ØoČi ņĘ Player: Abe Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-03-29.00:17:44.ttyrec Time: (1774743464) Sun Mar 29 00:17:44 2026 ØoČiī ķNetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. ØoČiB Restoring save file...ØoČiŁ--More--«oČiF…------|....||....||....|----------------#.....|##.......|####.......|#|.....####|..<...|###|......|#|...Z|#####........##|......|#---|--###-.------###|......|###############|......|####@####`#####--------###############`#################--.--###########|...-###---------------##|...|###|.............|##|(...#---.-----#|......`.......##-----|.......|#|.............||.{......#------------------------«oČi£RAbe the Footpad St:15 Dx:18 Co:17 In:10 Wi:8 Ch:7 Chaotic Dlvl:1 $:4 HP:12(12) Pw:2(2) AC:7 Xp:1Hello Abe, the human Rogue, welcome back to NetHack!Abe the Footpad St:15 Dx:18 Co:17 In:10 Wi:8 Ch:7 Chaotic Dlvl:1 $:4 HP:12(12) Pw:2(2) AC:7 Xp:1±oČiČ ° Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [false]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)²oČi-› Ķ a - color [false]  b - confirm [true]  c - dark_room [true]  d - eight_bit_tty [false]  e - extmenu [false]  f - fixinv [true]  g - force_invmenu [false]  h - goldX [false]  i - help [true]  j - herecmd_menu [false]  k - hilite_pet [false]  l - hilite_pile [false]  m - hitpointbar [false]  n - ignintr [false]  o - implicit_uncursed [true]  p - lit_corridor [false]  q - lootabc [false]  r - mail [true]  s - mention_walls [false]  t - menucolors [true]  u - menu_objsyms [false]  v - menu_overlay [true]  w - null [true] (2 of 5)³oČieĆ a - perm_invent [false]  b - pickup_thrown [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [false]  g - showrace [false]  h - showscore [false]  i - silent [true]  j - sortpack [true]  k - sparkle [true]  l - standout [false]  m - time [false]  n - tombstone [true]  o - toptenwin [false]  p - travel [true]  q - use_inverse [false]  r - verbose [true]  s - whatis_menu [false]  t - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal] (3 of 5)³oČiū ļ name [Abe]  role [Rogue]  race [human]  gender [male]  align [chaotic]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all] (4 of 5)¶oČi'ŗ’ a - pile_limit [5]  b - runmode [run]  c - scores [3 top/2 around]  d - sortloot [loot]  e - statushilites [0 (off: don't highlight status fields)]  f - statuslines [2]  g - symset [default]  h - roguesymset [default]  i - suppress_alert [(none)]  j - whatis_coord [none]  k - whatis_filter [none]   Other settings:  l - autopickup exceptions [(0 currently set)]  m - menu colors [(5 currently set)]  n - message types [(0 currently set)]  o - status hilite rules [(0 currently set)] (5 of 5)ŗoČir"üAbe the Footpad St:15 Dx:18 Co:17 In:10 Wi:8 Ch:7 Chaotic Dlvl:1 $:4 HP:12(12) Pw:2(2) AC:7 Xp:1------|....||....||....|----------------#.....|##.......|####.......|#|.....####|..<...|###|......|#|...Z|#####........##|......|#---|--###-.------###|......|###############|......|####@####`#####--------###############`#################--.--###########|...-###---------------##|...|###|.............|##|(...#---.-----#|......`.......##-----|.......|#|.............||.{......