## general options OPTIONS=showexp,showscore,time,color,!autopickup,pickup_types:"?!=/$,pickup_thrown,!menu_on_esc OPTIONS=autodig,fruit:slime mold,boulder:0 OPTIONS=hilite_pet OPTIONS=lit_corridor OPTIONS=invweight OPTIONS=DECgraphics ## menucolors OPTIONS=menucolors ######### # B/U/C # ######### #MENUCOLOR="^[a-zA-Z$] - "=white #may want to enable this if #want#regularly playing priest.. #regularly #(priests don't see the 'uncursed') MENUCOLOR=" !C"=white MENUCOLOR=" !B"=white MENUCOLOR=" !UC"=white MENUCOLOR=" uncursed| UC?($| )"=white MENUCOLOR=" \([-0-9]+:[-0-9]+\)"=white #nethack doesn't display "uncursed" if charges are known MENUCOLOR=" [+-][0-9]"=white MENUCOLOR=" blessed| B($| )"=cyan MENUCOLOR=" cursed| C($| )"=red ################ # WATER SPORTS # ################ MENUCOLOR=" holy water"=cyan&bold MENUCOLOR=" blessed clear potion"=cyan&bold MENUCOLOR=" blessed potions? called water"=cyan&bold MENUCOLOR=" clear potions? named (holy|blessed|B)($| )"=cyan&bold MENUCOLOR=" potions? of water named (holy|blessed|B)($| )"=cyan&bold MENUCOLOR=" potions? called water named (holy|blessed|B)($| )"=cyan&bold MENUCOLOR=" unholy water"=orange MENUCOLOR=" cursed clear potion"=orange MENUCOLOR=" cursed potions? called water"=orange MENUCOLOR=" potions? called water named (unholy|cursed|C)($| )"=orange ################# # FOOD CONDUCTS # thanks, teabing! ################# # vegan MENUCOLOR="(food |cram |K-|C-)ration|gunyoki"=green&bold MENUCOLOR="lembas wafer|melon|carrot|tin .* spinach"=green&bold MENUCOLOR=" oranges?( named.*)?$"=green&bold # avoid coloring orange DSM MENUCOLOR=" pears?( named.*)?$"=green&bold # avoid coloring pearl rings MENUCOLOR=" apple|banana|kelp|eucalyptus|garlic|wolfsbane"=green&bold MENUCOLOR=" slime mold| brain"=green&bold ## YOUR FRUIT HERE MENUCOLOR="(tin of )?(gelatinous cube|acid blob|quivering blob)( corpse)?"=green&bold MENUCOLOR="(tin of )?(blue|spotted|ochre) jelly( corpse)?"=green&bold MENUCOLOR="(tin of )?lichen|shrieker|violet fungus|(brown|yellow|green|red) mold( corpse)?"=green&bold # vegetarian MENUCOLOR="egg|pancake|fortune cookie|candy bar|royal jelly|cream pie|candle"=green MENUCOLOR="(tin of )?brown pudding|gray ooze( corpse)?"=green ########### # GOODIES # ########### MENUCOLOR=" bag .* holding"=magenta MENUCOLOR=" luck(stone)?($| )"=magenta MENUCOLOR=" wand .* wish(ing)?($| )"=magenta MENUCOLOR=" wand .* tele(port(ation)?)?($| )"=magenta MENUCOLOR=" wand .* polymorph"=magenta MENUCOLOR=" wand .* death"=magenta MENUCOLOR=" gain level"=magenta MENUCOLOR=" full healing"=magenta MENUCOLOR=" magic marker"=magenta MENUCOLOR=" magic lamp|lamp .* magic"=magenta MENUCOLOR=" unicorn horn[^[]*$"=magenta #this doesn't color the #enhance unicorn MENUCOLOR=" tinning kit"=magenta MENUCOLOR=" ring .* regen(eration)?($| )"=magenta MENUCOLOR=" ring .* conflict"=magenta MENUCOLOR=" ring .* (FA|free action)($| )"=magenta MENUCOLOR=" ring .* (TC|teleport control)($| )"=magenta MENUCOLOR=" ring .* lev(itation)?($| )"=magenta MENUCOLOR=" scroll[s]* .* genocide($| )"=magenta MENUCOLOR=" scroll[s]* .* charging($| )"=magenta MENUCOLOR=" scroll[s]* .* identify($| )"=magenta MENUCOLOR=" amulet .* (life ?saving|LS)($| )"=magenta MENUCOLOR=" amulet .* ref(lection)?($| )"=magenta MENUCOLOR=" c(o|hi)ckatrice (corpse|egg)"=magenta MENUCOLOR=" egg .* cockatrice"=magenta MENUCOLOR=" stethoscope"=magenta #instruments MENUCOLOR="tooled horn|fire horn|frost horn|horn .* (tooled|fire|frost)"=magenta MENUCOLOR=" harp"=magenta MENUCOLOR=" bugle"=magenta MENUCOLOR=" flute"=magenta # unidentified magic armor MENUCOLOR="piece of cloth|opera cloak|ornamental cope|tattered cape"=magenta MENUCOLOR="plumed helmet|etched helmet|crested helmet|visored helmet"=magenta MENUCOLOR="(old|padded|riding|fencing) gloves"=magenta MENUCOLOR="(mud|buckled|riding|snow|hiking|combat|jungle) boots"=magenta ################## # CURSED GOODIES # ################## MENUCOLOR=" cursed.