niab, neutral male human Fencer ------- |.<.... -------------#########|.....| |............,,,,,),,,|...... +...........|########,)..{..| |..........@+ ##|.....| ------------- |.....| ------- Niab the Alcor St18/01 Dx22 Co15 In11 Wi9 Ch11 FenHumMalNeu S26 Dlvl:1 $2 HP-8(14) Pw16(16) AC0 Xp1/6 T19 Latest messages Use hybrid races? [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello niab, welcome to SlashEMExtended! You are a neutral male human Fencer. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy The moon is waning tonight. You hear the footsteps of a guard on patrol. The ordinator called Andragil the battler drops 21 runed arrows {11}. The ordinator called Andragil the battler drops a runed bow {12}. You hear a flinging sound. You are almost hit by an orcish dagger. Unknown command ' '. You kill the kobold! A trap door in the ceiling opens and a boulder falls on your head! You die... Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 19 uncursed oranges {11} f - 16 uncursed pears {10} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - an uncursed scroll of cure {1} Rings d - an uncursed +2 ring of increase accuracy {1} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Number of artifacts generated was 0 Monster spawn increase started at turn 36535 Monster spawn increase reached its maximum at turn 77175 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 124754 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: great wyrm of thunder (freq bonus 12) The monster species that spawned more often: multi-hued growth (freq bonus 6) The monster species that spawned more often: bad egg (freq bonus 9) The monster species that spawned more often: deceiving stalk (freq bonus 4) The monster species that spawned more often: phase mushroom (freq bonus 4) The monster species that spawned more often: sulfur warp patch (freq bonus 4) The monster species that spawned more often: floating spirit (freq bonus 6) The monster species that spawned more often: amagappa (freq bonus 2) The monster species that spawned more often: mimic lizard (freq bonus 6) The monster species that spawned more often: Purgatory Dude (freq bonus 3) The monster species that never randomly spawned: phase spore The monster species that never randomly spawned: doombat The monster species that never randomly spawned: actual phase spider The monster species that never randomly spawned: glowing stalk The monster species that never randomly spawned: green wall The monster class that more likely to generate with musable stuff: archfiend The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 3) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 5) Next attribute increase check would have come at turn 308 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had 1481 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your deity was Terra You could have not have safely prayed (420) You are dead You didn't know any spells. Vanquished creatures a kobold (2 created) 0 sewer rats (1 created) 0 lichens (1 created) 0 ordinators (1 created) 1 creatures vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills two-handed combat [Basic] Weapon Skills dagger [Basic] short sword [Basic] broadsword [Basic] long sword [Basic] two-handed sword [Basic] scimitar [Basic] saber [Basic] Spellcasting Skills (none) Goodbye niab the Fencer... You died in The Dungeons of Doom on dungeon level 1 with 26 points, and 2 pieces of gold, after 19 moves. Killer: falling boulder You were level 1 with a maximum of 14 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 16259 Baeuerin-Yeo-Cen-Mal-Law quit in The Dungeons of Doom on level 6. 117 [158] * 2 26 niab-Fen-Hum-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a falling boulder. - [14]