#------------------------¼oČiül° Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [false]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)¼oČiŁĶ a - color [false]  b - confirm [true]  c - dark_room [true]  d - eight_bit_tty [false]  e - extmenu [false]  f - fixinv [true]  g - force_invmenu [false]  h - goldX [false]  i - help [true]  j - herecmd_menu [false]  k - hilite_pet [false]  l - hilite_pile [false]  m - hitpointbar [false]  n - ignintr [false]  o - implicit_uncursed [true]  p - lit_corridor [false]  q - lootabc [false]  r - mail [true]  s - mention_walls [false]  t - menucolors [true]  u - menu_objsyms [false]  v - menu_overlay [true]  w - null [true] (2 of 5)½oČiµćĆ a - perm_invent [false]  b - pickup_thrown [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [false]  g - showrace [false]  h - showscore [false]  i - silent [true]  j - sortpack [true]  k - sparkle [true]  l - standout [false]  m - time [false]  n - tombstone [true]  o - toptenwin [false]  p - travel [true]  q - use_inverse [false]  r - verbose [true]  s - whatis_menu [false]  t - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal] (3 of 5)æoČi°lļ name [Abe]  role [Rogue]  race [human]  gender [male]  align [chaotic]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all] (4 of 5)ÅoČiŗ/+ÉoČi]Œ L Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)(end) ŌoČi7ž+------|....||....||....|----------------#.....|##.......|####.......|#|.....####|..<...|###|......|#|...Z|#####........##|......|#---|--###-.------###|......|[?1l>Abe the Footpad St:15 Dx:18 Co:17 In:10 Wi:8 Ch:7 Chaotic Dlvl:1 $:4 HP:12(12) Pw:2(2) AC:7 Xp:1------|....||....||....|----------------#.....|##.......|####.......|#|.....####|..<...|###|......|#|...Z|#####........##|......|#---|--###-.------###|......|###############|......|####@####`#####--------#############[14;4ŌoČiųž…8H##`#################--.--###########|...-###---------------##|...|###|.............|##|(...#---.-----#|......`.......##-----|.......|#|.............||.{......#------------------------×oČiÜĪ@#ŚoČi‹Œ .Autopickup: ON, for all objects.ŽoČiŽ%,Autopickup: OFF.čoČiÆ=@#éoČihž@d#éoČiS-@d##éoČiq€ @##źoČi&™@#źoČiˆ^@#źoČiøī@.ģoČiŖ@.ģoČi&@..ģoČiM’@.dķoČiä@.d.ķoČi²T @..dZīoČiåž@..dīoČi©² #@.īoČiˆ$ C#@You hear the footsteps of a guard on patrol.ļoČiSI#@ļoČi˜± #@ļoČi6 #@ńoČi)ź #@ņoČiq› #@ņoČigG #@óoČiM #@óoČi #@óoČi"“ #@ōoČi»C #@÷oČi’¬@.łoČi…@.śoČi Ź@.ūoČi.Ż@.d.ūoČi¢˜.dūoČi¹ d..üoČiõzd@..żoČib.dżoČi h @..džoČiē7d.žoČiH+..džoČi§O @..d’oČiN‰d..’oČi‡d..pČi>v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) pČiS]+------|....||....||....|----------------#.....|##.......|####.......|#|.....####|..<...|###|......|#|...Z|#####........##|......|#---|--###-.------###|......|###############|......|#########`#####--------###############`#################--.--###########|...-###---------##|...|###y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in spepČiģ]cified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled, pČi4^8 depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--pČiŅ5General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repepČi\6yat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More-- pČiuO a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P p pČi P ”uton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--pČiÅét throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move viapČiTźx a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More--pČi„įüAbe the Footpad St:15 Dx:18 Co:17 In:10 Wi:8 Ch:7 Chaotic Dlvl:1 $:4 HP:12(12) Pw:2(2) AC:7 Xp:1------|....||....||....|----------------#.....|##.......|####.......|#|.....####|..<...|###|......|#|...Z|#####........##|......|#---|--###-.------###|......|###############|......|#########`#####--------###############`#################--.--###########|...-###---------------##|...|###|.......@...d.|##|(...#---.-----#|......`.......##-----|.......|#|.............||.{......