iA Player: Abe Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-03-29.01:38:43.ttyrec Time: (1774748323) Sun Mar 29 01:38:43 2026 icNetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. ifVShall I pick character's race, role, gender and alignment for you? [ynaq] in name: Abe  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) i+ name: Abe  role: Barbarian  race: choosing now  gender: not yet specified  alignment: not yet specified Pick a race or species  h - human o - orc * + Random  ? - Pick another role first " - Pick gender first [ - Pick alignment first q - Quit(end) i: #+ name: Abe  role: Barbarian  race: human  gender: choosing now  alignment: not yet specified Pick a gender or sex  m - male f - female * + Random  ? - Pick another role first / - Pick another race first [ - Pick alignment first q - Quit(end) i$+ name: Abe  role: Barbarian  race: human  gender: male  alignment: choosing now Pick an alignment or creed  n - neutral c - chaotic * + Random  ? - Pick another role first / - Pick another race first " - Pick another gender first q - Quit(end) i + name: Abe  role: Barbarian  race: human  gender: male  alignment: neutral Is this ok? [ynq]  Abe, neutral male human Barbarian  y + Yes; start game n - No; choose role again q - Quit(end) ̂ib-̂i{-----|@..||.f.||...||...|.$.||...+-----̂iAbe the Plunderer St:18/02 Dx:14 Co:18 In:7 Wi:8 Ch:6 Neutral Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:7 Xp:1 It is written in the Book of Crom:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Crom seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Plunderer, have been heralded from birth as the instrument of Crom. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go br̂i&avely with Crom!--More--ނiV -----|@..||.f.||...||...|.$.||...+-----ނiZ Hello Abe, welcome to NetHack! You are a neutral male human Barbarian.Abe the Plunderer St:18/02 Dx:14 Co:18 In:7 Wi:8 Ch:6 Neutral Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:7 Xp:1i  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)icS  a - color [false]  b - confirm [true]  c - dark_room [true]  d - eight_bit_tty [false]  e - extmenu [false]  f - fixinv [true]  g - force_invmenu [false]  h - goldX [false]  i - help [true]  j - herecmd_menu [false]  k - hilite_pet [false]  l - hilite_pile [false]  m - hitpointbar [false]  n - ignintr [false]  o - implicit_uncursed [true]  p - lit_corridor [false]  q - lootabc [false]  r - mail [true]  s - mention_walls [false]  t - menucolors [true]  u - menu_objsyms [false]  v - menu_overlay [true]  w - null [true] (2 of 5)iƘ+iAGAbe the Plunderer St:18/02 Dx:14 Co:18 In:7 Wi:8 Ch:6 Neutral Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:7 Xp:1-----|@..||.f.||...||...|.$.||...+-----i?R   Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)ic a - color [true]  b - confirm [true]  c - dark_room [true]  d - eight_bit_tty [false]  e - extmenu [false]  f - fixinv [true]  g - force_invmenu [false]  h - goldX [false]  i - help [true]  j - herecmd_menu [false]  k - hilite_pet [false]  l - hilite_pile [false]  m - hitpointbar [false]  n - ignintr [false]  o - implicit_uncursed [true]  p - lit_corridor [false]  q - lootabc [false]  r - mail [true]  s - mention_walls [false]  t - menucolors [true]  u - menu_objsyms [false]  v - menu_overlay [true]  w - null [true] (2 of 5)iK  a - perm_invent [false]  b - pickup_thrown [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [false]  g - showrace [false]  h - showscore [false]  i - silent [true]  j - sortpack [true]  k - sparkle [true]  l - standout [false]  m - time [false]  n - tombstone [true]  o - toptenwin [false]  p - travel [true]  q - use_inverse [false]  r - verbose [true]  s - whatis_menu [false]  t - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal] (3 of 5),i' name [Abe]  role [Barbarian]  race [human]  gender [male]  align [neutral]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all] (4 of 5)5i9 +8iL Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)(end) ?i;T#-----|@..||.f.||...||...|.$.||...+-----[?1l>Abe the Plunderer St:18/02 Dx:14 Co:18 In:7 Wi:8 Ch:6 Neutral Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:7 Xp:1-----|@..||.f.||...||...|.$.||...+-----Di[  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)Ei?D a - color [true]  b - confirm [true]  c - dark_room [true]  d - eight_bit_tty [false]  e - extmenu [false]  f - fixinv [true]  g - force_invmenu [false]  h - goldX [false]  i - help [true]  j - herecmd_menu [false]  k - hilite_pet [false]  l - hilite_pile [false]  m - hitpointbar [false]  n - ignintr [false]  o - implicit_uncursed [true]  p - lit_corridor [false]  q - lootabc [false]  r - mail [true]  s - mention_walls [false]  t - menucolors [true]  u - menu_objsyms [false]  v - menu_overlay [true]  w - null [true] (2 of 5)FiMx a - perm_invent [false]  b - pickup_thrown [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [false]  g - showrace [false]  h - showscore [false]  i - silent [true]  j - sortpack [true]  k - sparkle [true]  l - standout [false]  m - time [false]  n - tombstone [true]  o - toptenwin [false]  p - travel [true]  q - use_inverse [false]  r - verbose [true]  s - whatis_menu [false]  t - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal] (3 of 5)Oi+  name [Abe]  role [Barbarian]  race [human]  gender [male]  align [neutral]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [2=on, MSDOS compatible]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all] (4 oOim, f 5)Ti a - pile_limit [5]  b - runmode [run]  c - scores [3 top/2 around]  d - sortloot [loot]  e - statushilites [0 (off: don't highlight status fields)]  f - statuslines [2]  g - symset [default]  h - roguesymset [default]  i - suppress_alert [(none)]  j - whatis_coord [none]  k - whatis_filter [none]   Other settings:  l - autopickup exceptions [(0 currently set)]  m - menu colors [(5 currently set)]  n - message types [(0 currently set)]  o - status hilite rules [(0 currently set)] (5 of 5)hiX =Abe the Plunderer St:18/02 Dx:14 Co:18 In:7 Wi:8 Ch:6 Neutral Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:7 Xp:1-----|@..||.f.||...||...|.$.||...+-----si9 Autopickup: OFF.xi ]- Weapons a - a +0 two-handed sword (weapon in hands) b - a +0 axe (alternate weapon; not wielded) Armor c - an uncursed +0 ring mail (being worn) Comestibles d - an uncursed food ration(end) i|z--.|.|.|.|.|.+i5.<@iB.%@.fiJA.@.-fiBPick an object.iM /floor of a roomi"/floor of a roomi .a human corpsei+a human corpsei% i m@.The kitten picks up a gold piece..fiϤ\@.f.$i.@iqr Things that are here: a human corpse a key 10 arrows--More--i aAn arrow shoots out at you!ix TAn arrow misses you..f$i^  Pick up what?  Weapons a - an arrow b - 10 arrows Comestibles c - a human corpse Tools d - a key(end) ƃi6+ǃi +Ƀi +σi@e - an arrow.f - 10 arrows.