BSOD2, chaotic female missing Acid Mage ------ |.@..| |d...| +....| ------ BSOD2 the Oozer St5 Dx16 Co14 In17 Wi12 Ch6 AciMisFemCha S0 Dlvl:1 $0 HP23(23) Pw23(23) AC5 Xp1/0 Wt120/1050 T1 Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 11 Number of artifacts generated was 0 Monster spawn increase started at turn 23388 Monster spawn increase reached its maximum at turn 59233 In this game, Eevee's evolution was vaporeon The monster class that cannot be genocided was grue The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: trapped soul (freq bonus 16) The monster species that spawned more often: hairy force patch (freq bonus 2) The monster species that spawned more often: harpy (freq bonus 5) The monster species that spawned more often: secluded colony (freq bonus 10) The monster species that spawned more often: Tonja (freq bonus 9) The monster species that spawned more often: black starlit sky (freq bonus 4) The monster species that spawned more often: cadaver (freq bonus 4) The monster species that spawned more often: yellow nightmare (freq bonus 6) The monster species that spawned more often: frybone (freq bonus 10) The monster species that spawned more often: kagami mochi (freq bonus 4) The monster species that never randomly spawned: spear throwing cat The monster species that never randomly spawned: vampiric warp patch The monster species that never randomly spawned: Antje The monster species that never randomly spawned: irresistible stalk The monster species that never randomly spawned: Hannah The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 15) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 9) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this trap was always invisible: burning trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 1) Next attribute increase check would have come at turn 243 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were acid resistant You had 1500 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your deity was Warpfire Hellspawn You could have not have safely prayed (1636) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 4% 300% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills matter spells [Basic] Goodbye BSOD2 the Acid Mage...