#------------------------pČi^­ d.pČiV‰ d.pČi(v .dpČi.d.pČi]< @.d..pČiÜ© d.pČi3=!..dpČiJH@.d.pČiqN .d.pČiz7.dpČigŪ@.d..pČi˜?.dpČiĄg .dpČić¼@d..pČiG0.dpČiW d.pČiQ¬d..pČix1.dpČiäy ..pČi# dpČiāĶ@.d.pČit›d..pČi{> .dpČiĆł@..pČi^f.pČiøœ .pČi:Ż @.d. pČić..d pČid.. pČiń€ ..d!pČiˆN.@.d!pČi¬Žd."pČią ..@d"pČi”Ū+"pČiÜ1You find a hidden door.d.%pČiĮ%pČiųĮ+The door resists!.d(pČi%” (pČir” -The door opens.d-.)pČi©A (#.#@..d*pČi¶@-d..*pČiŒÜ !#@#d.+pČiøŸ*#@d-+pČiŻf)#@##,pČiõ¹#@#,pČi„#@#,pČi=fo@#-pČiz !You hit the goblin.-pČiuØ-pČiīØ0You kill the goblin![d0pČi/>1#@##0pČi[>0You see here a leather cloak.#9pČiČ>9pČiļ>0j - a leather cloak.@d..----lpČi=4-@#.|...---mpČi04 @-|-mpČi  .@npČic/ .@opČi”s@.opČi_d@.opČi!Į!.-d@.opČi[ .@.dppČiėæ@..dqpČiĻ %You descend the stairs.--More--tpČiąrŃ-.---|..Z|-@..|----- Abe the Footpad St:15 Dx:18 Co:17 In:10 Wi:8 Ch:7 Chaotic Dlvl:2 $:4 HP:12(12) Pw:2(2) AC:6 Xp:1 HungrytpČiqvxpČiŒŽ &You climb up the stairs.--More--{pČirl------|....||....|-----|....|------------------------|...|#.....|##.......|####.......||......-#|...|#|.....####|..<...|###|......||......|######.....##|...Z|#####........##|......||@...d.||^..|##---|--###-.------###|......|--------|...|################|......|-----##########`#####--------#################`##################--.--############|...-####---------------##|...|####|.............|##|(...#---.-----##|......`.......##-----|.......|##-{pČiįlÓ.............||.{......#------------------------Abe the Footpad St:15 Dx:18 Co:17 In:10 Wi:8 Ch:7 Chaotic Dlvl:1 $:4 HP:12(12) Pw:2(2) AC:6 Xp:1 Hungry{pČipd.‹pČiz̰ Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [false]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)ŸpČiCö Ķ a - color [false]  b - confirm [true]  c - dark_room [true]  d - eight_bit_tty [false]  e - extmenu [false]  f - fixinv [true]  g - force_invmenu [false]  h - goldX [false]  i - help [true]  j - herecmd_menu [false]  k - hilite_pet [false]  l - hilite_pile [false]  m - hitpointbar [false]  n - ignintr [false]  o - implicit_uncursed [true]  p - lit_corridor [false]  q - lootabc [false]  r - mail [true]  s - mention_walls [false]  t - menucolors [true]  u - menu_objsyms [false]  v - menu_overlay [true]  w - null [true] (2 of 5)¦pČiX,+ØpČi8Abe the Footpad St:15 Dx:18 Co:17 In:10 Wi:8 Ch:7 Chaotic Dlvl:1 $:4 HP:12(12) Pw:2(2) AC:6 Xp:1 Hungry------|....||....|-----|....|------------------------|...|#.....|##.......|####.......||......-#|...|#|.....####|..<...|###|......||......|######.....##|...Z|#####........##|......||@..d..||^..|##---|--###-.------###|......|--------|ØpČi|’[30m...|################|......|-----##########`#####--------#################`##################--.--############|...-####---------------##|...|####|.............|##|(...#---.-----##|......`.......##-----|.......|##-.............||.{......#------------------------¶pČi{m ° Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [false]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)¾pČiŠØĢ a - color [true]  b - confirm [true]  c - dark_room [true]  d - eight_bit_tty [false]  e - extmenu [false]  f - fixinv [true]  g - force_invmenu [false]  h - goldX [false]  i - help [true]  j - herecmd_menu [false]  k - hilite_pet [false]  l - hilite_pile [false]  m - hitpointbar [false]  n - ignintr [false]  o - implicit_uncursed [true]  p - lit_corridor [false]  q - lootabc [false]  r - mail [true]  s - mention_walls [false]  t - menucolors [true]  u - menu_objsyms [false]  v - menu_overlay [true]  w - null [true] (2 of 5)ŃpČiÉĻĆ a - perm_invent [false]  b - pickup_thrown [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [false]  g - showrace [false]  h - showscore [false]  i - silent [true]  j - sortpack [true]  k - sparkle [true]  l - standout [false]  