σi7ANg - a key.@f.уiKx Weapons a - a +0 two-handed sword (weapon in hands) b - a +0 axe (alternate weapon; not wielded) e - an arrow f - 10 arrows Armor c - an uncursed +0 ring mail (being worn) Comestibles d - an uncursed food ration Tools g - a key(end) i--.|.|.|.|.|.+--i Pf@You swap places with your kitten.i >The kitten is hit by an arrow!--More--iM>NThe kitten drops a gold piece.$f i'.>..f@ i^.@ iFYou see here a gold piece..fiJ idKd $:1$ - a gold piece.f.@iO.f.@.iDf.@.i I@.There is an arrow trap here.--More--ik Things that are here: a gold piece a human corpse--More--iWAn arrow shoots out at you!iDYou are hit by an arrow...f"i?  Pick up what?  Coins $ - a gold piece Comestibles a - a human corpse(end) (i+)iV W)i:W b $:2$ - a gold piece..f@.+i rc - an uncursed +0 ring mail (being worn).Unknown command 'B'..i;.%f@/iE 4f..@3i Af..@8i6W>.f@.8i X...#@.f:iB.......#@-..f:iD< `.#@#f.;i(^#.#@#..i 4.##@#?iPyK-..#@##@i7?---....@#@iO V---..%.|@#.-CimX2-|@.DiE$@.Di$QYou see here 3 gold pieces.You hear bubbling water.Ei~ Ei~ F $:5$ - 3 gold pieces.@HiA )Pick an object.Ji^/floor of a roomJi /floor of a roomKi<1some food rationsNi%? QiXP!@.Qi3 @.Qi3 )You see here 2 food rations.Si# Si.h - 2 food rations.@isa &.@i~.@iH@.i9 @.il @.il@.i-@.fi& A@f..i'C@f..imn5#@.f.i k`@...f...iQU#@...f...iAk^@......fÄi^J#@.f....ÄiW9.@f.ĄiU@..@f.ĄiK"..@fĄipm f@ĄiYn FYou swap places with your kitten.f.ńiYH'.f@ńi"..f..@qi?'IThe door opens.f..|siEpg...f@##ti ........f..|@ui! {........|#@f#vic ......@f##You hear bubbling water.wip>U....#f@xic....##@fyi*#@f#yi#@##zi##@f#{iѦ@f#{i)v +##@##|i_ (#@#}i(2@##.~i (#@#im K@#...---iPick an object.i@ vc - an uncursed +0 ring mail (being worn).Unknown command 'B'.i-vc - an uncursed +0 ring mail (being worn).Unknown command 'B'.i+Pick an object.ii*corridorii'unexploredi /doorwayi6floor of a roomi 6floor of a roomi1iV?W#@#..--i 6#@..i"#-@-....|.....|.$.....-------iqg--+.-------|.@......+....|..|--ip .@i[5f.@i4G..f@.i @.i( EYou see here 4 gold pieces..fiy=)Pick an object.iU iY $:9$ - 4 gold pieces.@.fi8f.@.i.f@iY2f@..iZ <@..fi :.@f.i[ f@.i1 .f@i3"f..@i).f.@i9...f.@iI %.f.@i`@..........f..........iK With great effort you move the boulder.`#@f............iY #@##f.......i{ m##@#...i? @#i6#f@`#ibHQ...#@##i C.#@fi =.@##i6S.........@fi 3 Q....@f#ic7f.@.i V.....f.@iCr..............f@#it ........#f@#i?#f@#i @#f@#iXA#f@#i A#f@#i= 8##@#iH)#@#†i)#@#†iM 2f@#ÆiC#f@##Ći ;##@###ņi< *#@#Ɔi\/,###@fdži@##džiX /#@#Ȇi:##@fȆiL%8@f#Ɇi_,@#fɆi=The door resists!#fˆi}ˆi6The door opens..........x..-f...........#.........̆ie V.@##x....φiUiPick an object.цi4floor of a roomцi w 0floor of a room҆i,grid bugՆi ݆i /@-.xކiJYou miss the grid bug.f.x߆iWYou miss the grid bug.The grid bug bites!߆iLYou get zapped! HP:15fi]WYou miss the grid bug.The grid bug bites!i]HYou get zapped! HP:14-isi,You kill the grid bug!.i?(.@i:)/There is nothing here to pick up.ij H HP:15@f.i$f@i$@You swap places with your kitten.f.i @.@-fic=@..f.i 9@.f.i+@.fiI1 ;@..fi<@.f..i<@..fi4 ;@.f.i<@..fi 2@..fiOF@.f..iw!This door is locked.i.This door is locked.i3b )In what direction? i i-^As you kick the door, it shatters to pieces!.f..i##@...................i  HP:16#@............iWe_@#..........i+b#@#.....i) q##@#...... i >.#@# i ]||..#@#f iHa W..@#. i?_--....#@#f i^---.....@## i;T t----....|... |... -@-#fiOt.+ f@.$.| -.-----#i,f..@i,.f.@i,.f.@ig.