Lorskel, chaotic male lich Wizard ------- |....f| +...@.| - ----- Lorskel the Evoker St7 Dx14 Co9 In13 Wi6 Ch7 WizLicMalCha S0 Dlvl:1 $0 HP16(16) Pw27(27) AC9 Xp1/0 Wt53/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male lich Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 8 Number of artifacts generated was 0 Monster spawn increase started at turn 41430 Monster spawn increase reached its maximum at turn 152040 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 214185 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: eye or sphere (freq bonus 3) The monster species that spawned more often: stairstrap snake (freq bonus 6) The monster species that spawned more often: grandmaster mind flayer (freq bonus 7) The monster species that spawned more often: weresmasher (freq bonus 5) The monster species that spawned more often: force swamp kobold (freq bonus 4) The monster species that spawned more often: weeping fishing rod (freq bonus 6) The monster species that spawned more often: ice bear cub (freq bonus 5) The monster species that spawned more often: Felix (freq bonus 5) The monster species that spawned more often: field mouse (freq bonus 5) The monster species that spawned more often: karmic mold (freq bonus 10) The monster species that spawned more often: arachnid (freq bonus 6) The monster species that never randomly spawned: young adult silver dragon The monster species that never randomly spawned: gorgimaera The monster species that never randomly spawned: trap force fungus The monster species that never randomly spawned: hedgehog The monster species that never randomly spawned: gore warp fungus The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 17) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 6) Next attribute increase check would have come at turn 392 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your deity was Anhur You could have not have safely prayed (593) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 70% 300% e - summon undead 5 attack 90% 400% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] divination spells [Basic] enchantment spells [Basic] protection spells [Basic] Goodbye Lorskel the Wizard...