m - time [false]  n - tombstone [true]  o - toptenwin [false]  p - travel [true]  q - use_inverse [false]  r - verbose [true]  s - whatis_menu [false]  t - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal] (3 of 5)źpČi³4  name [Abe]  role [Rogue]  race [human]  gender [male]  align [chaotic]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [2=on, MSDOS compatible]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all] (4 of 5)qČiC’ a - pile_limit [5]  b - runmode [run]  c - scores [3 top/2 around]  d - sortloot [loot]  e - statushilites [0 (off: don't highlight status fields)]  f - statuslines [2]  g - symset [default]  h - roguesymset [default]  i - suppress_alert [(none)]  j - whatis_coord [none]  k - whatis_filter [none]   Other settings:  l - autopickup exceptions [(0 currently set)]  m - menu colors [(5 currently set)]  n - message types [(0 currently set)]  o - status hilite rules [(0 currently set)] (5 of 5)qČi2Abe the Footpad St:15 Dx:18 Co:17 In:10 Wi:8 Ch:7 Chaotic Dlvl:1 $:4 HP:12(12) Pw:2(2) AC:6 Xp:1 Hungry------|....||....|-----|....|------------------------|...|#.....|##.......|####.......||......-#|...|#|.....####|..<...|###|......||......|######.....##|...Z|#####........##|......||@..d..||^..|##---|--###-.------###|......|--------|...qČiŒ2õ|################|......|-----##########`#####--------#################`##################--.--############|...-####---------------##|...|####|.............|##|(...#---.-----##|......`.......##-----|.......|##-.............||.{......#------------------------ qČiŘ Ź Coins $ - 4 gold pieces Weapons a - a +0 short sword (weapon in hand) b - a +0 dagger (alternate weapon; not wielded) g - 10 +0 daggers (at the ready) Armor c - an uncursed +1 leather armor (being worn) j - a +0 leather cloak (being worn) Scrolls h - an unlabeled scroll Potions d - an uncursed potion of sickness Wands k - a platinum wand Tools e - an uncursed lock pick f - an empty uncursed sack Gems/Stones i - a green gem(end) +qČi߄------|....||....||....|----------------#.....|##.......|####.......|#|.....####|..<...|###|......|#|...Z|#####........##|......|#---|--###-.------###|......|###############|......|#########`#####--------###############[+qČi…C`#################--.--###########|...-###----------##|...|###.........|##|(...#---.-----#..`.......##-----|.......|#.........||.{......#------------------- Abe the Footpad St:15 Dx:18 Co:17 In:10 Wi:8 Ch:7 Chaotic Dlvl:1 $:4 HP:12(12) Pw:2(2) AC:6 Xp:1 Hungry0qČiyˆPick an object.2qČiz)floor of a room2qČiˆ *floor of a room2qČiÓ +tame little dog3qČiq.floor of a room3qČi5‡ .floor of a room4qČiŒT/floor of a room4qČi{/floor of a room4qČi« )open door9qČiĶ (corridor9qČiI %stone9qČi)“%stone:qČi ¦,corridor:qČiņ®+stone;qČiy0unexplored;qČi¬„0unexplored;qČiå< 0unexplored.UqČiÄL :.d.@.UqČiČ5 A..@d.VqČi,Ž2.@.d.VqČi9"d@.VqČi# %.d.@[qČi¾<.d@..[qČisé %.d.@\qČiC\.d-@....\qČi(¬„......-d.....@.....]qČiX&6.d#@]qČi? 0.##@]qČiŹm ....#@^qČiak Ź Coins $ - 4 gold pieces Weapons a - a +0 short sword (weapon in hand) b - a +0 dagger (alternate weapon; not wielded) g - 10 +0 daggers (at the ready) Armor c - an uncursed +1 leather armor (being worn) j - a +0 leather cloak (being worn) Scrolls h - an unlabeled scroll Potions d - an uncursed potion of sickness Wands k - a platinum wand Tools e - an uncursed lock pick f - an empty uncursed sack Gems/Stones i - a green gem(end) ‹qČi‘˜------|....||....||....|----------------#.....|##.......|####.......|#|.....####|..<...|###|......|#|...Z|#####........##|......|#---|--###-.------###|......|###############|......