@i#h>You see here 5 gold pieces..fi iU  $:14 HP:16(16) Pw:2(2) AC:7 Xp:1$ - 5 gold pieces..f.@i@ E.f.@.iW5-.f.@ima JThe door opens..-fitGf.@#.ih.#.f-@#.i [...f#@.i*# .....@ .......-#f .....i8;#@##i? @#iȟWWith great effort you move the boulder.#@`#iU$#@` i)6#@`...... iG 2.@`.."iř 4.f@`..#i C.f..@..$iq 7..f@*iG 8f..@+i=..f.@+i ..f@+i"G..f.@-i _......f.@.ip.........@.iK..f@.i-@.##@/iR7You try to move the boulder, but in vain.1iRm...f@2i> 7You try to move the boulder, but in vain.3ir 3@f3i PYou swap places with your kitten....4iL.@f#4i? F.@f#4i od........@f#5ir.d.....@f#5i >.df@.6iVEb.....d..@6iM a...df#@7iPf##....@.......#f7i&6@f#8iڃ@f#:iqB#fYou hear some noises. +Di>$You find a hidden door.Di  Gi,NThe door opens....-........Hi e#@.f...Ii "f@Ii oYou swap places with your kitten....f#....LiN#....#......@Mi 5.#f@Ni..#f@Oi]........f#@RiD#f@...Ri$ #f@Sis6.##@.Si 2.f@.TiX.......##@.Ti..-@Ui f.@UiG 1-.f@UiNO-.f.@`i,FThe door opens..f-`i^ i.....f@#ai .......f-@#biB..f#@#ciUM.-#@##di#@diq@ U...#f@#eiA :##@##fi*#@#fi q #f@gih 7#f@#hi8##@#iiUn#@kil /#@#liUc #@ni#oi #pin fqie7 #qi7 CYou find a hidden passage.#fui f@uiN `You swap places with your kitten.#f##vi!#f@wiT9f#@##wi3#f@xiޚ*f#@{i +{i >You find a hidden door.f#iiMThe door opens.|..|....|#......|f-.:.....|......|-------i +Pick an object.iK $open doorix +floor of a roomiE!newti|i6------.............|.:##@.|.-i!`d--.|.|.|-@-i`9The newt bites! HP:14i<\ i\ >You kill the newt!%-i+Pick an object.iY2a newt corpsei ie "@.i 8You see here a newt corpse.-iwiwHi - a newt corpse.@fiX9<What do you want to eat? [dhi or ?*] i~  Comestibles d - an uncursed food ration h - 2 food rations i - a newt corpse(end) io o+Blecch! Rotten food!io Everything suddenly goes dark. HP:15 Blind......................@.....-..............Çi.3@.ći" .@Ňi4y<Wait! There's something there you can't see!İiO.̇iί"You attack thin air.χif`*@.Їi )@.чi@.҇i)@.Ӈi)@.ԇie @.ևi @Wait! There's something there you can't see!Iׇiwb.ׇib"You attack thin air.؇i+ (#@؇iq+ You can see again.x.f....................................ڇi ڇi PYou kill the grid bug!#.fއi HP:16@..f..................߇i^##@#....................i n##@....i_Q@#f..ioPf@#...i#f@#ii-###@#i#@#i%t&#@##i K@##f..ixHYou stop. Your kitten is in the way!#fiY1f@iѸyYou swap places with your kitten.#f..i$U#@f....iax@f#..................i #f@..................is K#.@....i-..f.@ig %.f.@i0f..@i|8.f.@i +@fiV UYou swap places with your kitten..f.iX@.f..ir@....f..iٝ @..f..................i,#@...................iaY#@....igQ@#f..i>O#@...i* f@i ##@i;;n---{..#@figPick an object.ixB iB %corridori5'doorwayi /floor of a roomi(fountaini  Use '4', '2', '8', '6' to move the cursor to an unknown object. Use 'H', 'J', 'K', 'L' to fast-move the cursor, 8 units at a time. Or enter a background symbol (ex. '<'). Use '@' to move the cursor on yourself. Use 'm'/'M' to move the cursor to next/previous monster. Use 'o'/'O' to move the cursor to next/previous object. Use 'd'/'D' to move the cursor to next/previous door or doorway. Use 'x'/'X' to move the cursor to unexplored location. Use 'a'/'A' to move the cursor to anything interesting. Use '*' to change fast-move mode to skipping same glyphs. Use '!' to toggle menu listing for possible targets. Use '"' to change the mode of limiting possible targets. Use '#' to toggle automatic description. Type a '.' or ',' or ';' or ':' when you are at the right place. ':' describe current spot, show 'more info', move to another spot. '.' describe current i spot, prompt if 'more info', move to another spot; ',' describe current spot, move to another spot; ';' describe current spot, stop looking at things; --More--iE-------------###...