* bag .* holding"=red&bold MENUCOLOR=" cursed.* luck(stone)?($| )"=red&bold MENUCOLOR=" cursed.* unicorn horn"=red&bold MENUCOLOR=" cursed.* (Bell of Opening|silver bell|Candelabrum of Invocation|candelabrum|Book of the Dead|papyrus spellbook)"=red&bold ############# # BAD STUFF # ############# MENUCOLOR=" load(stone)?($| )"=red&underline ############################## # WATCH OUT, BAG OF HOLDING! # ############################## MENUCOLOR=" bag .* tricks"=blue&underline MENUCOLOR=" wand .*[^!]canc"=blue&underline MENUCOLOR=" wand .* vanish"=blue&underline ################ # SHINY THINGS # ################ MENUCOLOR=" gold piece"=yellow MENUCOLOR=" valuable"=brown MENUCOLOR=" gems? .* hard"=yellow #soft gems MENUCOLOR=" ([0-9]+|an?|gems? .*) (uncursed |cursed |blessed )?(dilithium|opal|garnet|jasper|agate|jet|obsidian|jade|citrine|chrysoberyl|amber|amethyst|fluorite|turquoise)(e?s)?( stones?| gems?| crystals?)?( named .*)?$"=brown #hard gems MENUCOLOR=" ([0-9]+|an?|gems?.*) (uncursed |cursed |blessed )?(diamond|rub(y|ies)|jacinth|sapphire|black opal|emerald|topaz|aquamarine)(e?s)?( stones?| gems?)?( named .*)?$"=yellow ################### # FORGOTTEN SPELL # thanks, Stevie ################### MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+ [0-9]\* [a-z]+ +[0-9]+%"=magent ############ # #ENHANCE # thanks itsblah ############ MENUCOLOR="^ +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=gray # normal MENUCOLOR="^ *[a-z] - +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white # ready to enhance MENUCOLOR="^ +\* +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white # enhanceable if more skill slots MENUCOLOR="^ +"=gray# +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=none # enhanceable if more potential ################ # FORCE COLORS # ################ # Some of these are subject to change ! MENUCOLOR="\{R\}"=red MENUCOLOR="\{B\}"=blue MENUCOLOR="\{C\}"=cyan MENUCOLOR="\{G\}"=green MENUCOLOR="\{Y\}"=yellow MENUCOLOR="\{[MP]\}"=magenta MENUCOLOR="\{O\}"=orange MENUCOLOR="\{W\}"=white MENUCOLOR="\{L\}"=black MENUCOLOR="\{y\}"=gray MENUCOLOR="\{g\}"=lightgreen MENUCOLOR="\{b\}"=lightblue MENUCOLOR="\{[mp]\}"=lightmagenta MENUCOLOR="\{c\}"=lightcyan MENUCOLOR="\{N\}"=gray MENUCOLOR="\{X\}"=gray MENUCOLOR="\{x\}"=gray MENUCOLOR="\{U\}"=gray MENUCOLOR="\{I\}"=gray MENUCOLOR="\{K\}"=gray ########################################################################### # autopickup exceptions # autopickup items that have [,] in their name # AUTOPICKUP_EXCEPTION="<* named *[,]*" # AUTOPICKUP_EXCEPTION="<* called *[,]*" # never autopickup items that have [!,] in their name # AUTOPICKUP_EXCEPTION="> named *[!,]*" # AUTOPICKUP_EXCEPTION="> called *[!,]*" # crappy items AUTOPICKUP_EXCEPTION="> named* empty*" AUTOPICKUP_EXCEPTION="> named* crap*" AUTOPICKUP_EXCEPTION="> named* junk*" AUTOPICKUP_EXCEPTION="> named* worthless*" # AUTOPICKUP_EXCEPTION="> named* Garin*" AUTOPICKUP_EXCEPTION="> named* scared monster*" # we might want to autopickup food, but never corpses AUTOPICKUP_EXCEPTION="> corpse*" # really good items I don't normally autopickup # AUTOPICKUP_EXCEPTION="<*magic marker*" # AUTOPICKUP_EXCEPTION="<*magic lamp*" AUTOPICKUP_EXCEPTION="<*lamp called magic*" # AUTOPICKUP_EXCEPTION="<*silver bell*" # AUTOPICKUP_EXCEPTION="<*Bell of Opening*" # AUTOPICKUP_EXCEPTION="<*candelabrum*" # AUTOPICKUP_EXCEPTION="<*Candelabrum*" # AUTOPICKUP_EXCEPTION="<*Book of the Dead*" # AUTOPICKUP_EXCEPTION="<*papyrus spellbook*"