|#########`#####--------###############[‹qČiI™C`#################--.--###########|...-###----------##|...|###.........|##|(...#---.-----#..`.......##-----|.......|#.........||.{......#------------------- Abe the Footpad St:15 Dx:18 Co:17 In:10 Wi:8 Ch:7 Chaotic Dlvl:1 $:4 HP:12(12) Pw:2(2) AC:6 Xp:1 HungryqČi{6.#@.ŽqČi?÷3.d@.ŽqČi¾ĄK....##@...ŽqČi0 .@ŽqČi"X.@qČiܶ%.d.@qČiܐ-...@dqČiĒe y.....@....‘qČi‰Āi.....d#.@‘qČi b e.......#@‘qČi±¬ #@’qČi‘ē#@’qČiŠD#@’qČiŲ^#d@’qČi 2#d@’qČiuŁ 2#d@“qČi6õ2#d@“qČim:##@.“qČiŌ0 f......d.....@............”qČiįH...d.#@”qČiL„ '#-@•qČiPŻ;...@•qČi>N6.d.@•qČi9I @.-.d.@•qČiöŪ L...d.@–qČi#\.....d..@–qČi ž J......d.@–qČimE V...d....@—qČi³Čc.....d.@—qČi£ŒP...d.@—qČiöG A...d.@—qČiį@..d.@˜qČi½éf.....d@...˜qČi  O.d..@.˜qČiŒ .d@™qČiå3V.d..@.™qČiŒIU.##d@.šqČi¢|š...........@....d#.........šqČi’7b@#..#......šqČi…Ä @#›qČid@#›qČiØ-@#dœqČiē #@#œqČi0ī #@œqČiųš#@qČi³ #@žqČihŽ#@žqČi&ķ#@¢qČiõä#@¢qČikßd@£qČi÷ƒ##@¤qČiÄß d¦qČio‹d¦qČi¾N d#§qČi¶…#d§qČiCÓ#ØqČiĮOdØqČiĆ$ #d©qČię©#dŖqČiĻ )@dŖqČiA! PYou swap places with your little dog.d#«qČiŠ» @d«qČi+¼ QYou swap places with your little dog.#d¬qČiĘ[;@##¬qČi k @#¬qČiżó @#­qČiI©)#@dÆqČir>d#@#ÆqČi]Q#d@..°qČi׬Ē#d@......You are beginning to feel weak. St:14  Weak°qČiĖ T#d@..±qČi­2#d@²qČiØJ .d@³qČiuE+..@d³qČiÖęXd-@...“qČiPćk@o...-d..µqČi¶²TYou hit the goblin.The little dog misses the goblin.µqČi¬ƒMYou kill the goblin!d#¶qČi=æ{d@You swap places with your little dog...¶qČiōæMYou see here an iron skull cap.#d¶qČiaä Yd@.#.·qČi­Ynd[#@.....øqČi–C)@døqČißCBYou swap places with your little dog.--More--æqČi NJThe little dog drops an iron skull cap.#dĀqČikšLd#@[ÄqČiˆå#@dÄqČi™‘ a#@You see here an iron skull cap.##dĖqČi·ĖqČi*3l - an iron skull cap.d@ĪqČi¶Ė +Pick an object.ĻqČi?Ņ*tame little dogĻqČiøµ/an iron skull capŃqČi@2 ,tame little dogŌqČiØŚÕqČiTåė Coins $ - 4 gold pieces Weapons a - a +0 short sword (weapon in hand) b - a +0 dagger (alternate weapon; not wielded) g - 10 +0 daggers (at the ready) Armor c - an uncursed +1 leather armor (being worn) j - a +0 leather cloak (being worn) l - an iron skull cap Scrolls h - an unlabeled scroll Potions d - an uncursed potion of sickness Wands k - a platinum wand Tools e - an uncursed lock pick f - an empty uncursed sack Gems/Stones i - a green gem(end) ŪqČi÷------|....||....||....|----------------#.....|##.......|####.......|#|.....####|..<...|###|......|#|...Z|#####........##|......|#---|--###-.------###|......|###############|......|#########`#####--------###############[ŪqČi‡ C`#################--.--#[d@#######|...-###----------##|...|###.........|##|(...#---.-----#..`.......##-----|.......|#.........||.{......#------------------- Abe the Footpad St:14 Dx:18 Co:17 In:10 Wi:8 Ch:7 Chaotic Dlvl:1 $:4 HP:12(12) Pw:2(2) AC:6 Xp:1 WeakÜqČiå-What do you want to wear? [l or ?*] ŽqČi?sld#You finish your dressing maneuver. AC:5åqČiĪ4 4@dåqČi5 GYou swap places with your little dog.##ęqČič ,##@ēqČi†-Ed#@#..ēqČi-“ K#d#@..čqČi'„2#d@čqČis& Id#@..éqČiž*##@éqČiń%0#@.éqČiA Zd@........éqČiĮø ;#.@..źqČi!2d.@ģqČi–± 7What do you want to use or apply? [efk or ?*] ļqČi²†® Wands k - a platinum wand Tools e - an uncursed lock pick f - an empty uncursed sack(end) ņqČi $!-----....|....|....|----------------....|##.......|####.......|Never mind.óqČiK2 ;You don't have anything to eat.łqČi’0| Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) śqČiW> +------|....||....||....|----------------#.....|##.......|####.......|#|.....####|..<...|###|......|#|...Z|#####........##|......|#---|--###-.------###|......|###############|......|#########`#####--------###############śqČiu? `#################--.--#[#########|...