`...-##|<..|---------#|......|#|.%.|{.....|#|.......####|...|......-##----|-.-##|...|......|#########-...|#------########|...-####@#####-----####f#######`############iF--.------##`####|.......|######|.......|--.-.------.--####|.......||............-####|.......||............|####-.......||............|###|.......|--------------####---------#Move cursor to an unknown object:i  Use '4', '2', '8', '6' to move the cursor to an unknown object. Use 'H', 'J', 'K', 'L' to fast-move the cursor, 8 units at a time. Or enter a background symbol (ex. '<'). Use '@' to move the cursor on yourself. Use 'm'/'M' to move the cursor to next/previous monster. Use 'o'/'O' to move the cursor to next/previous object. Use 'd'/'D' to move the cursor to next/previous door or doorway. Use 'x'/'X' to move the cursor to unexplored location. Use 'a'/'A' to move the cursor to anything interesting. Use '*' to change fast-move mode to skipping same glyphs. Use '!' to toggle menu listing for possible targets. Use '"' to change the mode of limiting possible targets. Use '#' to toggle automatic description. Type a '.' or ',' or ';' or ':' when you are at the right place. ':' describe current spot, show 'more info', move to another spot. '.' describe current is spot, prompt if 'more info', move to another spot; ',' describe current spot, move to another spot; ';' describe current spot, stop looking at things; --More--iG -------------###...`...-##|<..|---------#|......|#|.%.|{.....|#|.......####|...|......-##----|-.-##|...|......|#########-...|#------########|...-####@#####-----####f#######`############iG --.------##`####|.......|######|.......|--.-.------.--####|.......||............-####|.......||............|####-.......||............|###|.......|--------------####---------#Move cursor to an unknown object:$iz &i v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) (io +----<..|---.%.|{...|....|....|#...-####@----####f#######--.------#|.......|#|.......|###|.......|#|.......|##-.......|y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or r(i un into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  (i  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--,i General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repe,ib yat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--1i0 a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P p1i1 uton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--9i%V Abe the Plunderer St:18/02 Dx:14 Co:18 In:7 Wi:8 Ch:6 Neutral Dlvl:1 $:14 HP:16(16) Pw:2(2) AC:7 Xp:1-------------###...`...-##|<..|--- ---------#|......|#|.%.|{ |.......|#|.......####|...|. |.......-##----|-.-##|...|. |.......|#########-...|# --.------########|...-####@ ######-----####f#####V H##`############--.------##`####|.......|######|.......|--.-.------.--####|.......||............-####|.......||............|####-.......||............|###|.......|--------------####---------#;iR d--..@f#..-----.----Qi Pick an object.Qi)floor of a roomRi )staircase downUiH33some gold piecesWi~ Xi?\`@.You see here a figurine of a jackal.@Xi|\}A bear trap closes on your foot! Dx:13  HP:12f.\i׼ \i+HYou are caught in a bear trap.f..]i!.f^im -$f_i2$.faiR%f.di/w.