H\ Q Player: 3529858533 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-01-23.07:50:36.ttyrec Time: (1548229836) Wed Jan 23 07:50:36 2019 H\zVThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] H\[\yĿ@$@e[352985853 the Battler ] St18 Dx6 Co10 In7 Wi8 Ch7 OrdAquFemNeu Dlvl:1 $0 HP 11(11)  Pw 11(11)  AC12 Exp1 T1 It is written in the Book of Varda Elentari:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark caH\n\*vities of Gehennom, the  Under World, where he now lurks, and bides his time. Your goddess Varda Elentari seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Battler, have been heralded from birth as the instrument of Varda Elentari. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Varda Elentari! --More--H\) Ŀ@$@e[352985853 the Battler ] St18 Dx6 Co10 In7 Wi8 Ch7 OrdAquFemNeu Dlvl:1 $0 HP 11(11)  Pw 11(11)  AC12 Exp1 T1 Hello 3529858533, welcome to SlashEMExtended! You are a neutral female aquarian Ordinator.--More--H\ ] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--H\S?  Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file.--More--H\ ? [352985853 the Battler ] St18 Dx6 Co10 In7 Wi8 Ch7 OrdAquFemNeu  11(11)  Pw 11(11)  AC12 Exp1 T1 The moon is waning tonight.H\[352985853 the Battler ] St18 Dx6 Co10 In7 Wi8 Ch7 OrdAquFemNeu  11(11)  Pw 11(11)  AC12 Exp1 T2 [352985853 the Battler ] St18 Dx6 Co10 In7 Wi8 Ch7 OrdAquFemNeu  11(11)  Pw 11(11)  AC12 Exp1 T3 <@@Thaedil hits the gas spore.Thaedil hits the gas spore.--More--H\/-\ \-/H\$@[352985853 the Battler ] St18 Dx6 Co10 In7 Wi8 Ch7 OrdAquFemNeu  11(11)  Pw 11(11)  AC12 Exp1 T4 [352985853 the Battler ] St18 Dx6 Co10 In7 Wi8 Ch7 OrdAquFemNeu  11(11)  Pw 11(11)  AC12 Exp1 T4 You are not wearing any armor.[352985853 the Battler ] St18 Dx6 Co10 In7 Wi8 Ch7 OrdAquFemNeu  11(11)  Pw 11(11)  AC12 Exp1 T4 There is a wall in the way![352985853 the Battler ] St18 Dx6 Co10 In7 Wi8 Ch7 OrdAH\ÄquFemNeu  11(11)  Pw 11(11)  AC12 Exp1 T4 H\c  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) H\\[352985853 the Battler ] St18 Dx6 Co10 In7 Wi8 Ch7 OrdAquFemNeu  11(11)  Pw 11(11)  AC12 Exp1 T4 H\r Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) H\+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) H\0|+Really quit [yes/no]? H\y yH\ eH\asH\w[352985853 the Battler  11(11)  Pw 11(11) Ŀ<$@@[352985853 the Battler ] St18 Dx6 Co10 In7 Wi8 Ch7 OrdAquFemNeu Dlvl:1 $0 HP 11(11)  Pw 11(11)  AC12 Exp1 T4 Do you want your possessions identified? DYWYPI? [ynq] (n) H\,n Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - a blessed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed finalized spellbook of enchant weapon (0:5) {0} Rings f - an uncursed +5 ring of increase accuracy {0}(end) H\0 Ŀ<@@Do you want to see your attributes? [ynq] (n) H\nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: wonderlegs. You could not have this property extrinsically: sickness resistance. You could not have this property intrinsically: slow digestion. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 45. Implant identification only worked 1 times out of 34. Wand identification only worked 3 times out of 5. Spellbook identification only worked 2 times out of 8. Scroll drop chance was reduced to 79%. Amulet drop chance was reduced to 99%. Potion drop chance was reduced to 88%. Weapon drop chance was reduced to 83%. Tool drop chance was reduced to 98%. Musable item generation frequency had a negative bias of 99%. Concealing monsters were spawned underneath items 93% of theH\ time only. The following skill could not be trained at all: javelin. The following skill was trained at half the usual rate: riding. The following skill was trained at one fifth the usual rate: enchantment --More--H\.spells. The following skill was limited to basic proficiency: techniques. The following skill was limited to skilled proficiency: body spells. The following skill was limited to expert proficiency: javelin. The following skill became untrainable if you tried to train it too early: sexy flats (turn 19). The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 1020). The following skill became untrainable after a while: trident (turn 29424). The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 53143). Heavy curses were more common by 56%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 39134. Monster spawn increase had reached its maximum at turn 266142. In this game, Eevee's evolution was flareon. Your limit for ascension waH\.s at turn 3289566. The monster class that cannot be genocided was nymph. The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2). The monster species that was spawned more often: common pest (freq bonus 7). The monster species that was spawned more often: skeletal hound (freq bonus 16). --More--H\The monster species that was spawned more often: Colonel B. Astard (freq bonus 9).The monster species that was spawned more often: floating nymph (freq bonus 3). The monster species that was spawned more often: efreet sultan (freq bonus 12). The monster species that was spawned more often: fetish blowdart (freq bonus 6).The monster species that was spawned more often: prospecting confutable emasculating (freq bonus 36). The monster species that was spawned more often: translucent draconian (freq bonus 12). The monster species that was spawned more often: goblin windmage (freq bonus 36). The monster species that was spawned more often: Aballino (freq bonus 18). The monster species that was spawned more often: redshirt (freq bonus 8). The monster species that was spawned more often: venomous potato (freq bonus 20). The monster species