-###---------##|...|###y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: moveśqČiÅ?  without picking up objects/fighting  F: fight even if you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. [24;śqČiń? 1H--More--’qČi†&General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repe’qČiV'yat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--rČieJa apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P prČiņJ”uton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--rČiAbe the Footpad St:14 Dx:18 Co:17 In:10 Wi:8 Ch:7 Chaotic Dlvl:1 $:4 HP:12(12) Pw:2(2) AC:5 Xp:1 Weak------|....||....|-----|....|------------------------|...|#.....|##.......|####.......||......-#|...|#|.....####|..<...|###|......||......|######.....##|...Z|#####........##|......||>.....||^..|##---|--###-.------###|......|--------|rČi[30m...|################|......|-----##########`#####--------#################`##################--.--#[##########|...-####---------------##|...|####|.............|##|(...#---d-----##|......`.......##-----|.......|##-.............||.{@.....#------------------------[20;rČi{63HrČiĄ».What do you want to drink? [d or ?*] rČi†Å 1d - an uncursed potion of sickness.--More--rČi8<What do you want to drink? [d or ?*] !rČiī¤!Never mind.%rČi1Ų6d@.)rČi;4 *You could drink the water...-rČiČD 9Drink from the fountain? [yn] (n) 0rČi{Ķ 4This tepid water is tasteless.0rČi²Ķ MThe fountain dries up!.d.9rČiĮš9.d.@9rČiä: ..d@:rČibM0.d.@=rČi’g%.d.@?rČiüž %.d.@@rČiŁ“..d@DrČiÓ8HYou stop. Your little dog is in the way!.dGrČiõ8F.d..@GrČi³¢ )@dGrČiŹ¢ wYou swap places with your little dog.............d#GrČi—F@#..HrČiZĀ @#HrČižR @#HrČi @#HrČiĶĄ @#IrČiQ@)@dIrČię @d#JrČiœt.@d#JrČiR¾/@##JrČip¾EYou faint from lack of food. Fainted DeafJrČi|¾dJrČi‡¾MYou regain consciousness. FaintingJrČi¾U:@##NrČi ”dNrČi3”EYou faint from lack of food. Fainted DeafNrČiE”dNrČiU”MYou regain consciousness. FaintingOrČiK“O+You find a hidden door.dQrČi*ø 1d@QrČi‡ø 3You swap places with your little dog.RrČix³4##@RrČiµ³EYou faint from lack of food. Fainted DeafRrČiѳ#RrČiģ³MYou regain consciousness. FaintingRrČi;4 (#@SrČiŗ#d@SrČi²T (#d@SrČi'C2#d@TrČiŽÉ)##@TrČi$ŹEYou faint from lack of food. Fainted DeafTrČiŹŹldYou regain consciousness. Fainting DeafTrČi—5n##@You can hear again.TrČiżĄ 1d@TrČi@Į EYou faint from lack of food. Fainted DeafTrČiśĮ jdYou regain consciousness. FaintingUrČiüN#d@.WrČiū G#......#......@XrČio=4.d@#XrČi™% %#@.XrČišĖ "@.dYrČiD +@.d.YrČi~73d@...YrČio7 2@..dZrČi»3@..dZrČiŖ N@.d...ZrČieKx@.........[rČiÅ|I@#..[rČi] 9@#d[rČižl D@#..\rČiłĒ0@#.\rČi ·'@#..\rČi§ 0@#..\rČi3]@#\rČi^ĒYou faint from lack of food. Fainted Deaf##d##You regain consciousness. Fainting Deaf]rČiÕ} c##@You can hear again._rČiżbF#@#....._rČieC?@#..`rČiXB@#..brČil Z#..@..crČi%V1@#...crČi_Ć@-drČi$F@d-drČijFEYou faint from lack of food. Fainted DeafdrČi~HŖ.d.-.....You regain consciousness. Fainting DeaffrČiÖć r@d.You can hear again.grČi»T@...hrČiŻŌ@#d......irČi@[@#...jrČi„A@#jrČiļ6 @#jrČi.7 EYou faint from lack of food. Fainted DeafjrČiø7 rk#dThe little dog bites the kobold.--More--qrČiĒŅThe kobold is killed!qrČi+Ō|d###You regain consciousness. Fainting DeafurČiEł @durČi“ł UYou swap places with your little dog.##durČi(ś >You can hear again.xrČi? =There is nothing here to pick up.{rČi³“ {d@#You faint from lack of food. Fainted Deaf{rČiŕ {######You regain consciousness. Fainting DeafrČiMŽ;You don't have anything to eat.€rČi“ o#d@You can hear again.rČi ,##@‚rČiu=#d@#„rČi6 PYou stop. Your little dog is in the way!