$fhi %f.iifKThe kitten picks up a gold piece.f$kiJUYou are caught in a bear trap..fki6*.fmimMmThe kitten drops a gold piece. HP:13f$mi{ ^You are caught in a bear trap.$fniL3f$ni=.fri.fwiH 6What do you want to use or apply? [bg or ?*] yi>} Weapons b - a +0 axe (alternate weapon; not wielded) Tools g - a key(end) |i--.|------------.||.....{.@.$|.||........f..Never mind.iXYou are caught in a bear trap.$fi i< >You finally wriggle free..fip(@f. Dx:14 Your leg feels better.iP R.@There is a staircase down here.i NYou see here a gold piece.$fi1@$i>You see here 3 gold pieces.f.iW iMXV $:17$ - 3 gold pieces.f@.iR.@There is a staircase down here.iCYou see here a gold piece.f.iIE iES $:18$ - a gold piece..@fiZ,@f>.ik~@.There is a bear trap here.You see here a figurine of a jackal.@i--More--iEA bear trap closes on your foot! Dx:13  HP:5(16) Pw:2(2) AC:7 Xp:1f.i7 iP7bj - a figurine of a jackal. HP:6@f.ii Coins $ - 18 gold pieces Weapons a - a +0 two-handed sword (weapon in hands) b - a +0 axe (alternate weapon; not wielded) e - an arrow f - 10 arrows Armor c - an uncursed +0 ring mail (being worn) Comestibles d - an uncursed food ration h - 2 food rations Tools g - a key j - a figurine of a jackal(end) iR--.|------------.||.....{.@f.|.||........>...|------.-----.|#.-#####--############--.------#|.......|#|.......|###|.......|#|.......|##-.......|iJh?You are caught in a bear trap..fi8,..fi}!.fi!.fi%.f.i& >fi1&f..iR%f.i5 ef. Dx:14 Your leg feels better.i$ i %HYou are caught in a bear trap...fi{*f..i ){fia!f.iO f{iP HP:7.{fi -{.fiV f..i5.fif.i].fi%.fiJ ).f.iq&f..is%.fi3>You finally wriggle free.f.iB@^f.i4@..fi+Drink from the fountain? [yn] (n) i/xixmWater gushes forth from the overflowing fountain!}.f.ĈiPB{@.fƈi Q HP:8@.f.Ȉi+Drink from the fountain? [yn] (n) ʈiB KThis water gives you bad breath!.fψi B{@.fшiT *@.f.҈iE<f@..҈i I@{..fӈiWD@.{f.ӈiB_1@.f.ԈiO*.f.@Ԉi %..@fՈirf@Ոi?You swap places with your kitten.f.Ոi(+0.f.@ֈi'f.@.׈i1%.f.@׈i%G%.f.@׈i] E HP:9.f.@׈ij ..f@؈i~+f..@؈io,f.>@؈i-> 8.f.@#وi?C..f.@#ڈiS.>f#@##ۈi ,..#@#܈i...............f#@#݈i-#f@#݈i} 'f#@ވiݏ##f@#ވix '##@##߈i 0f#@#߈i 0#f@#i(@fivYou swap places with your kitten. HP:10(16) Pw:2(2) AC:7 Xp:1f#i .@##iz{b...............@f#i$ @f#i/6'.@##iX#.@#i @.i@.i/%You descend the stairs.--More--i  g---------------|...@..........|.............||..........{...|............#||..............---------------Abe the Plunderer St:18/02 Dx:14 Co:18 In:7 Wi:8 Ch:6 Neutral Dlvl:2 $:18 HP:10(16) Pw:2(2) AC:7 Xp:1i* iPick an object.i<0floor of a roomi<4floor of a roomi` :floor of a roomi_0floor of a roomiC0floor of a roomiG 0floor of a roomiK 0floor of a roomi240floor of a roomiH /floor of a roomi &fountaini/ /floor of a roomico/floor of a roomi: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move`i/ without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. [24;`i&01H--More--bi , General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repebi, yat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--eiHa apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P peiտuton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--i,t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move viaix a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--iRAbe the Plunderer St:18/02 Dx:14 Co:18 In:7 Wi:8 Ch:6 Neutral Dlvl:2 $:18 HP:11(16) Pw:2(2) AC:7 Xp:1---------------|...<..........|.............