Lorskel, neutral male transformer Wizard ---- ---- ---..-- ---..| ----- -- --.....---- |....| ---- --.|.| .- |.........| |....----..| |..... .. --......#.-- |......|...-- |.(.....-- ----......| --.---......-- |.... ..o| ---...---- --------.....----...#...- --.....|--.......>..............- |...|.--...-------....---h......| --..|.....-- |...--|....-- -- ------[-.| |...| |.@..| 1 |...---------..---...-- |-.%......| --%....--- --.%..----.-- |.....-- --.......|...| |......| |........|-.-- ----..-- --.......||.| --.-- --..-----|.--------./-------------------- - |.-- |.)...*).....^)..................| --- |<.-----.|.----------------------- ---- ----- Lorskel the Magician St3 Dx18 Co12 In19 Wi10 Ch11 WizTraMalNeu S36529 Min:9 $367 HP66(121) Pw105(149) AC-1 Xp11/15395 Wt190/1350 T3700 Latest messages [-4 -> 117] The camo dwarf hits you! [-16 -> 101] You hit the camo dwarf! (2x) The camo dwarf swings his poisoned broad pick. The broad pick was poisoned! You feel weaker! You lose Strength [-14 -> 88] The camo dwarf hits you! [-9 -> 79] The camo dwarf swings his poisoned broad pick. The broad pick was poisoned! You feel weaker! You lose Strength [-4 -> 75] The camo dwarf hits you! [-10 -> 65] You lack the strength to cast spells. Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 26 Your max alignment was 26 You carried 0 sins Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 6 Number of artifacts generated was 0 Monster spawn increase started at turn 24671 Monster spawn increase reached its maximum at turn 56361 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 785684 The monster class that cannot be genocided was mummy The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: enterprise spaceship (freq bonus 3) The monster species that spawned more often: thematic water elemental (freq bonus 16) The monster species that spawned more often: sexy nurse (freq bonus 3) The monster species that spawned more often: alienated ufo part (freq bonus 10) The monster species that spawned more often: hostile girlfriend (freq bonus 14) The monster species that spawned more often: Rat-Man with mega-strong shield (freq bonus 4) The monster species that spawned more often: elph (freq bonus 2) The monster species that spawned more often: samu turret (freq bonus 10) The monster species that spawned more often: brown growth (freq bonus 4) The monster species that spawned more often: yellow ape (freq bonus 3) The monster species that never randomly spawned: golden spore The monster species that never randomly spawned: bleeder The monster species that never randomly spawned: fake spore The monster species that never randomly spawned: fata morgana The monster species that never randomly spawned: uncommon orc The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 10) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 64) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: elven toga ((null)) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: DSTW trap (freq bonus 6) Next attribute increase check would have come at turn 4434 Strength training was 50 Dexterity training was -25 Wisdom training was 50 Constitution training was 24 You were magic-protected You were hallu partying You were warned You had 1280 points of nutrition remaining You were polymorphing You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your deity was Thoth You could have not have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 699% b - resist poison 1 protect 0% 64% c - knock 1 matter 0% 64% d - endure cold 2 protect 0% 64% e - shocking sphere 1 matter 0% 182% f - cure hallucination 3 healing 0% 144% Voluntary challenges You eaten 26 times You eaten food with animal by-products 15 times You eaten food with animal by-products 14 times You were an atheist You never prayed to the gods You hit with a wielded weapon 383 times You killed 237 monsters You read items or engraved 17 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills dagger [Basic] quarterstaff [Basic] Spellcasting Skills attack spells [Skilled] enchantment spells [Basic] protection spells [Basic] matter spells [Basic] Goodbye Lorskel the Wizard...