#d…rČi«,@d#…rČi9d@d#‡rČi ##@dˆrČißé ##@#ˆrČiÉA#@d‰rČiؖ @##‰rČiʗ EYou faint from lack of food. Fainted Deaf‰rČiń— ##d‰rČi ˜ MYou regain consciousness. Fainting‹rČiķŅ #@d#ŒrČi]ø@##ŒrČi“T @#ŒrČiÜT EYou faint from lack of food. Fainted DeafŒrČi V fdYou regain consciousness. Fainting DeafŒrČi–N ]@d#You can hear again.rČiŹr9@##dŽrČi¤5 #d@ŽrČió5 LYou swap places with your little dog.#drČi¦:@drČiō:9You swap places with your little dog.#rČišž!@#rČi7’EYou faint from lack of food. Fainted DeafrČinw#d#You regain consciousness. FaintingrČi•ŗ 1d@rČiįŗ LYou swap places with your little dog.#drČi¼ IYou faint from lack of food. Fainted DeafrČiQ¼ Fd####--More--“rČi9ļKYou regain consciousness. Fainting Deaf”rČiu™#d@....You can hear again.•rČi®µ…#............#.....@d...........•rČiņū2.@##.–rČiÆł@.–rČiēX.@.d.–rČi•t \.@.d..—rČi…˜\.@.d..—rČioZ\.@.d..—rČi²ZEYou faint from lack of food. Fainted Deaf—rČi‹\...d.........You regain consciousness. Fainting DeafœrČij «..d..........@ You can hear again.rČir’o.......d@.rČip O...d..@.rČiÆx e.....@.drČily EYou faint from lack of food. Fainted DeafrČiÜy  d............You regain consciousness. Fainting DeafžrČi V¬.......d@. You can hear again.žrČiõć@džrČi*äoYou swap places with your little dog..d..žrČi3ķ ?..@dŸrČi˜įBd.@..ŸrČigāEYou faint from lack of food. Fainted DeafŸrČi×ā...d...You regain consciousness. FaintingŸrČioāP...@d.ŸrČiEćEYou faint from lack of food. Fainted DeafŸrČiŅćŠ....d...You regain consciousness. Fainting DeafŸrČiS 6d@.ŸrČicT ; You can hear again.ŸrČi‚T IYou faint from lack of food. Fainted DeafŸrČi+U ?..d...--More--¤rČi¾ˆIYou regain consciousness. Fainting­rČi…ø `....@-d®rČi³ Č......@.....#d.............You faint from lack of food. Fainted Deaf®rČi pd-You regain consciousness. Fainting®rČi`õ L@##.®rČiB› e@#You faint from lack of food. Fainted Deaf®rČi”œ fdYou regain consciousness. FaintingÆrČi·ūˆ@d#You faint from lack of food. Fainted DeafÆrČiż_#You regain consciousness. Fainting DeafÆrČi¢n@dYou can hear again.ÆrČi§J C@d#ÆrČiQ}@d#You faint from lack of food. Fainted DeafÆrČiØR_#You regain consciousness. Fainting Deaf°rČi ”+@#°rČiR”:You can hear again.°rČi—•IYou faint from lack of food. Fainted Deaf°rČi>–(d--More--ørČiŸĻ IYou regain consciousness. FaintingŗrČi¬ˆ+Pick an object.ŗrČiÖ] *corridor»rČi ē*corridor»rČié8 $wall»rČi? 3dark part of a room¼rČi°‰3dark part of a room½rČiXš0anti-magic fieldĀrČi3uĆrČi²—}@d#You faint from lack of food. Fainted DeafĆrČią˜_#You regain consciousness. Fainting DeafĆrČiRb ‰......@#You can hear again.ÄrČiMp­.....@.#You faint from lack of food. Fainted DeafÄrČiKrs..dYou regain consciousness. Fainting DeafÄrČi”T“....@d.#...You can hear again.ÄrČiB8 "@.#ÄrČi£8 EYou faint from lack of food. Fainted DeafÄrČi): ........You regain consciousness. Fainting DeafÅrČi#ÕY@.You can hear again.ÅrČi ÖIYou faint from lack of food. Fainted DeafÅrČi××m..d..........--More--ŹrČiłēHYou regain consciousness. FaintingĖrČiM 8.d@.ĖrČiVM EYou faint from lack of food. Fainted DeafĖrČiOO Ø.........d...You regain consciousness. FaintingĢrČif‚H@..dĢrČiåŁ {....@.d....ĢrČi Ś EYou faint from lack of food. Fainted DeafĢrČiÜ n......You regain consciousness. FaintingĶrČi£ _.@#d..ĶrČił EYou faint from lack of food. Fainted DeafĶrČiKr#.d.You regain consciousness. Fainting DeafĶrČi§b›.@#d..You can hear again.ĶrČi ;...@#.ĶrČi -.@#ĶrČi EYou faint from lack of food. Fainted DeafĶrČi  [#You regain consciousness. Fainting DeafĪrČi™ŗ j.@dYou can hear again.ĪrČiéŗ J Wi:9 You feel wise!--More--ÓrČiģĆ/You must have been very observant.ŪrČińu.....@.....d#.....ÜrČi{T@@#.d...ÜrČi€UEYou faint from lack of food. Fainted DeafÜrČiWg##You regain consciousness. FaintingŻrČiœ6 %@-ŻrČiŠ7 EYou faint from lack of food. Fainted DeafŻrČi>9 !