||..........@...|............#||..............---------------i NYou finish taking off your mail. AC:10 Xp:1i ;What do you want to wear? [ck or ?*] i[ Armor c - an uncursed +0 ring mail k - a silver dragon scale mail(end) iλ + AC:-1You finish your dressing maneuver.iX' # i"~ i !Unknown command '%'.i$G iV4Ask about '&' or '?' to get more info.--More--i(O$What command? Ši;^ show the type of adjacent trap.ĊiC ϊi!Unknown command '!'.Ԋi Weapons a - a +0 two-handed sword (weapon in hands) b - a +0 axe (alternate weapon; not wielded) Armor k - a +2 silver dragon scale mail (being worn)(end) ڊiP l--------------...<..........ߊio!Unknown command '%'.i ig3In what direction? ib i~v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) ic +--------------...<.......................|..........@...............#|..............--------------y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: movei  without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. $ 1H--More--iGeneral commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repei[yat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--ig& SAbe the Plunderer St:18/02 Dx:14 Co:18 In:7 Wi:8 Ch:6 Neutral Dlvl:2 $:18 HP:11(16) Pw:2(2) AC:-1 Xp:1---------------|...<..........|.............||..........@...|............#||..............---------------iz : Abe the Barbarian's attributes:   Background:  You are a Plunderer, a level 1 male human Barbarian.  You are neutral, on a mission for Crom  who is opposed by Mitra (lawful) and Set (chaotic).  You are in the Dungeons of Doom, on level 2.  You entered the dungeon 416 turns ago.  It is nighttime.  You have 3 experience points.   Basics:  You have 11 out of 16 hit points.  You have both energy points (spell power).  Your armor class is -1.  Your wallet contains 18 zorkmids.  Autopickup is off.   Current Characteristics:  Your strength is 18/02.  Your dexterity is 14.  Your constitution is 18.  Your intelligence is 7. (1 of 2) iSAbe the Plunderer St:18/02 Dx:14 Co:18 In:7 Wi:8 Ch:6 Neutral Dlvl:2 $:18 HP:11(16) Pw:2(2) AC:-1 Xp:1---------------|...<..........|.............||..........@...|............#||..............---------------i.@i.l :.@You hear a gurgling noise.iS5Drink from the sink? [yn] (n) il 2You take a sip of hot water.iOzD HP:12#@i .@iPB...@#i!Z 1..@.$ivB...@$iLw(You hear a gurgling noise.$i &i1..@.'i's@.(iz.@(iE- B...@*i 1..@.+i@.+i @.,i8i @.,i7.@,i){ +#.@#-ia HP:13....#.@#....im 6You are carrying too much to get through.2i\ J....@#...4iv@.4i.@5id.....@...6i~ 6You are carrying too much to get through.8i-J....@#...9i@.9i @.;iy: Abe the Barbarian's attributes:   Background:  You are a Plunderer, a level 1 male human Barbarian.  You are neutral, on a mission for Crom  who is opposed by Mitra (lawful) and Set (chaotic).  You are in the Dungeons of Doom, on level 2.  You entered the dungeon 442 turns ago.  It is nighttime.  You have 3 experience points.   Basics:  You have 13 out of 16 hit points.  You have both energy points (spell power).  Your armor class is -1.  Your wallet contains 18 zorkmids.  Autopickup is off.   Current Characteristics:  Your strength is 18/02.  Your dexterity is 14.  Your constitution is 18.  Your intelligence is 7. (1 of 2)Xi7 Your wisdom is 8.  Your charisma is 6.   Current Status:  You are unencumbered.  You are wielding a two-handed sword.  