BSOD2, chaotic female lycanthropic Druid ----.-- |.B...| |.@F..| .....d| |?....| ------- BSOD2 the Fire Tower Caster St18/03 Dx15 Co14 In7 Wi5 Ch9 DrdLycFemCha S0 Dlvl:1 $0 HP12(12) Pw17(17) AC8 Xp1/0 Wt66/1750 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a chaotic female lycanthropic Druid. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy The moon is waning tonight. Unknown command ' '. (4x) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 25 Wand identification only worked 3 times out of 5 Number of artifacts generated was 0 Monster spawn increase started at turn 40410 Monster spawn increase reached its maximum at turn 74299 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 225944 The monster class that cannot be genocided was light The monster class that was spawned more often: nymph (freq bonus 3) The monster species that spawned more often: white beetle (freq bonus 12) The monster species that spawned more often: minuscule permamimic (freq bonus 4) The monster species that spawned more often: Kop-branded ravenous cream pie (freq bonus 18) The monster species that spawned more often: pile of creeping gold coins (freq bonus 7) The monster species that spawned more often: undead otaku (freq bonus 8) The monster species that spawned more often: green giant (freq bonus 18) The monster species that spawned more often: Colonel B. Astard (freq bonus 20) The monster species that spawned more often: red river hog (freq bonus 6) The monster species that spawned more often: small kappa (freq bonus 10) The monster species that spawned more often: undead ranger (freq bonus 5) The monster species that never randomly spawned: charcoal colony The monster species that never randomly spawned: Windows XP The monster species that never randomly spawned: sepia patch The monster species that never randomly spawned: mana force fungus The monster species that never randomly spawned: cave vulture The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 193) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 18) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 15) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: citrine (yellow) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: stun trap (freq bonus 2) Next attribute increase check would have come at turn 436 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were poison resistant You were level-drain resistant You had 1500 points of nutrition remaining You regenerated You were a werewolf Your luck was zero Your health bonus was zero Your mana bonus was zero Your deity was B-a-a-l You could have not have safely prayed (540) You survived Spells known in the end Name Level Category Fail Memory a - create familiar 7 healing 90% 600% b - charm monster 3 enchant 6% 200% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills club [Basic] bow [Basic] Spellcasting Skills healing spells [Basic] enchantment spells [Basic] matter spells [Basic] Goodbye BSOD2 the Druid...