---More--ąrČiDźaYou dream that you feel worried about your little dog.d--More--ćrČiq2JYou regain consciousness. Fainting DeafärČi8 S@.Something is written here in the dust.ärČi– iYou read: "ac era?i?".d---More--ģrČi×J You can hear again.ģrČi¹KYou faint from lack of food. Fainted Deaf.d..--More--īrČiaą !The little dog just misses!īrČi­ą Hx-d......īrČi‰į šThe grid bug misses!.dThe grid bug bites!d..--More--órČi² fThe grid bug bites!.dThe grid bug bites!órČi/ qYou get zapped! HP:11.d--More--÷rČi Č The grid bug bites!÷rČiFČ“You get zapped! HP:10d>.The grid bug bites!--More--ųrČi‡ ”You get zapped! HP:9(12) Pw:2(2) AC:5 Xp:1 Fainted Deaf.dThe grid bug bites!ųrČi„ kYou get zapped! HP:8d..--More--śrČimØ The grid bug bites!śrČi¾Ø‘You get zapped! HP:7d.The grid bug bites!--More--ūrČi¢ ŃYou get zapped! HP:6d.The grid bug bites!You get zapped! HP:5.d--More--żrČi®} The grid bug bites!żrČiņ} ‡You get zapped! HP:4.dThe grid bug bites!--More--sČių ćYou get zapped! HP:3.dThe grid bug bites!You get zapped! HP:2d..--More--sČiŸdThe grid bug bites!..dThe grid bug bites!sČižŸjYou get zapped! HP:1d.--More--sČi‰éxThe little dog bites the grid bug.The grid bug is killed! HP:2.sČidź3..d--More--sČidąHYou regain consciousness. FaintingsČińG.@.d.sČißEYou faint from lack of food. Fainted DeafsČiE  HP:3......dsČiŽ €d.......You regain consciousness. Fainting sČiWR ;There is nothing here to pick up. sČi>%9You don't have anything to eat.sČiśG...@dsČi’` HP:4You faint from lack of food. Fainted DeafsČiI  HP:5..-....sČiŠ..d-...You regain consciousness. Fainting DeafsČi€ sČiÅ ‹You stop. Your little dog is in the way!.dYou can hear again.sČi”Ž 2@-.sČi“Fw.@# HP:6You faint from lack of food. Fainted DeafsČiąI<  HP:7d#sČižKc##You regain consciousness. FaintingsČihT ‹-@.d...You hear some noises.sČiC“ ® HP:8.....d#.....@#.x...!sČi&_.-d#@dx.!sČiŹ Ž.#d@x.You faint from lack of food. Fainted Deaf!sČi 2#r..d!sČiõ eThe sewer rat bites! HP:5#.--More--$sČi17`The sewer rat bites! HP:3dx$sČi¦7“The sewer rat bites! HP:1#.xThe sewer rat bites!--More--(sČičj You die...(sČi}m --More--*sČi¬„ d HP:0Do you want your possessions identified? [ynq] (n) -sČiƳ >Do you want to see your attributes? [ynq] (n) .sČiõ:KDo you want an account of creatures vanquished? [ynaq] (n) /sČiNā;Do you want to see your conduct? [ynq] (n) 0sČiā”CDo you want to see the dungeon overview? [ynq] (n) 1sČiʤ ----------  / \  / REST \  / IN \  / PEACE \  / \  | Abe |  | 4 Au |  | killed by a |  | sewer rat |  | |  | |  | 2026 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Abe the Rogue... You died in The Dungeons of Doom on dungeon level 1 with 118 points, and 4 pieces of gold, after 1747 moves. You were level 1 with a maximum of 12 hit points when you died. 1sČi„--More--:sČiłt $--More-->sČiÄ¢  >sČi7£ >sČi®zYou reached the 1196th place on the top 2000 list. No Points Name Hp [max] 1 4307912 joan-Tou-Hum-Fem-Neu ascended to demigoddess-hood. 392 [392] 2 3993130 Rourke-Wiz-Hum-Fem-Neu ascended to demigoddess-hood. 367 [367] 3 3480414 book-Mon-Hum-Mal-Neu ascended to demigod-hood. 265 [284] >sČi2µż 1194 119 seahorse17-Val-Hum-Fem-Law died in The Dungeons of Doom on level 1. Killed by a falling rock. - [16] 1195 118 murineasso-Pri-Hum-Fem-Law starved to death in The Dungeons of Doom on level 3. - [14] 1196 118 Abe-Rog-Hum-Mal-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a sewer rat, while fainted from lack of food. - [12] 1197 116 seahorse17-Wiz-Hum-Mal-Neu quit in The Dungeons of Doom on level 2. 6 [12] 1198 116 zhaoyi-Wiz-Elf-Mal-Cha died in The Dungeons of Doom >sČiDµQ on level 2. Killed by a water moccasin. - [11]