You have basic skill with two-handed sword. (2 of 2)\ibAbe the Plunderer St:18/02 Dx:14 Co:18 In:7 Wi:8 Ch:6 Neutral Dlvl:2 $:18 HP:13(16) Pw:2(2) AC:-1 Xp:1---------------|...<..........|.............|##|...........@..#|............#|#|..............---------------\i53.@]i\.@]iAd.....@...^iA 6You are carrying too much to get through.cih )Pick an object.diV+corridorfi4human barbarian called Abehi iiD....@#...ii3 @.jiA@.ji$ .@jiO> HP:14.@ki1 .@liCB...@mi 1..@.mio=@.ni@.oiZ 2What do you want to drop? [$a-hjk or ?*] ri131 Coins $ - 18 gold pieces Weapons a - a +0 two-handed sword (weapon in hands) b - a +0 axe (alternate weapon; not wielded) e - an arrow f - 10 arrows Armor c - an uncursed +0 ring mail k - a +2 silver dragon scale mail (being worn) Comestibles d - an uncursed food ration h - 2 food rations Tools g - a key j - a figurine of a jackal(end) vi{+--------------...<.......................|##..............#............#|#..........@...--------------You drop an uncursed +0 ring mail.xi|0@[yi @.yi @.zi@@.zi8.@zi< .@zio 1.@#.{iQ.@#.............|i HP:15#@#.#..............|i #@#.#............}iq#@#.#......~i]........#.........@..#......~i 7.#@##iZJ.....#@###iF #@io|#@#iТ !@##i}@#i#@i .................................#You find a hidden passage.iuuz HP:16..............@#ib'F.............@#i 1..@.iNB...@iì `..............@iJ..............#@i v .....................@............#i..................................@............#..........i2C....@#..i@.i.@i.c.....@..i[C....@#..i@.i @.iږ@.i@.i!@.i @.i @.i΄@.i`!@.i! @.i&You climb up the stairs.--More--i-------------###...`...-##|<..|------------ ---------#|......|#|.%.||.....{.}..| |.......|#|.......####|...||........@..### |.......-##----|-.-##|...|------.-----## |.......|#########-...|##### --.------########|...-###### ######-----############`##~KH##########--.------##`####|.......|######|.......|--.-.------.--####|.......||............-####|.......||............|####-.......||............|###|.......|--------------####---------#Abe the Plunderer St:18/02 Dx:14 Co:18 In:7 Wi:8 Ch:6 Neutral Dlvl:1 $:18 HP:16(16) Pw:2(2) AC:-1 Xp:1iCiS)@>fi.@f.iff@ifGYou swap places with your kitten.f.>iM '.f@i+..f@i -..f@i +##@fi ...............##@fim##@is f@i+##@fiy"f@iYou swap places with your kitten.f###........?..|.|--i ##@.....|..|...iO|#f@##......i y##@........--i[#f------@....|............i k#-f@|............-iQ3Z#.@||.|$--iJ0(f.@i *..@i2f.@i8 .@i} JYou see here 7 gold pieces..fiVia $:25$ - 7 gold pieces..f@ie A.f.@itPick an object.i4floor of a roomi4floor of a roomiD *a scrolliE iU@.f.@.im?f.@.i .@i SYou see here a scroll labeled KERNOD WEL..fi\iA]Zl - a scroll labeled KERNOD WEL..@fiG@..fi$ ;@.f.ËiP ,@.fċi @@.f.ŋic<@...fŋi E@.f.ŋiE` ]@.f...Ƌi@......f........NjiW@#....f.....NjiҼ i@#.f....ȋi@#...........ɋi[@#Pi6>H Coins $ - 25 gold pieces Weapons a - a +0 two-handed sword (weapon in hands) b - a +0 axe (alternate weapon; not wielded) e - an arrow f - 10 arrows Armor k - a +2 silver dragon scale mail (being worn) Comestibles d - an uncursed food ration h - 2 food rations Scrolls l - a scroll labeled KERNOD WEL Tools g - a key j - a figurine of a jackal(end) i.----<..|------------.%.||.....{.}..|...||........>..###...|------.-----##...|##@##...-######----#########-------#####......|##--.------|.....|#|.......||.....|#|.......||.....|###|.......||.....|#|àm.......|-------##-.......||.......|---------i Really save? [yn] (n) iX Saving...i` "Be seeing you...