that was spawned more often: epidote mold (freq bonus 4). TH\he monster species that was spawned more often: toxic fiend (freq bonus 10). The monster species that was spawned more often: chucktaur (freq bonus 15). The monster species that was spawned more often: breezier buffeted (freq bonus 16). The monster species that was spawned more often: even fatter farting girl (freq bonus 8). The monster species that was spawned more often: Utahraptor (freq bonus 18). --More--H\ The monster species that was spawned more often: sea horse (freq bonus 10). The monster species that was spawned more often: martial master (freq bonus 24). The monster trait that was more common: monsters that are mindless (freq bonus 1).The monster trait that was more common: monsters that have scratch attacks (freq bonus 3). The monster trait that was more common: monsters whose attacks delete your data (freq bonus 8). The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1). The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 8). The monster trait that was more common: monsters that roar (freq bonus 2). The monster species that was never randomly spawned: young adult blue dragon. The monster species that was never randomly spawned: slaughtering troll. The monster species that was never randomly spawned: ancient naga. TH\ >he monster species that was never randomly spawned: flying undead centaur. The monster species that was never randomly spawned: adventurer mold. The monster species that was never randomly spawned: aquaplane blackberry. The monster species that was never randomly spawned: josh kamaaina fencer. The monster species that was never randomly spawned: ancient of destruction. The monster species that was never randomly spawned: cloud nymph. The monster species that was never randomly spawned: evasive hill giant. --More-- H\3The RNG hath decreed that this item was never generated: solar beam (mirroring). The RNG hath decreed that this item was never generated: printed shirt ((null)). The RNG hath decreed that this item was never generated: stickshoe ((null)). The RNG hath decreed that this item was never generated: remove curse (wiry). The RNG hath decreed that this item was never generated: wimpiness (poofy). The RNG hath decreed that this item was never generated: chainsword ((null)). The RNG hath decreed that this item was never generated: mork boots (mary janes). The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE). The RNG hath decreed that this item was never generated: elasthan chain ((null)). The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak). The RNG hath decreed that this item was generated more often: pet AI stone (gray, H\Ifreq bonus 11). The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 27). The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 8). --More-- H\.The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 21). The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 16). The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 12). The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 28). The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 37). The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 18). The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: cloak of polymorph (changing c H\/.loak, freq bonus 3). The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 4). The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 7). --More-- H\The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 12). The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 11). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 47). The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak). The RNG hath decreed that this item was always generated cursed: implant of faith (resonant). The RNG hath decreed that this item was always generated cursed: implant of vines (arcadian). The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG E H\xNOUGH). The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored). The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet). The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals). --More-- H\XF The RNG hath decreed that this item was always generated cursed: black dress ((null)). The RNG hath decreed that this item was always generated cursed: sentou ((null)). The RNG hath decreed that this item was always generated cursed: radar (everlasting). The RNG hath decreed that this trap was always invisible: volt trap. The RNG hath decreed that this trap was generated more often: cyan spell trap (freq bonus 22). Trap randomization happened for 1 in 41 traps. Next attribute increase check would have come at turn 419. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You were sleep resistant. You had not decided on your sexuality yet. You were prevented from having wonderlegs (0). You saw invisible. You had infravision. You had 1497 points of nutrition remaining. You could swim. [24;1 H\pF 5HYou could survive without air. --More-- H\-rYour luck was zero. You could not have safely prayed (37). You survived. --More-- H\[1Ŀ<$@@[352985853 the Battler ] St18 Dx6 Co10 In7 Wi8 Ch7 OrdAquFemNeu Dlvl:1 $0 HP 11(11)  Pw 11(11)  AC12 Exp1 T4 Do you want to see your discoveries? [ynq] (n) H\n Discoveries   Weapons  * tsurugi (long samurai sword)  * runesword (runic broadsword)  * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword) [25H\ȸ;1H(1 of 7)H\`QĿ<$@@[352985853 the Battler ] St18 Dx6 Co10 In7 Wi8 Ch7 OrdAquFemNeu Dlvl:1 $0 HP 11(11)  Pw 11(11)  AC12 Exp1 T4 Do you want an account of creatures vanquished? [ynq] (n) H\! q