlvl:1 $1457 HP 18(18)  Pw 13(13)  AC9 Exp1 T6<@d>j_ Extended Command:   # - # [perform an extended command]  2 - 2weapon [toggle two-weapon combat]  ? - ? [get this list of extended commands]  a - adjust or annotate or apply or attributes or autopickup  b - borrow [steal from monsters]  c - call or callold or cast or chat or close or conduct  d - dip or discoveries or down or drop or dropall  e - eat or engrave or enhance  f - fire or force  g - glance [show what type of thing a map symbol on the level corresponds to]  h - help or history  i - inventory or in>j_`ventoryall or invoke  j - jump [jump to a location]  k - kick [kick something]  l - look or loot  m - mark or monster  n - name [name an item or type of object]  o - offer or open or overview  p - pay or pickup or pray or previous or puton  q - quaff or quit or quiver  r - read or redraw or remove or removeimarkers or ride or rub (1 of 2)Dj_Yr s - save or search or seeall or seeamulet or seearmor or seegold or seerings o  t - takeoff or takeoffall or technique or teleport or throw or travel or turn  u - untrap or up  v - vanquished or version or versionext  w - wait or wear or whatdoes or whatis or wield or wipe  y - youpoly [polymorph at will]  z - zap [zap a wand] (2 of 2)Gj_\D[Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu Dlvl:1 $1457 HP 18(18)  Pw 13(13)  AC9 Exp1 T6<@dHj_ You don't know that spell.[Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu  18(18)  Pw 13(13)  AC9 Exp1 T6Kj_<What do you want to take off? [o or ?*] Mj_ Never mind.[Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu  18(18)  Pw 13(13)  AC9 Exp1 T6Pj_  Extended Command:   # - # [perform an extended command]  2 - 2weapon [toggle two-weapon combat]  ? - ? [get this list of extended commands]  a - adjust or annotate or apply or attributes or autopickup  b - borrow [steal from monsters]  c - call or callold or cast or chat or close or conduct  d - dip or discoveries or down or drop or dropall  e - eat or engrave or enhance  f - fire or force  g - glance [show what type of thing a map symbol on the level corresponds to]  h - help or history  i - inventoryPj_f or inventoryall or invoke  j - jump [jump to a location]  k - kick [kick something]  l - look or loot  m - mark or monster  n - name [name an item or type of object]  o - offer or open or overview  p - pay or pickup or pray or previous or puton  q - quaff or quit or quiver  r - read or redraw or remove or removeimarkers or ride or rub (1 of 2)Zj_$ r s - save or search or seeall or seeamulet or seearmor or seegold or seerings o  t - takeoff or takeoffall or technique or teleport or throw or travel or turn  u - untrap or up  v - vanquished or version or versionext  w - wait or wear or whatdoes or whatis or wield or wipe  y - youpoly [polymorph at will]  z - zap [zap a wand] (2 of 2)_j_  Extended Command:   # - # [perform an extended command]  2 - 2weapon [toggle two-weapon combat]  ? - ? [get this list of extended commands]  a - adjust or annotate or apply or attributes or autopickup  b - borrow [steal from monsters]  c - call or callold or cast or chat or close or conduct  d - dip or discoveries or down or drop or dropall  e - eat or engrave or enhance  f - fire or force  g - glance [show what type of thing a map symbol on the level corresponds to]  h - help or history  i - inventory or inventoryall_j_ V or invoke  j - jump [jump to a location]  k - kick [kick something]  l - look or loot  m - mark or monster  n - name [name an item or type of object]  o - offer or open or overview  p - pay or pickup or pray or previous or puton  q - quaff or quit or quiver  r - read or redraw or remove or removeimarkers or ride or rub (1 of 2)`j_k+ D[Alasnuyo the Rambler ] St4 Dx12 Co14 In11 Wi4 Ch9 TouHumMalNeu Dlvl:1 $1457 HP 18(18)  Pw 13(13)  AC9 Exp1 T6<@dj_qReally save? [yn] (n) j_/ CySaving...Be seeing you...